Zeno~SPARTA~ Posted July 9, 2011 Share Posted July 9, 2011 I have started work with Idan on our next project - Armored Assault We will use the domination base but with 4 specific AO's and AI modified to include less infantry (almost none) and more Armor. We will have 2 elements, Delta recon - 2 Humvees (TOW and Avenger) Alpha, Bravo and Charlie - M1A2 Tusks Echo - M6 Linebacker MC+2iC - Salvage Truck Each squad has 4 members The idea is to recon an approach with Delta squad, then attack with Alpha, Bravo, Charlie and Echo. The salvage truck will be to repair, rearm and refuel. Each squad has a medic and an engineer, If we dont have enough people to fill the tanks we should take those 2 slots first. Anti air will be available in every vehicle should the avenger be unable to deal with air threats. As before we will practice movement and use of the weaponry I am working on an ACE version of takistan domination so clearly ACE will be required, we are looking for a mod that improves armor speed to a more realistic level. This is a work in progress and we should be ready for training next week. I also want to move the base to the Northern Airfield. We will need to train as my previous experiences with armored assault have been, at best, weak.(with one exception). We will keep you posted Link to comment Share on other sites More sharing options...
Batwing~SPARTA~ Posted July 9, 2011 Share Posted July 9, 2011 I LOVE this !! I am totally IN ! Link to comment Share on other sites More sharing options...
Halli~SPARTA~ Posted July 9, 2011 Share Posted July 9, 2011 Sounds nice. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted July 9, 2011 Share Posted July 9, 2011 I'm liking this but we are gonna have to fully man those tanks for it to work. Link to comment Share on other sites More sharing options...
Watchman~SPARTA~ Posted July 10, 2011 Share Posted July 10, 2011 I'm in. Have enjoyed the previous armoured column inserts into AO's and this should be a lot more fun. Link to comment Share on other sites More sharing options...
EBE Posted July 10, 2011 Share Posted July 10, 2011 (edited) i am willing to be even a driver in one of those Tanks or what ever greetz MR MOJO RISIN (Jim Morrison)(all letters are included ) Edited July 10, 2011 by EBE Link to comment Share on other sites More sharing options...
Rolf Posted July 10, 2011 Share Posted July 10, 2011 Count me in, this sounds really interesting! Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted July 12, 2011 Author Share Posted July 12, 2011 As some of you have discovered there is a version on the server Armored_Assault_domi_Ace54b.Takistan It is still a work in progress but for the most part it is good to go. I gave the MC and 2iC the ability to build a FARP The Bradley is an MHQ giving you satellite imagery as well. Enjoy and please report any bugs, we will give this a bash on Saturday. Link to comment Share on other sites More sharing options...
peter~SPARTA~ Posted July 12, 2011 Share Posted July 12, 2011 We play it for a little bit ;) It would be nice if CO can call supply truck required to build farp instead of jackal/ ambulance and with greater default range. Lets say 1000m instead of 500 I assume there is only option for 3 different kind of drops. I would live ammo box for sure. can i have A10?PLS ;) Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted July 12, 2011 Author Share Posted July 12, 2011 The vehicles that can build FARPS are named and in the editor, dropped vehicles cannot be named. there may be another way to do this But I dont know how. That would be a big negatory!!!!!! Link to comment Share on other sites More sharing options...
Rolf Posted July 12, 2011 Share Posted July 12, 2011 This might not be the right time/place to bring this up but how are communications going to be set up for Armoured Assault? I imagine that the crew in a vehicle will need to talk to one another a fair bit which might generate quite a bit of chatter if we have multiple crews on the same channel. Link to comment Share on other sites More sharing options...
Watchman~SPARTA~ Posted July 12, 2011 Share Posted July 12, 2011 I would suggest each crew has a separate channel with the MC & 2iC communicating with crew command via whisper. Link to comment Share on other sites More sharing options...
Donziboy2 Posted July 12, 2011 Share Posted July 12, 2011 Dont forget the ingame VoiP. We can set that for vehicle and talk. Link to comment Share on other sites More sharing options...
Watchman~SPARTA~ Posted July 12, 2011 Share Posted July 12, 2011 Dont forget the ingame VoiP. We can set that for vehicle and talk. Not sure about others but the ingame VOIP causes havoc with my gameplay if I also have TS running. For me it's one or the other. Link to comment Share on other sites More sharing options...
EL_n00biachi Posted July 12, 2011 Share Posted July 12, 2011 I thought in-game voip was turned off? Link to comment Share on other sites More sharing options...
Halli~SPARTA~ Posted July 12, 2011 Share Posted July 12, 2011 Channels are a breeze to setup not to worry. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted July 14, 2011 Author Share Posted July 14, 2011 Update for the server today M2A3 replaced with M6 Linebacker (for its anti air ability), this vehicle is the MHQ which will enable players to use its Satellite view Because the tanks take so long to rearm I have added 4 more vehicle service points at the base. All tank crew are engineers except for the medic (although only one can build a Farp, which doesnt make a lot of difference). More to come. Link to comment Share on other sites More sharing options...
Batwing~SPARTA~ Posted July 14, 2011 Share Posted July 14, 2011 gogogogo ! Link to comment Share on other sites More sharing options...
Cent~SPARTA~ Posted July 15, 2011 Share Posted July 15, 2011 woop woop as its my birthday tommorow (hint hint) the wife's taking me out for a curry tho i think its a ploy to help get junior out too!! so wont be avilable for this sat any one fancy a quick bash tonight 20 00 GMT ?? Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted July 16, 2011 Share Posted July 16, 2011 Another bash at this chaps? 8.00pmish REMEMBER ACE 1.11 update Link to comment Share on other sites More sharing options...
T_1 Posted July 17, 2011 Share Posted July 17, 2011 Sorry I disappeared yesterday, Internet connection decided to shut down. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted July 17, 2011 Share Posted July 17, 2011 Sorry I disappeared yesterday, Internet connection decided to shut down. Good to see you playing and everyone else Link to comment Share on other sites More sharing options...
Batwing~SPARTA~ Posted July 17, 2011 Share Posted July 17, 2011 I joined a bit late yesterday but for sure the Armored environment is a very interesting one, good job everyone ! Link to comment Share on other sites More sharing options...
Shinobi_EBDA Posted July 22, 2011 Share Posted July 22, 2011 Well, I played this for the first time last night. It has potential. We really need better communication, though. Link to comment Share on other sites More sharing options...
Batwing~SPARTA~ Posted July 24, 2011 Share Posted July 24, 2011 So we played a bit yesterday. I actually think the importance to have the Engineer Truck following the team is a bit underestimated. In this kind of mission i see the Salvage truck more important than having an MHQ around. I noticed our Tusks most of the time are not completely destroyed. They sustain tough damage, the crew may die and the tank probably will be with no fuel. A Field Supporting action at this point makes the difference to repair, rearm and refuel. It is challenging and more interesting than the option to call a "Tank on demand" by air delivery. In fact, on the first Zeno post the Field Engineer squad (Truck + Humveee) is there. Probably being a Field Engineer, taking care of the truck safety is not exactly the most exciting job in the mission, but I think has a great value. At the same time I am quite sure not everybody feel so comfortable as Tank Driver or Gunner. Who struggle in those duties could be a valid Field Engineer. If I am on game, I offer myself for that position. I do enjoy it. However, I think the Field Engeneer Team should be at least 2 enginners, possibly 3. One driving the truck and 1 or 2 in an Humvee TOW as escort. Link to comment Share on other sites More sharing options...
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