JackSeven Posted September 23, 2010 Author Share Posted September 23, 2010 Just one thing I noticed: Chenarus Ace map (0.1a Dom) is an older version and I would ask if a more recent version (1.3 or newer) of Chernarus could be updated onto the ace server, with some tactical air support? Thanks Zeno. Link to comment Share on other sites More sharing options...
peter~SPARTA~ Posted September 23, 2010 Share Posted September 23, 2010 I have my ACe up and running Also we solve no earplugs/google problem. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 23, 2010 Share Posted September 23, 2010 I am working on a tdomi54b for takistan I moved alpha squad deeper into the hangar, if people still spawn on the roof I will dump the hangars and add sandbag walls Should have fixed the disappearing side mission chopper added a Wildcat and Apache added 3 M1A1 Tusks CSAMM Added 3 M1127 striker RVs (these have an M2, can carry the squad and can laze tarrgets, however they are not in desert cammo) Delta MH6 chopper and MV22 have markers and the MV22 can lift When we iron out the bugs in takistan I will port it to chernarus I am thinking of moving delta squads initial spawn to the centre of the map so they can recon most AOs faster, what do you think? I am thinking of modifying the boxes so that only blufor weapons are in them and adding one ammo box at the spawn pole for opfor weapons, ammo drops will only be blufor, is this worth the effort? Bugs to look out for Can MG gunners build nests Can medics build mash tents and heal people Can Engineers repair Can squad leaders call drops Can mission commander and 2iC call drops and arty Note any chopper that respawns at base if left unattended Note any attack craft or humvees/strikers that dont respawn when destroyed. Can the pilots be revived Are there any weapons for which the ammo is missing Are there Ace weapons or ammo you have heard of or read about that is not in the Box Link to comment Share on other sites More sharing options...
Batwing~SPARTA~ Posted September 23, 2010 Share Posted September 23, 2010 Hey, OK.. I was not sure if i was going to install this ACE variant, but hey Z.. u really convinced me now !!! ... Downloading ... Link to comment Share on other sites More sharing options...
Batwing~SPARTA~ Posted September 23, 2010 Share Posted September 23, 2010 Very quick questions: 1 - about the Sound pac - actually I am using aces_sm, csm2 and csm2baf. Do I have to disable these addson when i use ACE 1.5 or not? 2 - DC and STHud - the team HUD and DC should workk with CBA, do I have to disable the CBA addon when using ACE1.5 ? In meanwhile I get an answer, i ll play around with the settings and I ll see what happens, thx Link to comment Share on other sites More sharing options...
Hajimoto Posted September 23, 2010 Share Posted September 23, 2010 Very quick questions: 1 - about the Sound pac - actually I am using aces_sm, csm2 and csm2baf. Do I have to disable these addson when i use ACE 1.5 or not? 2 - DC and STHud - the team HUD and DC should workk with CBA, do I have to disable the CBA addon when using ACE1.5 ? In meanwhile I get an answer, i ll play around with the settings and I ll see what happens, thx 1). You can use CSM2 and CMS2BAF in conjunction with ACE, in fact this will produce the best result. Be sure to add the tracked sounds as well from Tango Romeo, found HERE. 2). ACE 1.5 requires CBA and you can use DC and STHud without issue. Hope this helps! Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 23, 2010 Share Posted September 23, 2010 It would be cool if we could use ace for tacdom tomorrow Link to comment Share on other sites More sharing options...
Hajimoto Posted September 23, 2010 Share Posted September 23, 2010 It would be cool if we could use ace for tacdom tomorrow What would prevent that from happening Zeno? A census? Hajimoto = AYE Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted September 23, 2010 Share Posted September 23, 2010 I'm ready for Tacdom with ACE OK working on map tools I can draw freehand and straight lines in multiple colours but I cannot delete any of the lines. At dev heaven they say select line using mouse button (this works) then use \ key to delete line this ain't working for me any ideas? Link to comment Share on other sites More sharing options...
Halli~SPARTA~ Posted September 23, 2010 Share Posted September 23, 2010 I have the Sparta download now where should it be dropped after unpacking. Arma2 = PC/CD OA = Steam Link to comment Share on other sites More sharing options...
Frenchie Posted September 24, 2010 Share Posted September 24, 2010 (edited) You still spawn on the roof of the buildings if you join the mission in progress. I noticed both times when i started out it put us inside but after the mission was going you were up on the roof. And Jet service doesn't seem to work and can't be rebuilt by engineers when its destroyed. I'm unsure if the other buildings are the same when destroyed. One other weird thing I noticed was when the lift chinook respawned after being destroyed it didn't have a marker for it anymore. Peter said he could not call in drops only arty when he was mission commander tonight. Loving the map and AO's though even if I have to swan dive off a rooftop to start the mission. Edited September 24, 2010 by Frenchie Link to comment Share on other sites More sharing options...
Phisher~SPARTA~ Posted September 24, 2010 Share Posted September 24, 2010 I have the Sparta download now where should it be dropped after unpacking. Arma2 = PC/CD OA = Steam I believe OA. My regular ARMA directory is void of any mods/ace folders. Do you have Combined Operations setup and working? If so, then definitely OA folder. Link to comment Share on other sites More sharing options...
Grizzly Posted September 24, 2010 Share Posted September 24, 2010 203 smoke grenades are missing I am also getting some errors of some sort bin\config.bin/cfg weapons/Ace -m4a1_aug_sd/single.display name texture ca\ui\data ote-gr paa. Link to comment Share on other sites More sharing options...
Batwing~SPARTA~ Posted September 24, 2010 Share Posted September 24, 2010 It is interesting. I didn t "play" too much, I was mostly 'testing" stuff. Spawnrd on the roof... I was lucky there was a chopper taking off from base at the same time, he gave me a lift picking me up from the roof, that was funny Testing weights and body reactions, I noticed you should be able to carry up to about 35 Kg without problems. I don t know if depends on the role you choose. I chosen AT Spec and then I loaded MAAWS with 2 rockets, MK16 GL and 2 100rnd clips, 8 grenades (GL), 1 satchel. I wsa around 34 - 35 Kg and I was able to run around for sustained amont of time with no issues. Probably I should have taken at least the simple Rangefineder version. It is a couple of Kg more but definetely useful. SOFLAM Would be better of course due to better magnification and laser pointer capability, but hey... did u notice the weight of that thing?? lol.. Very interesting so far.... Link to comment Share on other sites More sharing options...
Halli~SPARTA~ Posted September 24, 2010 Share Posted September 24, 2010 I have the Sparta download now where should it be dropped after unpacking. Arma2 = PC/CD OA = Steam ??? Link to comment Share on other sites More sharing options...
Batwing~SPARTA~ Posted September 24, 2010 Share Posted September 24, 2010 (edited) Something weird happened today while testing I was not too close to the AO and I deployed the MHQ. Then I was badly attacked by a Mi24, so i sused the Stinger from the MHQ ammobox to defend my self After getting the stinger and launching the first rocket I was not able to access the ammobox anymore Everything was there, MHQ and ammobox perfectly fine and deployed, but there was no way to have the ammobox to open. I died 3 times in the attempt to re open the ammobox to get another rocket for my stinger while under fire.. I don t know if is a graphic glitch or whatever, but i do invite you to test this issue. I had to disconnect then and I still was unable to open that ammobox. Edited September 24, 2010 by Batwing~SPARTA~ Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 24, 2010 Share Posted September 24, 2010 Halli in your case (1) this file @SPARTAACEv1.5 goes here C:\Program Files (x86)\Steam\steamapps\common\Arma2 Operation Arrowhead (make sure this address is correct you should find arma2OA .exe in here) (2) Userconfig goes in the same place (3) In order for you to be able to join combined ops servers launch your steam combined ops shortcut edit it to include the ace mod (not sure how, sorry) otherwise (3a) copy addons from here C:\Program Files (x86)\Games\Bohemia Interactive\ArmA 2 to C:\Program Files (x86)\Steam\steamapps\common\Arma2 Operation Arrowhead you should not have to overwrite anything, if it asks you to you have done something wrong (3b) create a new shortcut off of arma2oa.exe click on properties, go to the end of the Target line and add -mod=@SPARTAACEv1.5 do not forget the space before -mod (4) go here C:\Program Files (x86)\Steam\steamapps\common\Arma2 Operation Arrowhead \userconfig\ace open ace_clientside_config.hpp in notepad scroll down to this /*////////////////////////////////////////////// CONFIG SETTING FOR : ACE 2 MOD - CROSSHAIRS -------------------- FEATURES: Disables/Reduces crosshairs --------- Possible selections as documented in ACE2 Wiki //////////////////////////////////////////////*/ #define ACE_NOCROSS ^^ change above line by adding 2 foward slashes (this allows the reticule) //#define ACE_NOCROSS then scroll further down ////////--E D I T below THIS LINE--//////////*/ class Identity { name = "John Doe"; }; and change John Doe to your exact ingame name otherwise talk to me on TS Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 24, 2010 Share Posted September 24, 2010 Version 54c will be used on the server tonight for tacdom M203 smoke HE = M433 HEDP yellow = M716 Green = M715 Red = M713 Purple = M701 I cant find non coloured smoke though. EMT reported that he could service the plane at jet service I joined as mission commander and could call arty and drops when I had a radio backpack I have replaced an F35 with an AV8B I have added an EASA (untested) I have eliminated the hangars and replaced them with sandbag walls Working on adding russian ace weapons Link to comment Share on other sites More sharing options...
Yankee~SPARTA~ Posted September 24, 2010 Share Posted September 24, 2010 Halli You can edit the launch parameters by entering steam, right click OA, and there is an option to edit launch properties. Then you just type what you want to add on when launched. Word. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 24, 2010 Share Posted September 24, 2010 If you are having trouble with our download links here are the direct links http://ace.dev-heaven.net/wagn/ACE_1_5 Link to comment Share on other sites More sharing options...
Halli~SPARTA~ Posted September 24, 2010 Share Posted September 24, 2010 Ok Done and Good to Go! Link to comment Share on other sites More sharing options...
Luggage~SPARTA~ Posted September 25, 2010 Share Posted September 25, 2010 When launching I receive the following error Addon 'ace_missions' requires addon 'MAIN-ADDON' Can someone help the idiot Welshman please? Link to comment Share on other sites More sharing options...
Batwing~SPARTA~ Posted September 25, 2010 Share Posted September 25, 2010 Played on the ACE 1.5 server for a while yesterday, and overalll is quite interesting. I have a couple of requestes, if possible: 1 - Having Attack aircrafts is very Nice, being able to CHANGE the payload is GREAT! May we have an A-10 instead the F35 ? - May we have this on the other standard server, with the option to change payload as well? 2 - Yesterday was a common feeling from ppl playying the AI here is way too much accurate. I know this is a new server and so probably work in progress. On the Standard server the "killer accuracy" was solved and the engagement was giving the AI the same of the difficulties we can have around 300 mt distance. Can this be done here too? Besides the infantry accuracy at long range, vehicle accuracy is very high as well. Yesterday I was "sniped" by a BMP2 in movement, one shot one kill and I was offering a very low profile. I know I have some difficulties to hit a target at about 180 - 200 mtrs when i m a gunner on a moving armor. It would be nice the same sense of "dispersion" foa AI as well. My overall feeling is that there are many new toys and limitation, making the ROE different now. Difficult to be Sniper and Assault at the same time, due to the weight limits. Impossible being Sniper, Assault and AT at the same time, this is good. Limited understading of distances makes the engagement more unpredictable and interesting. If AI will be affected by our same impredictability, this will be a great way to play. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 25, 2010 Share Posted September 25, 2010 Why would you want an A10 in Takistan. The EASA is an ACE feature so it cannot be on a stock server I'm afraid. It is nice though. The AI skill varies from 40% to 70% when they are at 70% they detect you pretty quickly and are pretty accurate, the dispersion mod is running on all servers ACE emphasizes specialisation, only pilots can fly without blacking (or redding) out, but a pilot only few ammo slots. Its difficult to carry 2 weapons Link to comment Share on other sites More sharing options...
Cent~SPARTA~ Posted September 25, 2010 Share Posted September 25, 2010 everytime i download either full V or in seprate i get same msg "CRC FAILURE:FILE CORRUPT.UNEXPECTED END OF LINE" ????? Link to comment Share on other sites More sharing options...
Recommended Posts