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Durka-Durka~SPARTA~
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I have voted and most people probably already know which way :ranting2:

 

We need to re assert some very basic rules on the public server, I can't remember who said it in another post, but they were spot on. This IS a public server, but it's public because SPARTA allow the public to join, NOT because it is a social or humanitarian right. As such you must obey a few (very non-restrictive) rules which are there to make everyone's visit more enjoyable.

 

TS3 also has a very easy to use MUTE function, just right click on the particular person and select MUTE CLIENT, no more ear ache, there are a few people already on my MUTE list :thumbsup: (unfortunately they keep making Luggage an MC or TL so he comes back off) :hysterical:

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Krambo back? :MSNWINK:

 

ROFL

 

The swearing really doesn't bother me as long as it isn't taking over comms, when there is a lot of ppl in channel we seem to have forgotten BREVITY tho it's very easy for some to hog comms by being chatty.

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If at all possible, If someone is doing something wrong I would suggest being diplomatic(Nice) and warn before taking action. For instince, if there were a couple of hard targets out in the middle of know where, that I was having issues with, and I wanted to use a chopper forgetting to ask and Admin, someone notices and is not having such a nice day and takes away my flight privleges, I would be frustrated.

I realize that I am just a guest on the sparta servers, but if players have to be respectful and aware, so should admins.

Don't just kick because your under the influence or pissed, ask and find out the whole story beofore you take action.

just a thought

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Grizzly, we dont want to perma ban anyone for something like that (just a temporary ban ;))

 

Really, what i try to do (and it seems what mostly was done before OA by the rest of Sparta as well) was AT LEAST 1 verbal warning to cease what was being done etc. If there was a good reason fine, if not and the individual stopped doing whatever it was, lesson learned, play on and enjoy. If not then we start thinking about privilege removal etc.

 

For example...some whacko takes off in the BH and starts pounding the AO without approval. They are asked to return vehicle they a) comply and are still more than welcome anytime. B) b. they do not comply, then they are warned again, if still no compliance they are removed from flight list. If they continue to try and fly and crash vehicles then kick etc etc.

 

I would not worry about making a mistake as long as that is what it is. We all have to learn sometime, and we will I HOPE politely request you secure the incorrect behavior before doing anything else.

 

 

 

(that or your getting a stinger up the rear)

Edited by GooniversalSoldier~SPARTA~
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If at all possible, If someone is doing something wrong I would suggest being diplomatic(Nice) and warn before taking action. For instince, if there were a couple of hard targets out in the middle of know where, that I was having issues with, and I wanted to use a chopper forgetting to ask and Admin, someone notices and is not having such a nice day and takes away my flight privleges, I would be frustrated.

I realize that I am just a guest on the sparta servers, but if players have to be respectful and aware, so should admins.

Don't just kick because your under the influence or pissed, ask and find out the whole story beofore you take action.

just a thought

 

Standard procedure for a warning first mate, the only time we have itchy trigger fingers is when ppl are not on TS and are TKing or something really silly.

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If at all possible, If someone is doing something wrong I would suggest being diplomatic(Nice) and warn before taking action. For instince, if there were a couple of hard targets out in the middle of know where, that I was having issues with, and I wanted to use a chopper forgetting to ask and Admin, someone notices and is not having such a nice day and takes away my flight privleges, I would be frustrated.

I realize that I am just a guest on the sparta servers, but if players have to be respectful and aware, so should admins.

Don't just kick because your under the influence or pissed, ask and find out the whole story beofore you take action.

just a thought

 

Our admins don't kick just for kicks. We vote the game moderators in after months of watching them and seeing that they're level headed. Trust us, people don't get kicked because an admin has a bad day. We've tried warning people in the past and we will continue to do so, but for the time being, to keep our server running smoothly and fairly, we have to enforce these codes of conduct. It's our own fault that things slacked off in the first place.

 

Our group stresses teamwork and coordination in a friendly enviornment amongst mature adults above all. It's the reason people come to our server and play with us, avoiding all the other servers filled with free-for-alls or the too-strict groups. If we stop doing that, then we lose our base.

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If at all possible, If someone is doing something wrong I would suggest being diplomatic(Nice) and warn before taking action. For instince, if there were a couple of hard targets out in the middle of know where, that I was having issues with, and I wanted to use a chopper forgetting to ask and Admin, someone notices and is not having such a nice day and takes away my flight privleges, I would be frustrated.

I realize that I am just a guest on the sparta servers, but if players have to be respectful and aware, so should admins.

Don't just kick because your under the influence or pissed, ask and find out the whole story beofore you take action.

just a thought

 

 

I approve the above message!!!

 

Now If I am in game at base and it's being hacked I can Assure ya you could get banned quickly just to bring the game under control....This is what ArmA1 was like at times and I had no choice but to ban to stop the nuclear detonations and Invisable

Tk'ers at base.

 

Now we have folks on TS and all it takes is a "CLEAR COMMS..... Halli: Where are you going in the Apache? Grizz: Heading to middle of map to take out Armour. Halli: Copy that.

 

Remember it also helps to ID every Air Asset and it's Intentions...IE This is Chopper 1 heading to AO Lift off in 1 min.

 

Same for: This is Apache 1 Lift off from base in 15 secs for side mission.

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I approve the above message!!!

 

Now If I am in game at base and it's being hacked I can Assure ya you could get banned quickly just to bring the game under control....This is what ArmA1 was like at times and I had no choice but to ban to stop the nuclear detonations and Invisable

Tk'ers at base.

 

Now we have folks on TS and all it takes is a "CLEAR COMMS..... Halli: Where are you going in the Apache? Grizz: Heading to middle of map to take out Armour. Halli: Copy that.

 

Remember it also helps to ID every Air Asset and it's Intentions...IE This is Chopper 1 heading to AO Lift off in 1 min.

 

Same for: This is Apache 1 Lift off from base in 15 secs for side mission.

 

"This is Apache 1, do you guys need close air support at the Main AO? No? Ok, cool. Side Mission guys? No, ok cool." *Heads back to land*

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Maybe this is just because of my volume settings but I've noticed recently that folks like to claim the apache and either hover at base or near the ao/mhq. First off, camping the air assets is just plain rude and ranks mighty high on the "you're going to get our tail grounded" list, in my opinion. Second, hovering over populated areas washes out voices coming over comms. I can't speak for everyone, but most often, the messages from teamspeak are slightly more important that the sound of your turbine.

 

I'll also agree with Custard... We have social channels at the bottom of the list for chatting. If you're in an Arma channel, please use the comms for battle information only and remember to keep your messages brief.

 

 

Just depositing $0.02.

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I want to state this though, I've been through the experience of working with you guys on both the public and Tacdom servers and its been great and hope to continue.

 

I do think that the ROE (Rules of Engagement) is just a tad bit restrictive as the current hardware envolved should be allowed to engage at will (AH-64's, A-10, SU-25) but with direction from ground forces. Granted it does suck having someone come in and wipe out the whole AO and leave hardly enything for the ground troops. But that's the point of this hardware, its a force multiplier. If you don't like the power of the force multiplier, then take it out, don't restrict its ROE. If you do, you make both the hardware and the pilot sitting targets for the enemy.

Plus you can't go wrong with not having the hardware, you will have 100% adherance to the ROE afterall then rely on fly/ no fly lists.

And as far as clearing the way for the MHQ, I think that takes the fun out of it, get some proper troops on that issue afterall, or have an armor escort?

Now for those that want to fly and kick some butt with the aircraft, have a proper Air Domination server that in jining you have the understanding that "all locks are off" instead of questioning for 30 seconds to a minute trying to ask over all the chatter if you can fire or not and get shot down in the process regardless of taking proper cover or not.

 

My vote is the rules are indeed justified jsut right, but do you need a gunship in the current Domination @ Takistan, NO. Take it out and problem solved, job done.

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I agree - I don't believe we ever need an Airforce for this and there is an Air Domination Server.

Tbh - I'm even finding 14 or 15 players on OA taking an AO is almost too many - its over so quickly.

Chernarus was quite different and limited air was useful at times - but here? I think it's unnecessary.

 

0.02

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I just thought of this too....if you unlock an AH-64 / A-10 from a side mission YES follow ROE....even with the other aircraft you may win/capture.

 

IMO it makes it much more rewarding to unlock a vehicle then to have it readily available.

 

Its one of those progression, type, thingies (lol). :)

 

That's my $0.02 / 2 pence as well.

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On the public server, we are constantly trying to strike a balance between those who want every type of equipment, and those who only want infantry weapons. We let players use the attack choppers, on the condition that they are responsible with it. We would much rather give players the option to play and act in a mature/responsible/considerate manner, than not give them that chance at all. Of course, if things get worse and are causing more problems, we can take them out.

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I think its more of a gameplay balance issue Durka instead of giving people what they want. Sometimes overkill is just that, overkill and can ruin the fun. Besides I see the Apache sit there more often then anything.

 

Possibly in next release we can get a parameter option on that?

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I think its more of a gameplay balance issue Durka instead of giving people what they want. Sometimes overkill is just that, overkill and can ruin the fun. Besides I see the Apache sit there more often then anything.

 

Possibly in next release we can get a parameter option on that?

 

No way I can put a parameter in, but there are other options available. As Zeno says, it does become a gameplay balance issue when there are very few people on the server. The Apache can be requested to make a gun run, then the infantry can head in on foot. The apaches sitting there is a good thing, which means people are relying less on it and more on their teams to take AOs. Remember, it can only be used when requested or permission is given. It doesn't exist in the TacDom server.

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I dont have any insertion issues thankyou rolleyes.gif

 

People on our server on the whole are mature and can resist "playing" with the chopper when its not needed (as evidenced by smokealot, it mostly just sits there). Not one person I know has failed to RTB the chopper when asked (told) and there have been few occasions where someones pilot certification has been rescinded.

 

A parameter can be added but why should we, if you are on the fly list its because we trust you, if you betray that trust you're off the list.

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I dont have any insertion issues thankyou rolleyes.gif

 

 

A parameter can be added but why should we, if you are on the fly list its because we trust you, if you betray that trust you're off the list.

 

It think the biggest thing is those that fly if someone advises you we don't need Air assets then don't get discouraged or feel belittled (sp)

just take it back to base and all's well.

 

 

 

p.s. If Any of ya'll ever ask Halli Do I need Air Just go ahead and park it cause it ain't gonna happen. :)

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On the public server, we are constantly trying to strike a balance between those who want every type of equipment, and those who only want infantry weapons. We let players use the attack choppers, on the condition that they are responsible with it. We would much rather give players the option to play and act in a mature/responsible/considerate manner, than not give them that chance at all. Of course, if things get worse and are causing more problems, we can take them out.

 

That gets my vote Durka, we need to remember that this is Dom not Tac. All things in moderation, If someone wants to fly the AirAssets let em but if they screw it up for the rest of the players give em a warning. if they dont RTB or or follow ROE over the Ao KICK EM!!

 

Sorted.

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  • 2 weeks later...

Personally I've never found the rules on the public server too restrictive. As someone else pointed out, although it's a public server, that doesn't give people the right to do as they wish. The rules as they stand give people enough operational freedom to overcome the tasks.

 

I reckon enforcement is key, although I've no idea how that's managed within the server.

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That gets my vote Durka, we need to remember that this is Dom not Tac. All things in moderation, If someone wants to fly the AirAssets let em but if they screw it up for the rest of the players give em a warning. if they dont RTB or or follow ROE over the Ao KICK EM!!

 

Sorted.

 

 

Like I said before, it's very simple: No one flies attack unless they ask permission from someone on the ground. No one fires from an attack until the go-ahead is given. Also, it goes along with the other rule that says the Right-of-Way is given to the group who is working together on the server. It only takes a minute or two of paying attention to comms to know what's happening and who's working together. If a person is not sure, all they gotta do is ask. I'm tired of hearing a group of guys talking saying "Ok, we're 100m from the radio tower, on our way to blow it" and someone who hasn't said anything for the past 5-10min says "i'm already there, clear tower...."

 

I reckon enforcement is key, although I've no idea how that's managed within the server.

 

Admins/Moderators can't be there all the time, so enforcement is up to those playing in the server. It's a server for you guys, so it's up to you to decide if the simple rules get enforced or not.

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My personal experience on the regular Dom server is that most people like leadership of some sort. You do have those who are just their for casual shooting and will just jump in and start blowing things up which is fine. But I think that many like some casual structure that leads to focusing on getting assets into position in an orderly and timely fashion, focuses on objectives, and operates as an element, but without the overall planning and orders found on TacDom nights. The difference between RegDom and TacDom is that in RegDom we are 'winging it' and making it up as we go as well as the less structured comms. TacDom is far more structured with precise movement, comms, and a military sim basis.

 

I think playing this way on RegDom cultivates the mentality for which TacDom is required. In RegDom, I tend to lean more on the tactical side, but that is because it is what I know and it is what I like. Those that want to play more casually can do so and do whatever they want in the server within the SPARTA rule set. People tend to want to work together because they know that their survvability goes up exponentially when they do.

 

If it is any indication of the many players who saddle up to me and those that I saddle up with, tactical game play in RegDom is alive and well. Look at it as more of a stepping block to TacDom rather than a different set of rules. You can always practice with more rules, but not less.

 

my narcotic influenced $.02

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I'm going to have to remind you boneheads one more time something that is so obvious my 3yr old could understand.

 

IF YOU ARE NOT IN THE SIDE MISSION CHANNEL, DO NOT PARTICIPATE IN THE SIDE MISSIONS!!!

 

How clear does one have to be? It doesn't matter if the side mission is 500ft from the AO. It doesn't matter if you don't see anyone playing the side mission. It doesn't matter if no one announces they are playing a side mission. STAY AWAY.

 

One more thing: Police your shit up. I went to a side mission tonight that was next to a completed AO. MHQ 1 had been sitting there for about an hour, along with a chopper. Instead of going to get it, some lazy body just went to get mhq2 instead. I thought "fine, whatever they want to do, they're probably just giving it to me anyways." Guess what happens? I'm on my way back to the chopper and mhq from the side mission and i watch my chopper fly away. Now the main AO has 2 MHQs. I even texted a few times to the pilot who either wasn't paying attention or was just ignoring me. I was close to revoking rights, but I didn't because I believe he isn't a bonehead.

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