Zeno~SPARTA~ Posted September 5, 2010 Share Posted September 5, 2010 Version 54f Changed 2 side missions from Rasman Airbase to Loy Manara Corrected drop vehicle title to Salvage truck Disabled IEDs pending research into reducing their explosive force Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 5, 2010 Author Share Posted September 5, 2010 Takistan 54f is on the server now 54G in progress -Changed IEDs from huge to large, if this still causes crashes I will change them to medium. -Fixed weapon selection used an older script, BAF units cant find Metis in box -changed Bravo Medic to a medic and Delta engineer to an engineer, so they could heal and repair (unfortunately the BAF medic has fewer ammo slots so may have to make him a US SF medic . -Added more AI base defence -Other Script Changes Link to comment Share on other sites More sharing options...
Halli~SPARTA~ Posted September 5, 2010 Share Posted September 5, 2010 Thanks for the work Zeno!! Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 7, 2010 Author Share Posted September 7, 2010 Takistan 54h on server, significant increase in opfor infantry Link to comment Share on other sites More sharing options...
MH6~SPARTA~ Posted September 7, 2010 Share Posted September 7, 2010 Takistan 54h on server, significant increase in opfor infantry Hey Zeno, you know that Villa AO that popped when everyone stopped playing yesterday? On the Zargabad map with tons of infantry? And how, in the Villa, was like 200 infantry all within about 500m of each other? I single-handedly assaulted and captured that AO. It was some of the most epic, fun fighting ever. Maybe you should leave it in At one point I had like 50 troops converging on my location, and I was holed up in a building firing out of a small window. Felt like the Alamo. Link to comment Share on other sites More sharing options...
Yankee~SPARTA~ Posted September 7, 2010 Share Posted September 7, 2010 MH6....everytime I try to read your posts I get distracted by your signature half way through. Link to comment Share on other sites More sharing options...
MH6~SPARTA~ Posted September 7, 2010 Share Posted September 7, 2010 MH6....everytime I try to read your posts I get distracted by your signature half way through. Then it's working! Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 7, 2010 Author Share Posted September 7, 2010 What happened after villa, did it end and start again or did it move on to another town. I am working on zargabad now Link to comment Share on other sites More sharing options...
MH6~SPARTA~ Posted September 7, 2010 Share Posted September 7, 2010 What happened after villa, did it end and start again or did it move on to another town. I am working on zargabad now I left shortly after, so I can't say. Looking forward to when Zargabad is on the public server. Link to comment Share on other sites More sharing options...
Cylawyer~SPARTA~ Posted September 7, 2010 Share Posted September 7, 2010 Boooyah! Zeno works his ass off! Thank you Zeno. By the way, you still got a little ass left. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 7, 2010 Author Share Posted September 7, 2010 I left shortly after, so I can't say. Looking forward to when Zargabad is on the public server. OK I think I have sorted it out, its on the tac dom server and runs villa first then Zargabad and it surroundings The ammo box is fixed Just need a few more tweaks and it will be ready for the public rotation. Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted September 7, 2010 Share Posted September 7, 2010 OK I think I have sorted it out, its on the tac dom server and runs villa first then Zargabad and it surroundings The ammo box is fixed Just need a few more tweaks and it will be ready for the public rotation. Are you talking about the AO called "The Villa?" If so, that IS in zargabad. Somehow the AO "Mulladost" got in the AO rotation on Zargabad, so you may want to double check the main missions. I've attached a list of all the AO locations that I used in previous versions for both takistan and zargabad. Hope this helps. i_common_missions-extra.zip Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 7, 2010 Author Share Posted September 7, 2010 Zargabad is actually university construction but increased to 1,000 metres, villa is the original size but stuffed with the same amount of infantry who come after you wherever you approach from. Link to comment Share on other sites More sharing options...
Grizzly Posted September 7, 2010 Share Posted September 7, 2010 Good work Z, I really appreciate your hard work, Looking forward to your Zargabad map Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted September 8, 2010 Share Posted September 8, 2010 Zargabad is actually university construction but increased to 1,000 metres, villa is the original size but stuffed with the same amount of infantry who come after you wherever you approach from. Does it work? When I tested the AOs I put into the original Zargabad map I worked on, it became unplayable in the city due to low FPS. *shrugs* EDIT: Ravanay has also been put on the zargabad for some reason. We need to change those back to the previous zargabad ones or something. The AOs are way off the map currently. I'd put them on but I don't have access to the UK server. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 8, 2010 Author Share Posted September 8, 2010 The version I have bastardised does work but I only want to do 2 AOs, Zargabad (and its environs) and Villa. People reported some frame rate probs on the way into town but that it was still playable, its a lot of fun and I will put it into the rotation today. Apart from the version I have been working on I havent made changes to zargabad (other than to change the number of random AOs it access). Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted September 8, 2010 Share Posted September 8, 2010 The version I have bastardised does work but I only want to do 2 AOs, Zargabad (and its environs) and Villa. People reported some frame rate probs on the way into town but that it was still playable, its a lot of fun and I will put it into the rotation today. Apart from the version I have been working on I havent made changes to zargabad (other than to change the number of random AOs it access). Oh ok I think I know the problem now. Remember when I had that problem changing the AOs around, any time I took the Taki AOs out, it would revert to midnight and nothing would spawn? I had to keep those 4 AOs in because of that. I never could figure out how to reduce that number of AOs to get those taki ones out. *shrugs* sorry. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 8, 2010 Author Share Posted September 8, 2010 LOL, me neither. For now we have 2 fixed AOs and can revisit when time permits. These 2 are so busy that I dont think people will get bored, there are 200+ AI per AO. Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted September 8, 2010 Share Posted September 8, 2010 Zargabad's gotta be my favorite map because it's easier to get into 100m or less engagements and use the defiles in the terrain to get in close with cover. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 8, 2010 Author Share Posted September 8, 2010 The Zargabad AO had 482 enemies killed (not including Arty kills), but I have to reduce the size and move it so that more is in the town itself. Still good fun. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 8, 2010 Author Share Posted September 8, 2010 Balls, zargabad doesnt finish properly and needs to be manually terminated, I will investigate Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 9, 2010 Author Share Posted September 9, 2010 Takistan 54i in progress Strikers to be replaced by Bradleys (when they are destroyed they will not respawn for 30 mins) More avengers and TOW humvees added Vehicle list update in progress I have added most armoured vehicles (including opfor) to the list with the MHQ, this should limit the non TS public to humvees, landrovers and UAZs. Research Add civilians in towns, plus innocent civilian cars driving around. I need to find out if there is a way to reduce the number of revive lives left if a civilian is killed (say deduct 10 lives or add 10 deaths). Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted September 9, 2010 Author Share Posted September 9, 2010 A test version of 54i is on the server rotation. There are 2 AOs, with civilians in them. I have no idea how this will affect game play. I have not figured out how to penalise players that kill them although I do think it counts as a TK. Not all vehicles are IEDs. Link to comment Share on other sites More sharing options...
Cent~SPARTA~ Posted September 9, 2010 Share Posted September 9, 2010 great , will try this out b4 TAC tommorow if the servers up. gj zeno.. Link to comment Share on other sites More sharing options...
evilducky Posted September 10, 2010 Share Posted September 10, 2010 Nice! I really like the fact that you added in civilians. Should really make people think now. Now if only you could find a way to get rid of the diamonds in game for friendlies but keep them on the map, then things should really get interesting. =P Link to comment Share on other sites More sharing options...
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