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ACE 1.8 stable is running on the ACE Lingor server


Zeno~SPARTA~
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These were all fixed between 7 and 8 mate

 

* Bug #16135: Damage modelling has locality problems

* Bug #16187: M122 Tripod duplicates

* Bug #16194: M249 TWS - reset of brightness when stopping to look thru scope

* Bug #16206: Ruck error, possible stamina?

* Bug #16211: ACE_BTR70_TK: unknown animation source crate_1_1_unhide_source

* Bug #16216: ACE_repair seems to only work for tanks

* Bug #16217: IR strobes not working?

* Bug #16218: Reversed effect with saftey googles

* Bug #16221: Player stands up for a second when getting into spotting scope

* Bug #16226: You can pack and unpack ruck items for AI team-members, even when you're not leader

* Bug #16246: Firing javelin with mando missile enabled, knocks the firer down

* Bug #16284: Resource popping up all the time when getting into apache

* Bug #16309: Add dispersion to gun of Tunguska

* Bug #16311: Reduce amount of camera shake while firing GAU8 (A10 cannon)

* Bug #16315: Reduce amount of camera shake while firing M230 (apache gun)

* Bug #16323: SOFLAM - putting 1st (!) laze requires no battery

* Bug #16347: Problem pushing boats on dedicated server

* Bug #16349: Take Ruck action menu item not working

* Bug #16363: Inconsistent Firing Sound of M-249 SAW

* Bug #16387: Error in script "ace_sys_vehicledamage\fnc_tank_getarmor.sqf"

* Bug #16397: Animation Bug

* Bug #16400: Recognition Script Error

* Bug #16404: AH6 pilot sits too far forward

* Bug #16412: tire change does not work with AMT vehicle Dingo and Wolf

* Bug #16418: Cannot load texture x\acex\addons\t_wep_m16\jerusalem_env_co.paa.

* Bug #16419: There is possibility it is using many medicaments at once

* Bug #16422: AH-1W TOW Suspension

* Bug #16425: Afterburner remap

* Bug #16454: AH-6J (GAU-19/FLIR) lazer designator not working properly

* Bug #16479: Littlebird (FLIR) shadow bug

* Bug #16480: Littlebird FLIR/DAGR texture bug

* Bug #16503: Enable map module problems after respawn

* Bug #16519: Spectator: Mini Map Cannot Be Toggled Off

* Bug #16537: Longbow hellfire explodes above target

* Bug #16553: AH-6J (GAU-19/FLIR) lazer designator still not working

* Bug #16575: USMC AH-1Z (AGM-114/FFAR) gun sights

* Bug #16585: Tire loading minor bug

* Bug #16588: (US-NAVY) MH-60S black hawk missing Lademeister function.

* Bug #16601: Missing Units: (desert USMC and desert Russians)

* Bug #16675: Warfare MG Nests have Inconsistent Deafening

* Bug #16687: M203Muzzle.scope Error (PMC Weapon Crates)

* Bug #16695: Firing delay for fire on load mortar is way too long

* Bug #16760: CSW AI not working

* Bug #16765: Six Battlecenter "Magic Box" for Desert Marines

* Bug #16774: AH6J (GAU19) & (GAU19/FLIR) missing flare launcher

* Bug #16775: IR strobe and IR chem light could use some tweaking

* Bug #16776: AH6J (GAU19/FLIR) gunner head involuntary follow pilot head movement. (affect human player only)

* Bug #16795: Apache M230 ROF too slow

* Feature #11285: Kh-29L FCS - Adjust laser marker position by "arrow" keys

* Feature #14815: USMC infantry equipment revamp

* Feature #15044: Add advanced radar for russian and east vehicles

* Feature #16185: EASA - add more content

* Feature #16201: Auto fire-mode on the M14

* Feature #16224: Kill unit when Ace Wounds with Poor Man's Revive is on and there are no potential revivers

* Feature #16300: Add the RShG-1 (Thermobaric) and RMG for Russian Faction.

* Feature #16317: API for wouding system to disable "insta-heals" at medical Vehicles

* Feature #16320: Anti Personnel Mine 'weakening' Possibility

* Feature #16336: Weapons restore on respawn script

* Feature #16403: Make the 100rds BetaC magazine a 1-slot item

* Feature #16406: In hospital or medvac no Medic should be able give Epi and Morphine.

* Feature #16477: M1A1 Desert texture donation

* Feature #16609: Add Epi / Morph / Ban quantity info in "Quick Mag Check" window

* Feature #16682: Shock effect suggestion

* Feature #16690: handsignals menu-contolled

* Feature #16706: M240 bipod/tripod recoil accuracy balancing

* Support #16608: Where is RU engineer?

* Task #14543: Add approperiate configs for Threat Warning systems for aircraft and weapons/ammo

* Task #14586: Move TransportWeapons/Magazines to central (e.g c_vehicle)

* Task #14885: SVI Cleanup

* Task #15139: ACE Introduction Guide

* Task #15985: DAGR Simulation for FCS

* Task #16002: Recheck the boxes, finalize sys_weapon_side assignments, regenerate and update all boxes

* Task #16021: AH6J with FLIR laser designation

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downloading

 

thx

 

thursday evening (my time)Gunthar landed on the biggest building with a black hawk in the city off MARUKO (first city).

 

Was a good building except for the entire city was firing upon us,and you coud'nt get down from it, ammo box call on top didn't work .

Then he landed in the same EO on the palace (good compound /camp), worked out fine again , damn gunthar is there anything you can't do haha.

 

was fun see yall soon (lets hook up for a special game plan ??)

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1.8 added some weapons, Jeff has given me a list to add to the box, these include an MP7 and RPK

 

I have added 3 mortars and marked the map CSW's near the spawn point

 

Yesterday we discovered the EASA can be destroyed, so I added a respawn script, but I dont know if it will work for this item.

 

I have set the server up to run in regular mode, if there are many of you on you know how to switch it to veteran mode.

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  • 2 weeks later...

Weapons and Ammo in the ACE box

 

I have been asked to create a seperate box for the most commonly used weapons that regular players can go to in order to save going through tthe long list of weapons in the main box.

 

I can add a serverside box for the commonly used rilfes and ammo.

 

A serverside box has a muilitples of each weapon but as each player takes from the box the number depletes for everyone else.

 

Would you like this?

 

If yes, can you guys get together to make a list of the most commonly used items

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FYI - working on fixing a few things on the ACE Lingor map. Will be up soon once I can get the files back to Zeno.

Items Done:

  • "Ninjaneers" fixed - the alpha, bravo, and charlie engineers were missing from an array for roles. I added them in, and they now appear on the map markers correctly.
  • 3 new AOs: Guayucca, Corazon, and Victorin.
  • Side missions 11-20 ported over from Takistan Dom. Tweaked for challenge and purpose; assasination, destroy, hostage release, and convoys.
  • Tweaked a few of side missions 1-10 for more challenge.

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Yeah !! no more Ninjaneers !!!

 

Thank you :) I felt so lonely when noone knew where I was exept for when I was dead.. (quite often, indeed) :)

 

Hey Kal, in your infinite knowledge, when you have a minute, can you see why I continue to have that weird problem related to unable to use service chopper and missiles missing target on Standard Arma2, if i use anything related to CBA (sthud and/or DC) ? If i do not load any CBA or other mods (DC) everything works like a charm.

 

It looks like is not happening in ACE, but ACE uses a different CBA set

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