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Announcing: Chapter 2 of Sparta Campaign


Kavlarakos~SPARTA~
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Chapter 2 of the Sparta Campaign is finished and we would like to invite you for playing.

 

The mission with the title "Riders on the storm" is the sequel to the Battle for Utes and is made for max of 20 players. It is a coop mission, which plays at night.

 

The main objective of the mission is to capture the small airfield at Balota in order to establish a forward HQ for further operations in Chernarus. Before attacking the airfield 2 other objectives have to be accomplished to on the one hand create a diversion by destroying a fuel depot and on the other hand to cut the electric power by destroying 2 transformers so that an assault on the airfield should be easier.

 

Required addons:

 

- LHD mod

get it here: http://www.armaholic.com/page.php?id=5858

 

- RH M4/M16 pack

get it here: http://www.armaholic.com/page.php?id=8056

 

Recommended addons:

 

- NVG mod

available at the Sparta download section

 

- Digital Compass

available at the Sparta download section

 

The mission is on the server now and by interest ready to be launched.

 

 

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I'm always up for a tactical mission.

 

Is it wise having it on the server before an official tryout though, I would hate to see it being tried by small groups and people getting bored before we get a large group together.

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Kav, when were you planning on hosting the mission for a larger group?

 

We will play it tonight. About 20.00 UK time. What is about in 30 minutes.

 

But according to the feedback we plan to play it more often. And maybe on weekend we can gather a bigger group to play it again.

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Got to go through the first half of the mission and want to say friggin awesome! Our guys did an excellent job! Mission accomplished with not a single shot fired in anger until the very end, where we all set up and took a squad down at the same time.

 

Great fun, good squad leadership from Durka. Really enjoyed tonight, shame about the satchel glitch but nicely done by all.

Can't wait for the next instalment. :D

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Was another good runthrough last night, few glitches but these are more game engine problems than scripting so not a lot you can do about them.

 

Great mission and well executed.

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Was another good runthrough last night, few glitches but these are more game engine problems than scripting so not a lot you can do about them.

 

Great mission and well executed.

 

 

We can be really realistic and blame it on "Murphy's Law" :lol:

 

BTW, the placement of the transformers and enemy troops was very smart. Without giving too much away about the mission, it's entirely possible to slip through without firing on the enemy, but there's an avenue of escape that behoves one to take out a squad for fun/safety reasons. Really enjoyed the first part of the mission, looking forward to play it again all the way through.

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