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New "Improved" Air Domination Server


Stang~SPARTA~
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WoooHooo

 

Thanks Zeno

 

 

 

 

......oh Sh!@, now where did I leave that carrier?

 

:lol:

 

 

 

Here is the forum page for the steerable carrier

 

http://www.armaholic.com/forums.php?m=post...p;p=55002#55002

 

Here is the download page for the steerable carrier

 

http://www.armaholic.com/page.php?id=5874

 

Cheers

Z

Edited by Stang~SPARTA~
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WoooHooo

 

Thanks Zeno

 

 

 

 

......oh Sh!@, now where did I leave that carrier?

 

:lol:

Stang not sure if it will help, but if you're on this weekend maybe we can hook up and toss a few ideas around? I have a way to make the carrier not require a plugin (probably common knowledge, but new to me).

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Less...

 

Here is the current work up

 

Total BluForces

20 Players max

 

OpForces (in TvT)

4 Players max

 

Carrier Assets

 

SEAT Team 5 - (4 Players)

SEAL Team 6 - (4 Players)

 

2 - AV8b - CAS

2 - AV8b - CAP

2 - MH6

1 - CH53

2 - AH6

1 - OH-58

1 - AH-64

 

Base Assets

 

SEAT Team 5 - (4 Players) - (re-spawn either location)

SEAL Team 6 - (4 Players) - (re-spawn either location)

 

1 - A-10 - CAS

1 - F-16 - CAP

1 - F-16 - CAS

2 - MH6

2 - AH-64

1 - CH-53

 

 

Thoughts?

 

 

 

/sillyquit

 

Ok, serious question

 

What sort of aircraft numbers are we looking at for the new server build? As many as there are now, or less?

 

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Cornfused.

 

1) Don't get the math... I see 4+4+4+4+4=20, not the 24 maxplayers.

2) Is the map TVT, or Coop? Cuz it's quite a bit differet coding wise between the two and what you expect it to do.

3) How much of this has been put into code? Or are we still in the planning stage?

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Cornfused.

 

1) Don't get the math... I see 4+4+4+4+4=20, not the 24 maxplayers.

 

just working estimates, expect this to change per game play, load and balance

 

2) Is the map TVT, or Coop? Cuz it's quite a bit differet coding wise between the two and what you expect it to do.

 

Would like to do TvT with AI supporting the OpForces

 

3) How much of this has been put into code? Or are we still in the planning stage?

 

Flight models configs have been mod'd and the main map basics laid out, but no real code yet

 

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Durka's penis wants a little boy?

 

That's a might disturbing.

 

I am reminded of Bill Paxton's character in "True Lies" as the car salesman who conned middle-age women into sleeping with him.

 

"Harry: So who are you working on right now?

Simon: I always got a few on the line. But there's this one chick I got right now. I got her panting like a dog. Its great.

Harry: What does she do?

Simon: Some sort of legal secretary. Married to some boring jerk.

Harry: Married to some boring jerk.

Simon: Aww, but she could be so hot if she wanted to. She's like all these babes, you get their pilot lit, they could suck start a leafblower. And she's got the most incredible body too and a pair of titties that make you wanna stand up and beg for buttermilk. Ass like a ten year old boy! AHAHAHAHA!

Simon: [Harry punches him in the face instantly breaking Simon's neck and the daydream ends] AHAHAHAHAHA!"

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Less...

 

Here is the current work up

 

Total BluForces

20 Players max

 

OpForces (in TvT)

4 Players max

 

Carrier Assets

 

SEAT Team 5 - (4 Players)

SEAL Team 6 - (4 Players)

 

2 - AV8b - CAS

2 - AV8b - CAP

2 - MH6

1 - CH53

2 - AH6

1 - OH-58

1 - AH-64

 

Base Assets

 

SEAT Team 5 - (4 Players) - (re-spawn either location)

SEAL Team 6 - (4 Players) - (re-spawn either location)

 

1 - A-10 - CAS

1 - F-16 - CAP

1 - F-16 - CAS

2 - MH6

2 - AH-64

1 - CH-53

 

 

Thoughts?

 

 

You still want Cluster bomb variants right?

 

Also give me the proper F-16 package you are using and I can link to it in my addon and add the clusters to it.

 

Do you want an "easter egg" like the F-111? I have one playable, and in what time frame do you need this?

 

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WooHoo

 

Looks great and will be killer hanging under an F-16

 

I will be out of town Sat and Sun and we can get back on this first thing Monday

 

Great work!!

 

Here it is, Cluster Bombs!!! Class names posted and everything.

 

Let me know if you need anymore info.

 

 

F35, F-16, F-111 will come later, I'll be off for spring break in two weeks, and can wind some development time in!

 

http://www.legionofspartans.com/forums/ind...?showtopic=5779

 

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WooHoo

 

Looks great and will be killer hanging under an F-16

 

I will be out of town Sat and Sun and we can get back on this first thing Monday

 

Great work!!

 

Can give you some class names for-

 

F111:

 

F111_CBU_ca

 

F111_CBU_gr

 

F111_MK82_ca

 

F111_MK82_gr

 

F111_MIX_ca

 

F111_MIX_gr

 

F35:

 

F35_CBU

 

F35_MK20

 

F16 unsure about since depends on camo associated with a particular version, let me know which version of the F16's you want to use and I'll incorporate it in an additional Vehicle config pbo. I want to keep additional vehicles and game Vanilla vehicles separate. For instance F35 will be in a new version of main CBU addon, but if a different Camo pack for the A10 were to be incoporated, then those A-10's will be separate as well.

 

 

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