Durka-Durka~SPARTA~ Posted July 26, 2010 Share Posted July 26, 2010 New version of Domination here... http://forums.bistud...&postcount=1470 Link to comment Share on other sites More sharing options...
Pringle~SPARTA~ Posted July 27, 2010 Share Posted July 27, 2010 Added, engineers can now also build a FARP Added, new server lobby parameter called "Sidemissions only", no main targets then, only sidemissions This could be fun... Thanks, Durka! Link to comment Share on other sites More sharing options...
DeltaSierra Posted July 27, 2010 Share Posted July 27, 2010 (edited) Oh my god when will this be on the server... I WANT IT Added, new server lobby parameter to disable enemy artillery spotters at main targets, default on That will make a lot of people happy I know it Edited July 27, 2010 by DeltaSierra~SPARTA~ Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted July 27, 2010 Share Posted July 27, 2010 Ok its running on the test server, no password Link to comment Share on other sites More sharing options...
Batwing~SPARTA~ Posted July 27, 2010 Share Posted July 27, 2010 WOW Zeno !! You are faster than FERRARI mechanics at the pitstop !!! Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted July 27, 2010 Author Share Posted July 27, 2010 http://www.youtube.com/watch?v=HW03uJEYhQU Link to comment Share on other sites More sharing options...
GooniversalSoldier~SPARTA~ Posted July 27, 2010 Share Posted July 27, 2010 Awesome. Link to comment Share on other sites More sharing options...
DeltaSierra Posted July 27, 2010 Share Posted July 27, 2010 Found the first bug, but it seems like it should be an easy fix for someone that knows how... Engineers lose the ability to build FARP's after being killed. Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted July 27, 2010 Author Share Posted July 27, 2010 Easy. Don't get killed Link to comment Share on other sites More sharing options...
Pringle~SPARTA~ Posted July 27, 2010 Share Posted July 27, 2010 Easy. Don't get killed Ask and ye shall receive! Problem solved! ;-) Link to comment Share on other sites More sharing options...
MH6~SPARTA~ Posted July 27, 2010 Share Posted July 27, 2010 So how are the FARPs anyway? That's the one feature I miss from my version of Dom. Do they require a salvage truck, can they act as spawn points, etc.? Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted July 27, 2010 Author Share Posted July 27, 2010 it's nothing but a heli pad and can't be placed on anything with a slope. Link to comment Share on other sites More sharing options...
DeltaSierra Posted July 27, 2010 Share Posted July 27, 2010 (edited) it's nothing but a heli pad and can't be placed on anything with a slope. Yep, pretty lame compared to your version of FARP's from way back when MH lol, but better than nothing. No Salvage Truck needed, just an engineer. They act exactly the same as the Medic's MASH as per setting up and taking down. I'm not THAT good Durka By the way.. I LOVE the Huey.. My god.. It's just too easy to be awesome in. Edited July 27, 2010 by DeltaSierra~SPARTA~ Link to comment Share on other sites More sharing options...
Grizzly Posted July 27, 2010 Share Posted July 27, 2010 righteous man, can't wait to try it out Link to comment Share on other sites More sharing options...
JackSeven Posted July 28, 2010 Share Posted July 28, 2010 Now it just needs the dispersion mod because I can't go anywhere without getting my block shot off instantly. Big AOs' would be a nice touch too. I am however glad to see that the mk17 ammo goes into the backpack along with the gun itself. Link to comment Share on other sites More sharing options...
Pringle~SPARTA~ Posted July 28, 2010 Share Posted July 28, 2010 I am however glad to see that the mk17 ammo goes into the backpack along with the gun itself. So, it was a Domination issue? Feeling the urge to do the happy dance... Link to comment Share on other sites More sharing options...
Batwing~SPARTA~ Posted July 28, 2010 Share Posted July 28, 2010 Is this a Bug? I was testing this morning at 9.30 EST, if you can check a server LOG and I ve been kicked out of the game twice. I was alone in the server, just testing some stuff and i was in base. First time, after 5 minutes, i was kicked with message "Battleeye: missing OS priviliges, Run game as administrator" ... quite weird, i never need to rune the game as admin, however.. I did it it and.. Second time, after about 10 or 15 minutes, in base, I was kicked with message "You were kickked out of the game" ... duhh... Can you please check whhat s going on ? thx Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted July 29, 2010 Share Posted July 29, 2010 V24 is now running on the main public server I have made a few more changes (increased AOs to 500m, increased normal AI skill level, AI numbers, reduced number of AI Specops). Please report any bugs (other than being kicked by battleye) or discrepanies. Z Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted July 29, 2010 Share Posted July 29, 2010 Ta Zeno Link to comment Share on other sites More sharing options...
Batwing~SPARTA~ Posted July 29, 2010 Share Posted July 29, 2010 Besides BE asking me to play as admin, which is not even probably a bug, at the moment I am not having other issues anymore. However, this moerning at 9.30 am EST I was on with Soldierblue and he said had a few hiccups. He had freezing ammoboxes and something else i can t recall. I was there with Hoot and we were not suffering those problems. However, I don t know if i have to report this as a bug or is just a setting, PARACHUTE: parachuting you have no altimeter and speed info anymore. Also, when jumping from the chopper, you are not travelling in any direction before opening your chute. You are just going down like a brick. I don t think this is completely correct. Althoug is better than before where jumping allows you to fly like superman all over the map, this vertical drop is a bit extreme on the other side. However, altimeter and speed info missing could be a lil problem. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted July 29, 2010 Share Posted July 29, 2010 Noone reported this before, has anyone else experience this. Normally prior to releasing chute you head north, then no matter which way you have corrected to , you head north again after chute release. Down is much better, no altimeter is troublesome, the no chute bug, however, is extremely irritating. Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted July 29, 2010 Author Share Posted July 29, 2010 I've experienced the no-altimeter/speed thing, but just figured it was a change in the new version rather than a bug. I might be wrong but I haven't seen anything about it on the BIS forum. The heading north thing being taken out is actually a nice change...for me anyways. I've jumped a few times while testing it and haven't experienced the no-chute bug. Link to comment Share on other sites More sharing options...
Raven_2012 Posted July 29, 2010 Share Posted July 29, 2010 I've experienced the no-altimeter/speed thing, but just figured it was a change in the new version rather than a bug. I might be wrong but I haven't seen anything about it on the BIS forum. The heading north thing being taken out is actually a nice change...for me anyways. I've jumped a few times while testing it and haven't experienced the no-chute bug. Base Sabotage needs to be turned off, its a pain when choppers come in all the time. Link to comment Share on other sites More sharing options...
IDAN Posted July 30, 2010 Share Posted July 30, 2010 A few things : 1.If your ping is over 150 you will be kicked of the game unless you run the game in administrator mod,that fixes the problem. 2.There are new parameters to edit at the parameters menu like shooting over 10 shots at base without enemy in base will kick you from the game as well,but sometimes you can spot targets off base limits and engage from distance without the enemy at base alert. *need to go over the parameters menu for the new options and set defualt. Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted July 30, 2010 Author Share Posted July 30, 2010 A few things : 1.If your ping is over 150 you will be kicked of the game unless you run the game in administrator mod,that fixes the problem. 2.There are new parameters to edit at the parameters menu like shooting over 10 shots at base without enemy in base will kick you from the game as well,but sometimes you can spot targets off base limits and engage from distance without the enemy at base alert. *need to go over the parameters menu for the new options and set defualt. 1. I'm pretty sure the ping limit can be changed, and I'll try looking at changing it as soon as I can. 2. I actually thought that was a great parameter, and thought 10 shots would be enough. We can tweak that if you like, it just depends on how many bullets one needs. Link to comment Share on other sites More sharing options...
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