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Gran Turismo 5, Its just a game


Zeno~SPARTA~
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Some people are easily impressed, not me, Games are not about graphics.

I love space invaders and the graphics are crap.

 

Playability and concept are the two key factors in a game, then comes graphics.

The two things most developers forget today ! Thats why they last about zilch.

 

Most start with poor concept, leave game play till the middle and focus on graphics

& detail from the off. Then they ask, whats wrong? when 10,000 customers complain

about bugs that are primarily basic, when they were farting about with the graphics &

details and forgot the little things like collision detection, movment, diversification,

adaptability.... the list is endless...

 

But nice graphics for GT5 and it does have a good history in the series....

 

p.s. buy a PS3 only

 

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Some people are easily impressed, not me, Games are not about graphics.

I love space invaders and the graphics are crap.

 

Playability and concept are the two key factors in a game, then comes graphics.

The two things most developers forget today ! Thats why they last about zilch.

 

Most start with poor concept, leave game play till the middle and focus on graphics

& detail from the off. Then they ask, whats wrong? when 10,000 customers complain

about bugs that are primarily basic, when they were farting about with the graphics &

details and forgot the little things like collision detection, movment, diversification,

adaptability.... the list is endless...

 

But nice graphics for GT5 and it does have a good history in the series....

 

p.s. buy a PS3 only

 

 

Couldn't agree more

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Sod what viiiper said, although I do agree with him. But yea look at them GFX, it also works with a G25 wheel. I have thought about just buying a PS3 for this game alone. And yes if the GFX are good, you could sell me anything. :)

 

 

 

 

 

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Sod what viiiper said, although I do agree with him. But yea look at them GFX, it also works with a G25 wheel. I have thought about just buying a PS3 for this game alone. And yes if the GFX are good, you could sell me anything. :)

 

 

SOLD, to the man in the long Mack ;)

 

IPB Image

 

IPB Image

 

 

 

 

Seriously

 

http://www.seriouswheels.com/

 

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The bottom line is: DO NOT UPGRADE YOUR GRAPHICS till

the next generation comes Which will be 2009, pushing

Flop count to around 1 Tera flop.

 

Nvidia are rumored to be doing a deal with Sony for the next gen.

 

They have in the past....

http://www.nvidia.com/object/IO_17342.html

 

 

NVIDIA is collaborating with Sony on PlayStation 3 and other Cell-based hardware

Nvidia and Sony did collaborate on the Cell processor

 

The four main company's are

IBM, Toshiba , Sony & Nvidia

 

http://www.xbitlabs.com/news/multimedia/di...0802134852.html

 

 

NEXT CHAPTER

http://www.rahulsood.com/2008/02/nvidias-next-chapter.html

 

IPB Image

 

 

 

Playstation 3 spec v Newest PC spec

 

Now the thing to remember that raw processing (not processor) power is measured in

Giga flops (or thousands of instructions per second).

 

PS3 is 218 G flop on the CPU

PS3 graphics is 1.8 T flops (Tera) or 1800 G flops

 

 

megaflop 10*6

gigaflop 10*9

teraflop 10*12

petaflop 10*15

exaflop 10*18

zettaflop 10*21

yottaflop 10*24

 

The best PC

 

432 G Flops for graphics which is way short of 1800 G Flops of the PS3

 

http://www.bit-tech.net/hardware/2008/04/0...800_gtx_512mb/1

 

In terms of clock speeds, the reference GeForce 9800 GTX comes with a 675MHz core clock, a 1,688MHz shader clock and, while the memory frequency is set to 1,100MHz (2,200MHz effective). This gives some reasonably good theoretical throughput ? doing the calculations gives around 432 GigaFLOPS of compute power, 43.2 GigaTexels per second of bilinear texture filtering throughput, a fill rate of 10,800 Megapixels per second and 70.4GB per second of memory bandwidth.

 

 

- GeForce 9800 GX2 core running at 675MHz

- Shader Clock Speed of 1500MHz

- 1024MB GDDR3 Memory running at 2100MHz

- 512-Bit Memory Interface

- 256 Stream Processors

- Shader Model 4.0

- Texture Fill Rate: 76.8 billion/sec

- Memory Bandwidth: 128GB/s

- Up to 50% faster than GeForceR 8800 Ultra

 

PS3

CPU: Cell Processor

 

* PowerPC-base Core @3.2GHz

* 1 VMX vector unit per core

* 512KB L2 cache

* 7 x SPE @3.2GHz

* 7 x 128b 128 SIMD GPRs

* 7 x 256KB SRAM for SPE

* * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS

 

GPU: RSX @550MHz

 

* 1.8 TFLOPS floating point performance

* Full HD (up to 1080p) x 2 channels

* Multi-way programmable parallel floating point shader pipelines

 

Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)

 

Memory:

 

* 256MB XDR Main RAM @3.2GHz

* 256MB GDDR3 VRAM @700MHz

 

System Bandwidth:

 

* Main RAM: 25.6GB/s

* VRAM: 22.4GB/s

* RSX: 20GB/s (write) + 15GB/s (read)

* SB: 2.5GB/s (write) + 2.5GB/s (read)

 

System Floating Point Performance: 2 TFLOPS

 

==============================

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I have a PS3 and will be getting this game when it comes out in US on April 17th. Graphics look awesome, game play is good, but not as good as GTR2. Can't wait to plug my g25 and race in full 5.1 surround. I have played the demo, and it is fun. Again, not as deep as GTR2, but still a lot of fun.

 

Regarding PS3, I love it. It is one of the best blu ray players out there, and it is upgraded constantly as new blu ray features are released. Also, it is very good at upconverting regular DVD's. It also acts as a great media extender, plays all the MP3's and divx files off my home server. You can also watch Youtube on your couch.

 

Sure a high end pc can do same, no denying that, and I would never suggest one to replace the other, but they do complement each other nicely. Gaming wise, I still prefer PC, but there are some games that are console exclusive and I do buy these for more casual gaming.

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