Zeno~SPARTA~ Posted December 10, 2018 Author Share Posted December 10, 2018 That's not good. I am surprised that it takes so long. In terms of the division there is a another global event this week starting Thursday, apparently the classified gearsets will be Striker D3-FNC Deadeye Out of these by far the most useful gearset in the game is Striker, with D3-FNC in second. Hope to catch you later in the week. Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted December 10, 2018 Share Posted December 10, 2018 Having been using the sniper rifle a fair bit i was put8ng together a deadeye build. Reading up it seems to be a pritty much a glass cannon but will habe to give it a go. Might be ok in a group maybe not great solo pve. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted December 11, 2018 Author Share Posted December 11, 2018 The problem in the Division for a sniper build is that its a short to medium range game, so you cant get the separation needed to kill 10 targets. I built a rifle with a high optimal range but I only got 2 kills before the rest were on me. You're right, as part of a team it can work, but even with slow paced players like me you will get left behind by high damage players who need to be closer. A team could consist of Open maps (eg Lincoln Tunnel) striker x 3 tactician Alternatively swap a Striker for a Lonestar or Deadeye or Hunters Faith corridor maps (eg Russian Consulate) Striker x 2 D3FNC Tactician Alternatively swap a Striker for a Nomad On the other hand, using other characters changes the way you play the game and keeps it interesting! Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted December 12, 2018 Author Share Posted December 12, 2018 Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted December 12, 2018 Author Share Posted December 12, 2018 Apparently Tactician will be part of the GE starting tomorrow.This is also a great kit! Link to comment Share on other sites More sharing options...
Halli~SPARTA~ Posted December 13, 2018 Share Posted December 13, 2018 Great info Thanks! Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted December 17, 2018 Share Posted December 17, 2018 So not sure if any one has tried it but had a little go at getting some div tech from the Damascus. you get the BP after you complete the general assemble mission i think. when you deconstruct and exotic you get div tech so i did a little y day of crafting from the blue print, using like 3/4 each weapon parts and tools then deconstruct and get div tech. unsure if people knew but hopefully helpfully if people didnt! Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted December 20, 2018 Author Share Posted December 20, 2018 Thats good info Adder, I will definitely take advantage of that when I am short a few div tech, I think I know why some of the bosses are missing when we do our run. On my oldest character only one is missing, but on the newer ones, several are missing, I think its because they are related to nearby sidemissions and until they are completed the bosses don't appear. I have been doing the side missions with my newer characters and the bosses have appeared. But I have low sample rate of one, so I need to do more runs to verify this. Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted December 31, 2018 Share Posted December 31, 2018 so after a few attempts i managed to solo Amherst on legendary using the tactic gezzer. tock a few attempts and a lot of falling back. used sticky and balls for most of it switching the sticky for flame for the bit when your underground and come up the stairs into the court yard. pretty much the same tactics as in a group and pulling back a lot, apart from the bit when you search the room and they all come over the roof, when i first tried going on the roof we normally go i was just getting melted in seconds. the little bit of wall dosenet provide enough cover and they grenade you to fuck. if you go further back on that roof they then charge up on the roof again. dead. after a few trys found kicking them off and then climbing back into the room works and fighting from the room. you just have to watch out for the rushers than spawn in the room and insta kill you. but i went a bit further back into the stairs and when those rushers spawn they run out of the room before they start attacking you. then the last bit is again just taking time and a lot of running backwards. that last bit didn't go any further than the ammo box until the last guy. i didn't see a hunter so assume i didnt have one. hope this helps if any one if they give it ago (probs spent 45 odd mins doing it though so not the quickest bang for buck) Link to comment Share on other sites More sharing options...
Hunter~SPARTA~ Posted December 31, 2018 Share Posted December 31, 2018 2 hours ago, adder360~SPARTA~ said: so after a few attempts i managed to solo Amherst on legendary using the tactic gezzer. tock a few attempts and a lot of falling back. used sticky and balls for most of it switching the sticky for flame for the bit when your underground and come up the stairs into the court yard. pretty much the same tactics as in a group and pulling back a lot, apart from the bit when you search the room and they all come over the roof, when i first tried going on the roof we normally go i was just getting melted in seconds. the little bit of wall dosenet provide enough cover and they grenade you to fuck. if you go further back on that roof they then charge up on the roof again. dead. after a few trys found kicking them off and then climbing back into the room works and fighting from the room. you just have to watch out for the rushers than spawn in the room and insta kill you. but i went a bit further back into the stairs and when those rushers spawn they run out of the room before they start attacking you. then the last bit is again just taking time and a lot of running backwards. that last bit didn't go any further than the ammo box until the last guy. i didn't see a hunter so assume i didnt have one. hope this helps if any one if they give it ago (probs spent 45 odd mins doing it though so not the quickest bang for buck) Well, I did feel accomplished doing the Russian Consulate solo on challenging with my new marksman build before reading this. (2 DeadEye, 2 Hunter's Faith, 1 Nomad, ninja bag; M700 and Devil) Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted December 31, 2018 Author Share Posted December 31, 2018 Nice one adder. Interesting build J, look forward to seeing it in action. Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted January 3, 2019 Share Posted January 3, 2019 The new sheild is live for colecting exotics . Missing the gloves and 2 guns. Think the guns are buyable from the speicl vendor. Been trying out a hybrid of 2 tac 2 nomad 1 alpha and ninja pack. That with pred and another health on kill gives you a lot of health back. Plus if you duck behind cover you can fully replen helath after a short while. Working ok but its not over tough for fave on engagments. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted January 4, 2019 Author Share Posted January 4, 2019 Incredibly, I only need the Tommygun, I deleted my last one mistakenly because I didnt realise there was a separate Thompson 1929. I'll get there eventually, frustrating though it is. Nice one on the hybrid, I think these are fun so I will rank up the 4 character to mess around with them. Link to comment Share on other sites More sharing options...
Hunter~SPARTA~ Posted January 7, 2019 Share Posted January 7, 2019 Zeno, here's my sniper hybrid build: Devil 172% headshot damage 65.1K base damage Vicious Ferocious Fire Extended mag (116% size, 4% critical hit damage, 3% critical hit chance) VX-1 Scope (18% headshot damage, 4% critical hit damage, 2.5% stability) Omega rifle suppressor (17.5% headshot damage, 4% critical hit damage, 2% accuracy, 47% reduced threat) Small grip (17% critical hit damage, 2.5% stability, 4.5% reload speed) M700 Tactical 165% headshot damage 121K base damage Swift Destructive Elevated Extended magazine (119% size, 3% critical hit chance, 4% critical hit damage) VX-1 Scope (18% headshot damage, 4% critical hit damage, 2% accuracy) Omega rifle suppressor (18% headshot damage, 4.5% optimal range, 3% critical hit chance, 42% reduced threat) Hunter's Faith vest 2,003 ARM 205 firearms 1401 stamina 623 electronics 6% enemy armor damage 15,511 health 56% ammo capacity 2x electronics mods (+209 electronics, 4% damage to elites) DeadEYE Acquisition Mask 996 armor 1,395 firearms 205 stamina 414 electronics 4% critical hit chance 12% damage to elites Electronics mod (+209 electronics, 4% damage to elites) Hunter's Faith Kneepads 1,596 armor 205 firearms 1,272 stamina 458 electronics 4% enemy armor damage 33% burn resistance 33% disrupt resistance 16% damage to elites Electronics mod (253 electronics, 3,276 to skill power) NinjaBike messenger bag 1,287 armor 205 firearms 1,260 stamina 414 electronics 9% critical hit damage 56% ammo capacity Electronics mod (+209 electronics, 4% damage to elites) DeadEYE trigger gloves 997 armor 1,200 firearms 205 stamina 205 electronics 17% critical hit damage 6% critical hit chance 12% marksman rifle damage Holster of the Nomad 1,001 armor 1,247 firearms 1,272 stamina 1,272 electronics 4% critical hit chance Set bonuses: Nomad: 15% health on kill DeadEYE: 40% initial bullet stability, 20% marksman rifle critical hit damage Hunter's Faith: 20% optimal range, 10% headshot damage Stat totals: Firearms: 4,992 Stamina: 6,150 Electronics: 3,921 Abilities: Pulse (Recon pack) Recovery link Turret (Flame) Talents: Combat medic: Use medkit near allies to heal group members and proxies within 20m for 40% Wildfire: 30% to spread burn effect within 10m radius Precision: Headshot a target to pulse them for 10 seconds One is None: Headshot a hostile for 50% of not consuming the bullet * Still looking for better mods/attachments, but that's the best of what I have currently Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted January 8, 2019 Share Posted January 8, 2019 nice set up. what sort of hits are you getting with it? i like that your still benefiting from the head shot bonuses. Link to comment Share on other sites More sharing options...
Hunter~SPARTA~ Posted January 8, 2019 Share Posted January 8, 2019 Just picked up an M700 carbon last night, I'll do a few runs and get back to you on the damage output. M700 Carbon 172% headshot damage 124K base damage Disciplined Harmful Elevated Extended magazine (119% size, 3% critical hit chance, 4% critical hit damage) VX-1 Scope (18% headshot damage, 4% critical hit damage, 2% accuracy) Omega rifle suppressor (18% headshot damage, 4.5% optimal range, 3% critical hit chance, 42% reduced threat) Small grip (18% critical hit damage, 4.5% optimal range, 4.5% reload speed) Since "Harmful" has a chance to cause bleeding, I switched out "Combat medic" talent for "Shrapnel". Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted January 8, 2019 Share Posted January 8, 2019 (edited) nice, try rolling one of the tallents to prepared for 15%+ damage when more than 30m away. ive got harmful on one of my m700 is nice when they get a big bleed on. Edited January 8, 2019 by adder360~SPARTA~ Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted January 9, 2019 Author Share Posted January 9, 2019 Good info guys, I will have a bash at the hybrid on my 4th character when its ranked up. Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted January 11, 2019 Share Posted January 11, 2019 now that i have manged to get pred on the free talent of my ACR i use with my tact setup i tired a 5 peice tac build with every thing rolled on sticky boom damage. i did amhurst ledge, with out dieing!, used a bottle of water (+20% elite damage for bla secs) for the first medic so he went down in one shot and that first section normally. on that little window ledge the move to the balcony for the next lot untill the snipers then get into range and fall back to the start for when the next bunch spawn. get the guys that spawn in the building on the right then get back to the balcony. then once got them went into the tunnel. now switched sticky for flame turret get the rushers. but then double back to the place where the snipers were over looking the next part. swapped to med bag and sticky and now picked them off with the sticky. you can only relay get the bit where theirs the small stairs but then they didn't seem to push forward of that point and was able to pop sticky's on the wall some times getting 3/4 of them per sticky with the boost from multi hits. i was getting peppered bu nades sticky and snipers hench the med bag. and also being carefully to aim the sticky not at the railing in front of me! after that, got all but like 1 sniper that i had to move fo ward to. swtich the med bag back to seekers and fought the next lot from the room / corridor. Then the final bit, the hunter before i was lucky and didnt have a hunter, but i wanted to see if i could do it. so swaped the seekers for bullet turret and went at him. he stayed at the far end so i was slowly pushing forward. and after a long while, all my granades med packs a bottle of water and my recoverly link going off, he was down to 1/4. he then heal back fully...... kept getting the turret in to a position to keep bothering him poping him with stickys, being out of med packs i was only on 1/3 but evently he seemed to slow down the barrage of grandes and his self heal seemed to get less. got him back to 1/4 so i drank some water sticky-ed and got the big al on a do or die spray and pray and finished him off! getting a set of mc gloves for my troubles lol Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted January 11, 2019 Author Share Posted January 11, 2019 Nice one Adder, I'll have to learn to drink water before firing the sticky, I should also stock up before going out. I guess you get water from the consumables cupboard in the med section. When I killed the Hunter I switched manually to d3 fnc with a fire turret. Hunters like to axe my shield so I put the turret behind them, when their on fire I shoot them in the face. I will have to learn how to do it only using tactician. Link to comment Share on other sites More sharing options...
PANiC Posted January 13, 2019 Share Posted January 13, 2019 (edited) worth all that effort for those Gloves Adder, super rare Edited January 13, 2019 by PANiC Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted January 13, 2019 Share Posted January 13, 2019 There was a time that I needed them..... now there are a 1000 pairs just a balled up at the bottom of my backpack with the knee pads and gas masks.... 1 Link to comment Share on other sites More sharing options...
Halli~SPARTA~ Posted February 6, 2019 Share Posted February 6, 2019 Everyone ready for The Division 2 Beta It starts as follows. Link to comment Share on other sites More sharing options...
Halli~SPARTA~ Posted February 7, 2019 Share Posted February 7, 2019 If you don't have a Key ask UBi they may still offer one. Anyone who preordered should get 3 to give away. No Non Disclose so it will be streaming and on Youtube. Link to comment Share on other sites More sharing options...
Hunter~SPARTA~ Posted February 7, 2019 Share Posted February 7, 2019 I have to play Army this weekend, unfortunately. Let me know how it is! Link to comment Share on other sites More sharing options...
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