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About Hunter~SPARTA~

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    Chatter Box
  • Birthday 01/09/1988

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  1. Never picked this game up, but this sounds pretty cool. "The Fleet Carrier will be able to carry up to 16 player ships with eight landing pads for large ships, four for medium, and four for small. While it may be called the Personal Fleet Carrier, the ship will allow the owner to give permission to other players to dock there as well. The Carrier will allow players to repair and refuel their ships as well as modify their gear." https://www.polygon.com/2019/8/23/20829788/elite-dangerous-fleet-carrier
  2. We’re releasing the Space Engineers Economy Update & DLC on Thursday, August, 22nd, 2019. https://twitter.com/SpaceEngineersG/status/1163500864750985216 Additionally, we believe in providing free updates available to all players and cosmetic DLC that is designed to not split our playerbase. Tune into the Keen Software House Community Network at 5 pm UTC 8/22/2019 for the release and other exciting news! https://www.twitch.tv/keencommunitynetwork For more info on the update, please see this link: https://steamcommunity.com/games/244850/announcements/detail/1602637872939569300
  3. Very interesting and something I probably would have never have looked into. I do appreciate a good looking watch, but I personally find wearing anything my wrists very cumbersome and an annoyance. I really like the ones that you can see the gears moving.
  4. We’re excited to announce that there will be a public test on Thursday, July 25th, 9 am to Friday, July 26th, 3 pm (UTC), 2019. We may extend the test over the weekend (and beyond) depending on how the test is going. MAIN FEATURES AVAILABLE TO TEST -NPC Trading Stations : AI controlled store and contracts -Contracts: generated and player made -New blocks: Store, Contracts, Safe zone -New items: datapad, zone chip, consumables, space credits -Faction reputation -In-game currency -Player to player trading -New Admin Tools features: for trash cleaner, for economy -Consumables: medkit, powerkit Release notes and full text: https://steamcommunity.com/games/244850/announcements/detail/1603762500092572983
  5. MAIN FEATURES AVAILABLE TO TEST To be announced during our stream on Tuesday, July 9th, 5 pm (UTC) on the Keen Community Network (Twitch): https://www.twitch.tv/keencommunitynetwork?utm_source=SteamDB & the Space Engineers YouTube channel: https://www.youtube.com/user/SpaceEngineersGame NPC Trading Stations - AI controlled store and contracts Contracts - Generated and player made New Blocks - Store, contracts and safe zone New Items - Data pad, zone chip, consumables and space credits Faction Reputation In-game Currency Player to Player Trading New Admin Tools Features - For trash cleaner (for economy) Consumables - Medkit and powerkit Source: https://steamcommunity.com/games/244850/announcements/detail/1602634609659957323
  6. Sad I'm missing out on these shenanigans. I'll try and get my network setup this weekend so I can get back on more.
  7. That looks like a glorious explosion waiting to happen, Adder. 🤣
  8. 2.1 update released https://www.vg247.com/2019/04/16/the-division-2-t-pose-crafting-bench-bug-fixes/ Fixed an issue where enemy NPCs could get stuck in a T-pose when being killed out of view. Fixed another issue with the Revive Hive not working properly. We are still working on instances where the skill sometimes will not resurrect players. Fixed an issue where the Gila Guard brand gear could not be donated to the Campus Daily Project “Brand Request: Gila Guard”. Fixed an issue where the Crafting Bench upgrade blueprint would not be granted to players when moving from one World Tier to another. Fixed an issue where the two piece bonus of the True Patriot gear set would not trigger correctly.
  9. This looks far more promising than trying to use just the remote control block's autopilot, nice find. I'll get it added to the server.
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