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Suggestions for Operation Arrowhead Domination


SirSmokalot
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Zeno - here is the fix for the "Call Drop" for ammo box. Very simple:

 

\x_server\x_createdrop.sqf, line 114. Add "USBasicAmmunitionBox_EP1" into the array.

 

Thanks for that it will make a huge difference with working ammo drops :thumbsup_anim:

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Zeno - here is the fix for the "Call Drop" for ammo box. Very simple:

 

\x_server\x_createdrop.sqf, line 114. Add "USBasicAmmunitionBox_EP1" into the array.

 

Corrected and tested on public server, box dropped, same gear as base and accesible. Good job.

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I noticed the "Bravo Squad Leader" is missing the option for Drops. I'm not sure if that is to limit number of drops, but this position in the past has had it and then other moments not. Either way appreciate the work guys!

 

Also appreciate the Statics that you put in!

 

Came up with an idea that might be cool in concept if you think about it.

I'm thinking it might be a simple tweak in the init.

It would be another server selectable parameters that turns off all the medium to heavy helos (including Apache, UH-60, and Chinook), but leaves a Wreck Chopper and possibly littlebirds. I think this would produce some interesting gameplay by itself. In addition if Halo drops were either turned off or extended timers in conjunction, this would make for a rugged "Convoy" mode! Just another crazy idea.

Edited by SirSmokalot
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