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New Patch soon to be released, Major fixes


Phisher~SPARTA~
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http://www.bluesnews.com/s/110039/bad-company-2-patch-plans

 

Changelog:

 

Server - Some potential sources for lag/rubberbanding have been eliminated

Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2

Server - Log file for server admins: all remote admin interface commands/events are logged

Server - Log file for server admins: major server events + all chat messages are logged

Server - Idle kick is controllable

Server - Profanity filter can be disabled

Server - Teamkill-kick system is controllable

Server - Ticket counts and bleed rate are controllable per-level

Server - Infantry only mode available per-level

Server - Initial spawn delay and respawn delay are adjustable

Server - Server description can be up to 400 characters, and use "|" for line breaks

Server - Banlist can contain up to 10.000 entries

Server - reduced latency in packet handling

 

Admin Interface - fixed the player.onKill spam that occasionally happened

Admin Interface - ensured that player.onJoin events always report the player name

Admin Interface - events triggered when people spawn

Admin Interface - much more info on kills

Admin Interface - detailed stats are reported at end-of-round

 

Gameplay - Various minor level bugfixes

Gameplay - Helicopter handling has been tweaked

Gameplay - Weapon tweaks have been implemented based on PC public feedback

Gameplay - Fixed technical hang when a crate was armed outside of the combat area

Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed

Gameplay - Countermeasures can be fired when driving a helicopter

Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced

Gameplay - Advanced Spotting scope works better

Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

 

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings

Server Browser – Added support for retrieving update progress

Server Browser - Now refreshes information

Server Browser - Join queue system when attempting to join a full server

Server Browser - all settings are automatically saved between sessions

Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

 

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes

Client - Fixed some crashes

Client - Toggle/hold crouch is user controllable

Client - Toggle/hold zoom is user controllable

Client - Vsync bugfixed for DX10/DX11

Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag

Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen

Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

Client - Improved Play Now functionality

Client - Removed K/D ratio and Skill Level filters in the leaderboards

Client - Any points you get while being dead will be added to your score

Client - Reduced negative mouse acceleration

Client - More informative disconnection/kick reasons

 

 

 

 

I've gone ahead a bolded what I think are some of the biggest gameplay changes. I called it about a month ago when they increased the speed of the tracers that choppers would now get countermeasures.

Edited by Phisher~SPARTA~
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I like the additions, but what about "Gameplay - Fixed technical hang when a crate was armed outside of the combat area"

 

Who is fast enough to actually get to AND arm a crate before the 'move up' command??

 

All this update effort must be what the BF1943 guys are doing.

 

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I like the additions, but what about "Gameplay - Fixed technical hang when a crate was armed outside of the combat area"

 

Who is fast enough to actually get to AND arm a crate before the 'move up' command??

 

All this update effort must be what the BF1943 guys are doing.

 

What 'crates' and how were they armed? That confuses me.. Talking about the rush objectives?

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