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Task Force 24 ArmA 2 Movie


Ranger
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Hey guys,

 

Well its finished, I have been working on editing, shooting video, scripting, etc, but my short movie is finished. It takes alot of time to get the right camera shots and quality video.

 

Short Description:

 

Bravo-7 (HMMV Patrol) is hit with an IED while patroling Portolo. Insurgents are responding to the attack scene. Task Force 24 consisting of Army Rangers and Marine Recon are the closest assets to the scene. In-Game and Camera footage used for this short movie. Hope you like it.

 

Some of the footage may be hard to watch, especially being a combat veteran, but I wanted this to be as real as possible.

 

Please pass the video link on if you like it, thanks in advance.

 

 

Ranger79

Edited by Ranger
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This is a well put together video. The slowmo executions were disturbing, especially with that haunting music in the background.

 

You must have used a bunch of mods to make this, I would be interested in knowing which ones.

 

Cheers

Z

 

Hey Zeno,

 

I used the Desert Merc/Op Replacement Pack, Desert Marine replacement pack, SCM_IED script from arma1, Army Public 09 replacement pack, Littlebird and AD_Helo pack all from armaholic.

Edited by Ranger
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nice vid, subscribed to channel :)

 

really would like to get into that stuff, made a few game vids but can't really get the hang of Premiere. that and my vids suck and i get disheartened meh :/

 

keep 'em comming :)

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I used the Desert Merc/Op Replacement Pack, Desert Marine replacement pack, SCM_IED script from arma1, Army Public 09 replacement pack, Littlebird and AD_Helo pack all from armaholic.

 

What were your graphic settings? All shots appeared at a resolution greater than I've seen in game yet.

 

Excellent, excellent video. The final crosses just about had me, and reminded me of a memorial my mother assembled in Boston (images below).

 

Other comments, as noted in my youtubecomment (estern80). Some of these are very specific and should not be read as criticisms. Rather, I'm curious that the game even allows that level of detail (ex-6:17 comment)

 

2:30-is that a damage mod? Destroyed HMMWVs are black skeletons in-game. Far more detail, and it almost looks damage-specific (with the front-end completely blown away)

 

The third soldier, near the passenger rear tire, appears to shift positions in each scene:

2:52-Behind Pass-rear wheel

3:09-under passenger side

3:30-a couple meters off from the passenger side

3:40-closer to the car by a few meters...poor bastard (still finger-safe on his M4, and so much for the vest)

 

4:45-the vehicle, was it the same as at 9:03?

 

5:30-those are some mean looking 'birds

 

6:17-Are those different helmets? The soldier front-left appears to have his helmet webbing shifted forward, overlapping the accessory mount, where the soldier back right has tight webbing and a fully visible mount.

 

6:45-ungh, heavy metal. I suppose the lyrics are fitting.

 

7:55- Two different soldiers with drastically different uniforms. The left soldier looks like the SP Razor team, on the right an enlisted grunt? Would different soldiers in this situation mix company and tasks (a question for the procedurally-familiar)?

 

8:07-good face! (for a particularly unpleasant face)

 

6Hours Later..

How did you get the soldiers and civilian woman to animate solemn poses?

 

8:57- if possible, blood stains from where the soldier's bodies had been removed would have added to the flyover

 

10:00 reminded me of this memorial in Boston

 

IPB Image

 

IPB Image

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Nice video. My only complaint is the slowmo. It seems that damn near every ArmA2/ArmA1 video I've ever seen is in slowmo. Sure, it's good for select scenes, but people have been overusing it to the point where I cringe when I see it now.

 

Other than that though, good stuff. :thumbsup_anim:

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Nice video. My only complaint is the slowmo. It seems that damn near every ArmA2/ArmA1 video I've ever seen is in slowmo. Sure, it's good for select scenes, but people have been overusing it to the point where I cringe when I see it now.

 

Other than that though, good stuff. :thumbsup_anim:

 

Hey Guys,

 

I will be making a video soon consisting of a full military assualt on a middle eastern city. 95% full motion, going to get some of my military buddies and do voice scripting, if anyone would like to help that would be great. I would like to have some British/Assie/Euro guys involed as well, and I could add an Aussie SAS or British SAS team, will edit, add sound effects, etc, with Adobe Soundboothe.

 

I only had the graphics on High not Very High, I used Slo-mo due to the songs and to show the level of detail of the game.

 

2:30-is that a damage mod? Destroyed HMMWVs are black skeletons in-game. Far more detail, and it almost looks damage-specific (with the front-end completely blown away)

 

Used the "Empty" wreck HMMV from the editor for the effect, also added fire to the engine and interior for smoldering smoke

 

The third soldier, near the passenger rear tire, appears to shift positions in each scene:

2:52-Behind Pass-rear wheel

3:09-under passenger side

3:30-a couple meters off from the passenger side

3:40-closer to the car by a few meters...poor bastard (still finger-safe on his M4, and so much for the vest)

 

Many, many different cut scenes and the script used made him move around alot

 

4:45-the vehicle, was it the same as at 9:03?

 

Some are the same, used different cut scenes

 

5:30-those are some mean looking 'birds

 

6:17-Are those different helmets? The soldier front-left appears to have his helmet webbing shifted forward, overlapping the accessory mount, where the soldier back right has tight webbing and a fully visible mount.

 

Soldiers off the Army 09 Addon, didnt change the helmets

 

6:45-ungh, heavy metal. I suppose the lyrics are fitting.

 

7:55- Two different soldiers with drastically different uniforms. The left soldier looks like the SP Razor team, on the right an enlisted grunt? Would different soldiers in this situation mix company and tasks (a question for the procedurally-familiar)?

 

For a Frag Order/Distress Call type mission maybe, more likely to see for example Army Ranger and A special forces team, or an infantry unit providing support of a HVT mission in a large MOUT environment, then what the video showed of Army Rangers and Marine Recon, added the Razor team becaue the entire SP is formed around it.

 

8:07-good face! (for a particularly unpleasant face)

 

6Hours Later..

How did you get the soldiers and civilian woman to animate solemn poses?

 

Adding scripting to activation box in the waypoint module

 

8:57- if possible, blood stains from where the soldier's bodies had been removed would have added to the flyover

 

Agree, different cut scenes, made it very difficult

 

10:00 reminded me of this memorial in Boston

 

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Yeah, I agree, nice movie, but that freakin music at the beginning just pisses me off and puts me in a bad mood, lol.

 

If you want to pick at the music, dig at the 'bodies hit the floor' metal crud later on, that stuff makes me think of posers from high-school!

 

I've always liked foreign music, even though I have no idea what the fellow was chanting in the first song Was it "kill all Infidels...dadada?" or something about taking a date to see the latest Tom Clancy flick?

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If you want to pick at the music, dig at the 'bodies hit the floor' metal crud later on, that stuff makes me think of posers from high-school!

 

I've always liked foreign music, even though I have no idea what the fellow was chanting in the first song Was it "kill all Infidels...dadada?" or something about taking a date to see the latest Tom Clancy flick?

 

 

It was a joke due to me being at war and having to listen to that crap constantly. It's about as annoying as Bodies Hit the Floor.

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It was a joke due to me being at war and having to listen to that crap constantly. It's about as annoying as Bodies Hit the Floor.

 

He could have used

, it hasn't been completely overused yet.

 

At least he didn't use

(great, moving music-completely overused)

 

The point should be this...videos are about the videos, not about the soundtracks. Music, if used, should support the visual, not distract us from it. The best military movies such as We were Soldiers, Saving Private Ryan, etc, you don't really notice the music as much as you notice feeling something deep and connecting with the people portrayed.

 

So-to keep it on topic, Ranger-for your next video, play a little more with silence, the sound of the characters and their actions (gunshots, explosions, steps, etc, sometimes a touch of air for a transition or flyover), and use music at key points to support what the audience would already 'get' from the visuals alone. I look forward to your next one.

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Ranger, its cool to learn about the 'behind the scenes' how-to stuff. Kind like real life. Very cool video.

 

As a point of trivia... I was watching the extras for the original rambo 3 part series. They talked about how Rambo was the first series to use actual slow motion recording of weapon actions with the gun shooting and the brass ejecting. Was pretty neat.

Edited by Medic~SPARTA~
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Nice video. My only complaint is the slowmo. It seems that damn near every ArmA2/ArmA1 video I've ever seen is in slowmo. Sure, it's good for select scenes, but people have been overusing it to the point where I cringe when I see it now.

 

Other than that though, good stuff. :thumbsup_anim:

Agreed on all points.

 

Keep em coming guys, very good work.

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