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Beta Test?


Zebb
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Change log:

(current patch candidate)

[58872] Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.

[58836] Mouse smoothing disabled for fast movement.

[58830] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;

[58815] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.

[58805] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.

[58797] Fixed: Time of day synchronized on client after connection to server.

[58788] Command line argument -cpuCount=NNN to override cpu count detection.

[58729] Fixed: Simulate speed of sound

[58727] Fixed: fire from rifle distort sound

[58704] Fixed: Crash by malformed input to a diag_log scripting function.

[58701] Fixed: Muzzle flash was seen dark in some weapon optics.

[58698] Improved: Audio volume settings

[58665] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.

[58654] Fixed: Players are no longer forced to reconnect after MP Load on server.

[58643] Fixed: bike rider can be no longer healed

[58625] Known issue: Players are forced to reconnect after MP Load on server.

[58608] Fixed: no particles effect when hit object with destructNo

[58600] Fixed: Player connected to loaded game was sometimes frozen.

[58589] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.

[58579] Fixed: Possible crash with laser designator active.

[58570] Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

[58551] Fixed: Infinite looping of commands 'Stop' in radio.

[58536] Fixed: Leaning 'limits' do not work in TrackIR

[58535] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.

[58494] Improved building destruction

[58487] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.

[58486] Fixed: Rainbow could be visible even with sun below horizon.

[58480] New: command line option -showScriptErrors introduced to show errors in scripts on-screen

[58471] Fixed: missiles should pass through vegetation

[58413] Fix: 3D editor - civilian and resistance units did not work correctly

[58404] Fixed: grenades may explode only on the final impact Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now

[58356] Improved: Better airplane HUD visibility both night and day

[58348] New: Direct analogue throttle and brake for airplanes now available.

[58304] Optimization: Reduced frame stutter near map borders.

[58290] Improved: better handling of gravitation for shots (esp. for grenades)

[58250] Fixed: Sea surface was not rendered in NE area out of map.

[58244] Fixed: terrain surface was sometimes using wrong parallax map.

[58239] Fixed: grenade could destroy a building just by impact

[58236] Fixed: Radio messages sometimes echoed

[58211] Fixed - Team switch did not work when player died

[58206] New: More flexible configuration of Flares in the config (brightness, size)

[58198] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.

[58189] Fixed: Prevent killed units reporting who killed them.

 

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