Zebb Posted August 20, 2009 Share Posted August 20, 2009 If you fancy testing the latest beta versions there is one available now: http://www.armaholic.com/page.php?id=6917 Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted August 20, 2009 Share Posted August 20, 2009 Thanks Zebb Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted August 20, 2009 Share Posted August 20, 2009 That's cool. I'd love to get involved in that when I get the time! Link to comment Share on other sites More sharing options...
Halli~SPARTA~ Posted August 20, 2009 Share Posted August 20, 2009 Yeah the Ceo of BIS is the one who has discussed this on the official ArmA2 forums which I thought was pretty damn cool. Link to comment Share on other sites More sharing options...
Xross Posted August 20, 2009 Share Posted August 20, 2009 Awesome Zebb...5x5 Link to comment Share on other sites More sharing options...
Zebb Posted August 26, 2009 Author Share Posted August 26, 2009 Beta Updated: http://www.armaholic.com/page.php?id=7065 Link to comment Share on other sites More sharing options...
SM_Fish Posted August 27, 2009 Share Posted August 27, 2009 Beta Updated: http://www.armaholic.com/page.php?id=7065 Change log: (current patch candidate) [58872] Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config. [58836] Mouse smoothing disabled for fast movement. [58830] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0; [58815] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills. [58805] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape. [58797] Fixed: Time of day synchronized on client after connection to server. [58788] Command line argument -cpuCount=NNN to override cpu count detection. [58729] Fixed: Simulate speed of sound [58727] Fixed: fire from rifle distort sound [58704] Fixed: Crash by malformed input to a diag_log scripting function. [58701] Fixed: Muzzle flash was seen dark in some weapon optics. [58698] Improved: Audio volume settings [58665] Fixed: MP: Ships and boats used excessive bandwidth and CPU power. [58654] Fixed: Players are no longer forced to reconnect after MP Load on server. [58643] Fixed: bike rider can be no longer healed [58625] Known issue: Players are forced to reconnect after MP Load on server. [58608] Fixed: no particles effect when hit object with destructNo [58600] Fixed: Player connected to loaded game was sometimes frozen. [58589] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores. [58579] Fixed: Possible crash with laser designator active. [58570] Fixed: Sometimes crew of a near vehicle was visible through the vehicle. [58551] Fixed: Infinite looping of commands 'Stop' in radio. [58536] Fixed: Leaning 'limits' do not work in TrackIR [58535] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load. [58494] Improved building destruction [58487] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain. [58486] Fixed: Rainbow could be visible even with sun below horizon. [58480] New: command line option -showScriptErrors introduced to show errors in scripts on-screen [58471] Fixed: missiles should pass through vegetation [58413] Fix: 3D editor - civilian and resistance units did not work correctly [58404] Fixed: grenades may explode only on the final impact Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now [58356] Improved: Better airplane HUD visibility both night and day [58348] New: Direct analogue throttle and brake for airplanes now available. [58304] Optimization: Reduced frame stutter near map borders. [58290] Improved: better handling of gravitation for shots (esp. for grenades) [58250] Fixed: Sea surface was not rendered in NE area out of map. [58244] Fixed: terrain surface was sometimes using wrong parallax map. [58239] Fixed: grenade could destroy a building just by impact [58236] Fixed: Radio messages sometimes echoed [58211] Fixed - Team switch did not work when player died [58206] New: More flexible configuration of Flares in the config (brightness, size) [58198] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear. [58189] Fixed: Prevent killed units reporting who killed them. Link to comment Share on other sites More sharing options...
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