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SM_Fish

8-Apella
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Everything posted by SM_Fish

  1. Just wanted to ask if you guys have had any problems with people running the hack scripts? I had a guy up at about 15 days old, equipped pretty well, before I got killed by a hack. Then twice more within the next twenty four hours. I know that there's been a ban wave since then, but I'm still reading reports about the Thunderdome hack and such...was wondering if you guys have had problems with it as well - since the hackers seem to target high population servers.
  2. Phisher - did they remove camo clothing and ghillie suits from the loot table? Been a long time since I've seen any spawn. Lost my tent during the update of the server, but oh well, kind of the nature of the beast I guess.
  3. From the posts they've left on the DayZ boards, they seem completely out of their depths - the sudden influx of business, well they probably can't handle it. Wish they'd just suck it up, say they're sorry, and get to work updating the hive files like they're supposed to.
  4. SM_Fish

    WAR-Z vs DAY-Z

    I'd hope that competition just makes both of them work a little harder. It seems a little odd that they've been working on this for a while with no press, but it could be that with the response to DayZ they thought it would be a good opportunity to get the word out. Thing is, they could also be full of crap. A friend of mine in the early 90s was with a company that started an online beta called Confirmed Kill that they partnered with Domark with. Domark was really good at claiming credit for the project and were kind of poleaxed when the team doing the development told them to piss up a rope and went with another company's graphic engine. Domark then went on a PR campaign (taking the name Confirmed Kill with them) and saying they were the real force behind the project (When the ARMA vs OFP:DR kerfuffle came up my friend's story came to mind). Finally a year or so later the news slowly leaked out that they were terminating the Confirmed Kill project. They went on to great things with Tomb Raider, not sure if they ever got back into simulation. My friends company renamed their project warbirds. But thing is just because someone throws up some (concept?) pictures doesn't mean that there's necessarily a mature project behind the smoke and mirrors.
  5. Is there a problem with the server? Since last night seems I've been getting stuck at "waiting for host" but not getting in. Is there a problem with the latest ARMA beta? Previous version was running great, and then yesterday 92508 seemed to change that.
  6. Mine was Sublogic Flight Simulator on an Apple IIe. You whippersnappers...! Off my lawn!
  7. *Sigh* Well I'm glad that they were able to put out the new files after I got ganked by downloading the bad file from 6Updater. Hopefully all will be working once I get that downloaded and installed.
  8. Well, I updated it but later rolled back to 1.7.1.5 I spawned once on a marshy island and had to swim for it. As I swam towards shore you could see the zombies turning to face my direction. It was spooky. Problem is, they can perceive you really really easily. I think that 1.7.1.5 made the zombies too easy to evade, but the new detection system seems to have almost swung the balance back to 1.7 (?) where the zombie aggro issues were way out of hand. This, to me, is almost as bad. Probably not so bad when you're armed but just starting out it is brutal.
  9. Guess the cheaters/griefers who got banned from DayZ are having their little hissy fit. If they can't play then no one can.
  10. *Facepalm* Nope, that one got me.
  11. I watched that video and thought to myself "Damn if that doesn't look like ARMA2..." Went to my buddy Mr. Google and found this: http://www.lockonfiles.com/index.php/topic/32062-bohemia-interactive-merger-with-eagle-dynamics-announced/ Interesting time. Long time flight sim geek, but when I met my wife it was only a matter of time till I gave away my CH Fighterstick, throttle and rudder pedals. I used to play this online WWII sim called Warbirds but the management managed to utterly screw that up when they pissed off the original developers enough that they left en masse and the game started to stink to high heaven. But I was a dedicated P51 pilot so seeing this sim makes me happy though I doubt I have the computer horsepower to run this new sim. I guess I'll live vicariously through the Youtube vids of others.
  12. Just a heads up - I think this is the same guy who was trying to cause trouble for you before... http://dayzmod.com/forum/showthread.php?tid=18813&highlight=Sparta
  13. SM_Fish

    Arma 3

    http://www.arma3.com/welcome-to-stratis-island/ Did you guys have anything to do with this? (Check the video at 1:21) If so, my hat's off to you.
  14. http://www.dayzmod.com/forum/showthread.php?tid=16925 Posted at about 7:30 EST Pending Hotfix: Build 1.7.1.5 ETA is 6 to 24 hours All our builds go through a closed test procedure, but we know there will be issues when introduced to ten thousand players. Many of the big bugs relate to things that need to be adjusted in the engine - they are not mod issues. Nevertheless they do get looked into to see if there are options. Current Changelog for 1.7.1.5 * [NEW] Infected raycast for line-of-sight less often (improves performance) * [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 ) * [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level) * [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times) * [NEW] Infected bodies will despawn after x minute(s) of their death (improves performance) * [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 ) * [FIXED] Can dupe tent's by right clicking (forgot to close the window) * [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing) * [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates) * [FIXED] Can dupe food during cooking if click really fast (now you cannot)
  15. I just wanted to let you guys know that I tried to get onto your DayZ server and got booted before character generation.
  16. Hotfix 1.7.1.1 seemed to tone things down a little bit. I crawled into a small town, went into a warehouse and found a dude with a double barreled shotgun on his body. Problem is no food is to be found on the server apparently due to a small bug. Apparently food and bandages aren't spawning as often as they were.
  17. So have you guys been on line since 1.7.1? I have only been playing a couple of days since I got back from vacation and my guy who had the cool stuff (for me anyway lol) died and I respawned with a bandage and some beans. I am having very little success with the new super aggro zombies, especially being unarmed. I can't sneak past them at all! Any tips for dealing with the new version?
  18. SM_Fish

    Arma 3

    Hmmm...I am from California but don't think I've ever had a Hollywood voice.
  19. SM_Fish

    Arma 3

    Yeah, me too. Been busy at school for the last couple years and had no time for ARMA. ARMA3 sounds awesome. Guess I'll have to start saving my change up for a new system.
  20. Whoops. Thanks for adding the link Halo! I'm really enjoying this, but you need to contact the devs for a beta key before you can access. The game itself is down until September 1st or so, when I think they're bring up their US servers. I was on the EU beta, and game was pretty good most of the time - pingws were about 200- 250 ms. Looking forward to the US servers having lower pings.
  21. Actually a semi-3rd person tank game using Soviet and German (and soon US) WWII era tanks. Basically a grind of experience / credits are used to upgrade your tanks with better kit - suspension, radio, motors, weapons etc in what is currently a 15 v 15 arena style play which can be approached as capture the flag or kill 'em all gameplay. I got sucked in a couple of weeks ago, I guess the compulsive part of my makeup decided I needed the bigger and better tanks to be competitive. Also has been a lot of fun. Now it's on a week hiatus as they patch the game - theroetically opening the US tank tree in the process. Don't know that it'll appeal to everyone, but I thought it was great. Fish
  22. http://www.legionofspartans.com/forums/index.php?showtopic=6559&st=0&p=56389&hl=+project%20+reality&fromsearch=1entry56389
  23. Zeno pointed out to me that there was already a topic involving most of my questions. Never mind.
  24. Hi Guys- This may be old news, but I had just read that the group of modders who developed the Project Reality mods for BF2 are now working on a beta for an ARMA version. Personally, I have no experience with BF2 opr the PR mod, and I was wondering if any of you guys did. From my reading it seems that PR tries to build a balanced environment for T v T battles with minimum AI involvement, as well as stripping out the crutches like the AI calling out enemy contacts. So, have any of you had any experience with it? I can't help but think that a fresh take on some of the issues addressed by the ACE team might be positive. Would love to hear any comments you guys might have. Fish
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