Zeno~SPARTA~ Posted February 5, 2020 Share Posted February 5, 2020 Does anyone play this, or have interest in playing co-op? Link to comment Share on other sites More sharing options...
Hunter~SPARTA~ Posted February 7, 2020 Share Posted February 7, 2020 I don't think I ever picked up the second one... I vaguely remember playing the first one, but that was ages ago. Is it still super large maps that you need an epic amount of units to stand a chance? Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted February 8, 2020 Author Share Posted February 8, 2020 There are different sized maps but it will be hundreds of units. There are good static defences though, but of course there is a counter to everything. The key seems to be research to get the biggest units and attack en masse. (basically the same strategy I always employ in all RTS games). Research is a critical element. There are research trees for land, air, sea, structures and ACU. Alone, you have to balance the research, this is what makes coop interesting. Because one player can focus on defence, structures (increasing point defence, shields, range and power) and say land units secondarily. whilst another player can focus on land and air (sea if necessary). Years ago we played 3v3 (all human players) and we only got through the defence build up, as soon as battle commenced 3 computers crashed! Anyway it has potential. I have played a few times alone, but I turn off nukes, long range arty and sometimes air and sea units. Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted February 10, 2020 Share Posted February 10, 2020 ive got thins in the libary and have installed it will have to give it a go at some point! Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted February 11, 2020 Author Share Posted February 11, 2020 Cool. I practised against no enemies to sort out the tech tree and build procedure, before playing against AI. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted February 13, 2020 Author Share Posted February 13, 2020 Great games Adder. SC2 is very hard and you are really on top of it. I can just about manage a choke point map with no air, long range arty or nukes. Just adding air units back can make it excruciating. Swarming seems to be the key to this game, but for once AI base defences are at least as good as, if not better than, what we do. Send in 200 bombers and none will return. It seems you need a lot of cannon fodder (land and air) to thin some of their defences, then follow up with the main punch of heavy units. It is hard work and quite stressful, inducing a lot of expletives. Good job I use push to talk, although that failed to protect you once. Link to comment Share on other sites More sharing options...
adder360~SPARTA~ Posted February 14, 2020 Share Posted February 14, 2020 yer good games, i have been trying out a few differnt things my self and it does seem very much a cannon fodder game. end up hiting the pop cap quite often. it might be a case of trying to be more agresive early on instead of holding back untill it all builds up. im sure we will find out soon! Link to comment Share on other sites More sharing options...
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