SirSmokalot Posted June 23, 2010 Share Posted June 23, 2010 (edited) Cool concept for night missions of any variety. This bit of scripting will turn out the power supplied to cities (i.e. City lights) and will even switch to redundant power supplies (when available) if a substation or power lines are taken out. http://forums.bistudio.com/showthread.php?t=99326 [YT]<object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=8u7E8a_5Ag0&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=8u7E8a_5Ag0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/YT] Edited June 23, 2010 by SirSmokalot Link to comment Share on other sites More sharing options...
DeltaSierra Posted June 23, 2010 Share Posted June 23, 2010 (edited) Something similar to this was used in a role playing mod for ArmA called Chernarus Life, it's a pretty neat concept. However it didn't go as deep as this mod does. Edited June 23, 2010 by DeltaSierra~SPARTA~ Link to comment Share on other sites More sharing options...
Yoshi Posted June 23, 2010 Share Posted June 23, 2010 Sweeeeeeeet! Link to comment Share on other sites More sharing options...
SkeleTele~SPARTA~ Posted June 24, 2010 Share Posted June 24, 2010 this is great! Link to comment Share on other sites More sharing options...
Ebden~SPARTA~ Posted June 24, 2010 Share Posted June 24, 2010 I remember reading about it. I like. Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted June 24, 2010 Share Posted June 24, 2010 fantastic mod - will be used a lot im sure - i will use it for a mission in OA if noone else does Link to comment Share on other sites More sharing options...
SirSmokalot Posted June 24, 2010 Author Share Posted June 24, 2010 Currently there's not a version for OA, but he has mentioned he will make one for it as soon as its released. This currently supports Chernarus and Sahrani (from what I've heard and read so far but haven't tested it). Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted June 25, 2010 Share Posted June 25, 2010 Kav used something like this in assault on balota Link to comment Share on other sites More sharing options...
Kavlarakos~SPARTA~ Posted June 25, 2010 Share Posted June 25, 2010 What I did, was placing a game logic in the area where I wanted to let drop the power. And I used a code in a trigger which defines the radius in meters around the logic. And when activated all electric lights (street lamps, traffic lights) go out within the defined radius. The Electrical Grid Simulation is much more complex. I think this was also available in arma1 in those days. Basically what it does is simulating an electric power envirement, so that when destroying certain transformer stations certain parts of chernarus will be without power. As I said much more complex then my simple code. Could be quite interesting to integrate this into domination. But it will only perform of course at night. But also very useful for mission makers. Link to comment Share on other sites More sharing options...
Ebden~SPARTA~ Posted June 25, 2010 Share Posted June 25, 2010 What I did, was placing a game logic in the area where I wanted to let drop the power. And I used a code in a trigger which defines the radius in meters around the logic. And when activated all electric lights (street lamps, traffic lights) go out within the defined radius. The Electrical Grid Simulation is much more complex. I think this was also available in arma1 in those days. Basically what it does is simulating an electric power envirement, so that when destroying certain transformer stations certain parts of chernarus will be without power. As I said much more complex then my simple code. Could be quite interesting to integrate this into domination. But it will only perform of course at night. But also very useful for mission makers. For tactics, does this grid include shut-down due to powerlines going down, or placeable generators for various military camps? That'd be a really immersive addon-They'd need to create Chernarus Light and Power civi groups to race around the map with US escorts repairing all the powerlines. Link to comment Share on other sites More sharing options...
Kavlarakos~SPARTA~ Posted June 25, 2010 Share Posted June 25, 2010 As far as I see this script pack includes only the transformer stations which are already on the map. But it might be possible to create other transformers and use the same codes used for the script pack to let for example only a military depot cut off power. And if this does not work you can still use the code I used for the Balota mission. This isactually quite easy to do. Link to comment Share on other sites More sharing options...
Lightspeed~SPARTA~ Posted June 25, 2010 Share Posted June 25, 2010 I know that the intro of OA wont spell the end for Chernarus - it's still an incredible map - I'm sure we will be heading back there for missions once the initial thrill of OA dies down a bit. I could do Chernarus for another 12 months npz. Link to comment Share on other sites More sharing options...
Cent~SPARTA~ Posted June 25, 2010 Share Posted June 25, 2010 I like this ALOT. we need this in TACDOM ASAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
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