Zeno~SPARTA~ Posted December 26, 2009 Share Posted December 26, 2009 Thanks Donzi Kal and MH6, I switched the main server over to OpFor BigDom 1.01. Donzi, despite the way it looked I did not leave because of anything you did or our subsequent brief discussion, I had things to attend to, I hope I didnt spoil your fun. Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted December 26, 2009 Author Share Posted December 26, 2009 Zeno can you send me a copy of the RPT file for debugging? Donzi- what were you doing when you first ran into the issue? Link to comment Share on other sites More sharing options...
Donziboy2 Posted December 26, 2009 Share Posted December 26, 2009 Thanks Donzi Kal and MH6, I switched the main server over to OpFor BigDom 1.01. Donzi, despite the way it looked I did not leave because of anything you did or our subsequent brief discussion, I had things to attend to, I hope I didnt spoil your fun. Good to hear, I wasnt trying to anger you I was getting bored and frustrated. I actually dont like playing opfor, that will probably be my first and last time on opfor. The ROE and lack of numbers kinda burns it, i spent almost 30 mins just running around in circles cause i could find anything to do:P I did find one thing that should be addressed if Opfor players are to remain, I was able to use the D30's at the AO, i kinda leveled the castle you guys where using to fire mortars down on my AO soldjas. And i also noticed if you get the AI soldiers close enough they will engage you on there own, even if its ways past the outside AO 500m mark. Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted December 26, 2009 Share Posted December 26, 2009 Zeno can you send me a copy of the RPT file for debugging? Donzi- what were you doing when you first ran into the issue? I have copied the .rpt file to the share area. I didnt test everything but the lift chopper gave no lift indicator or option when directly over the mhq. Donzi had joined a fresh server, he was the first in. Link to comment Share on other sites More sharing options...
Donziboy2 Posted December 26, 2009 Share Posted December 26, 2009 Zeno can you send me a copy of the RPT file for debugging? Donzi- what were you doing when you first ran into the issue? Ya I joined and the server started fresh. But there was no ammo box, the ammo pad for vehicles wasn't working, there was no MHQ menu, and there was no Show Status menu when i rolled my mouse wheel, the Flag pole also did not work. Link to comment Share on other sites More sharing options...
AJsarge Posted December 26, 2009 Share Posted December 26, 2009 Might you have missed moving a few scripts when you re-named the mission? That would cause issues, and I've done it before. Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted December 28, 2009 Author Share Posted December 28, 2009 Found the bug. It was a missing '=' sign in the middle of the setupplayer.sqf file - a last second addon for OPFOR which I didn't notice before creating the pbo. Link to comment Share on other sites More sharing options...
AJsarge Posted December 28, 2009 Share Posted December 28, 2009 (edited) might I ask where the = is supposed to be? I've got an issue in an edited version of NewTac (that I'm keeping to myself, as I've got it set for AI instead of other humans) where I'm not getting the ammo box. Speaking of which, what did you do to make the slots human-only? Would it break the mission for me if I switch it back to allowing AI? I'm running the HC module so I've still got control over them. Edited December 28, 2009 by AJsarge Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted December 28, 2009 Author Share Posted December 28, 2009 Don't remember where. And as for map editing, don't take me wrong, but if you want to take one of our maps and make adjustments, you are on your own. Arma coding is sooooo prone to its own quirks. Link to comment Share on other sites More sharing options...
AJsarge Posted December 28, 2009 Share Posted December 28, 2009 odd, it fixed itself. Or, I restarted from the stock version and it hasn't shown up again. But you should start compiling a version history, stating just what you've changed in each patch. Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted December 28, 2009 Author Share Posted December 28, 2009 It was in setupplayer.sqf at about line 333. Link to comment Share on other sites More sharing options...
peter~SPARTA~ Posted December 30, 2009 Share Posted December 30, 2009 Map have bug, it let me spown at base and steal choppers Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted December 30, 2009 Author Share Posted December 30, 2009 I saw this today once with Highway as well. The Revive scripts seem to be very buggy when the kill ratios run quicker. And I saw a bunch more people stuck up at the Boot Hill up top of the map. I may need to see about updating the Norrin script to latest and see if that may help a bit. Not sure why you were albe to get the base options - these are clearly marked to only allow if you are seen by the server to be "WEST", but I will double check. Link to comment Share on other sites More sharing options...
peter~SPARTA~ Posted December 31, 2009 Share Posted December 31, 2009 (edited) Kalxen, whats change since yesterday? We have spawn bug, it let you stay down for 5 sec and then move to closest MHQ, No way to revive anyone.. Also AI settings change from yesterday? Yesterday was fine, mby little too easy but fun edit I just talk to Scorpion, he said Hallie had to restore server manually and he was not sure about parameters from yesterday Edited December 31, 2009 by peter Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted December 31, 2009 Author Share Posted December 31, 2009 Kalxen, whats change since yesterday? We have spawn bug, it let you stay down for 5 sec and then move to closest MHQ, No way to revive anyone.. Also AI settings change from yesterday? Yesterday was fine, mby little too easy but fun edit I just talk to Scorpion, he said Hallie had to restore server manually and he was not sure about parameters from yesterday Halli reset it to version "G" of the map, which is bugged and needs to be deleted from the server. I just reset it to 'H". Version I is coming soon.. Link to comment Share on other sites More sharing options...
AJsarge Posted December 31, 2009 Share Posted December 31, 2009 Version History? What's been fixed, what's going to be fixed? Link to comment Share on other sites More sharing options...
Durka-Durka~SPARTA~ Posted December 31, 2009 Share Posted December 31, 2009 Most of the changes are quick "hot fixes" as things progress. Kal is under no obligation to list all his changes. Link to comment Share on other sites More sharing options...
Donziboy2 Posted December 31, 2009 Share Posted December 31, 2009 Most of the changes are quick "hot fixes" as things progress. Kal is under no obligation to list all his changes. I agree, I care less about what he changed, and more about how much funner it is after every version Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted December 31, 2009 Author Share Posted December 31, 2009 Final changes on H that is now in production: Bugs Fixed: FIXED: Balancing issue after 1.05 patch, artillery eyeglasses turned down to 1.5 requirement instead of 1.0 visibility, and default infantry start at 70% difficulty instead of 80% Eject the OPFOR commander from a vehicle before teleporting them back into the AO. Added ability for OPFOR to save their starting weapons/ammo via "save layout" at the camp flagpoles. Removed OPFOR commander's ability to move an enemy waypoint beyond 500m of the AO. Link to comment Share on other sites More sharing options...
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