DaiSan Posted October 21, 2009 Share Posted October 21, 2009 Online Hacks Link to comment Share on other sites More sharing options...
MH6~SPARTA~ Posted October 21, 2009 Share Posted October 21, 2009 Online Hacks Yet another result of catering to consoles IMO. Link to comment Share on other sites More sharing options...
Zathrus~SPARTA~ Posted October 21, 2009 Share Posted October 21, 2009 Just adds a bit more work to the moderation part of things until the checksums are in place. Link to comment Share on other sites More sharing options...
PANiC Posted October 21, 2009 Share Posted October 21, 2009 Yet another result of catering to consoles IMO. because there is no anticheat or?? Link to comment Share on other sites More sharing options...
NoScream~SPARTA~ Posted October 21, 2009 Share Posted October 21, 2009 Online hacks are nothing new, before calling the pot black take a look at all BIS ARMA titles, hacked to hell and back.... COD hacked to hell, Ghost recon Hacked GRAW Series Hacked...... They are all hacked...... nothing new. move on OSCAR MIC ;) Link to comment Share on other sites More sharing options...
MH6~SPARTA~ Posted October 22, 2009 Share Posted October 22, 2009 (edited) Online hacks are nothing new, before calling the pot black take a look at all BIS ARMA titles, hacked to hell and back.... COD hacked to hell, Ghost recon Hacked GRAW Series Hacked...... They are all hacked...... nothing new. move on OSCAR MIC ;) Yes but at least ArmA attempts to cull hacking with the use of signature verification. And most hacks hook into the graphics API to call custom rendering code (i.e. wallhacks) The issue Dai linked, however, is a result of CM not doing anything to verify client data, or even give the host machine authority over certain values (i.e. player sprint). Don't have to hook into the graphics API, just have to modify some variables in the OFDR files... Why did they not do anything? Probably because it's only an issue on PCs. I doubt you can do the same on consoles without a shitload of work. Essentially, they just didn't feel the need to check the integrity of clients. Honestly, why they would not make the server validate all client data is beyond me. It isn't hard to do, and it just makes your game a cakewalk to hack if you don't. There is one rule to live by when developing networked games and applications: Never trust the clients. Edited October 22, 2009 by MH6~SPARTA~ Link to comment Share on other sites More sharing options...
Fatal_Papercut~SPARTA~ Posted October 22, 2009 Share Posted October 22, 2009 Honestly, why they would not make the server validate all client data is beyond me. It isn't hard to do, and it just makes your game a cakewalk to hack if you don't. There is one rule to live by when developing networked games and applications: Never trust the clients. Or, as we always say in the Customer Service industry, "The Customer is Always Wrong." Hopefully, with the promised dedicated server, this issue will be taken care of, and even if CM doesn't step up to do it, maybe someone like EvenBalance (Punkbuster) will. Not the best solution, I know, but better than nothing. Link to comment Share on other sites More sharing options...
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