Halli~SPARTA~ Posted July 31, 2009 Share Posted July 31, 2009 Info at Gr.Net http://www.ghostrecon.net/forums/index.php...mp;#entry543177 Filefront download http://www.filefront.com/14165019/co_09_op_wildfire_v_2.zip Link to comment Share on other sites More sharing options...
Morgan Posted July 31, 2009 Share Posted July 31, 2009 Cant wait to give these a try! Link to comment Share on other sites More sharing options...
Xross Posted July 31, 2009 Share Posted July 31, 2009 These missions are not working properly and have been pulled. Looks like a good time if they get sorted. Cheers, Link to comment Share on other sites More sharing options...
Tinker Posted August 4, 2009 Share Posted August 4, 2009 (edited) LINKY If you save a user mission with spaces in the name, it will add %20 where the spaces are automatically. Because I renamed the folders manually, with spaces, this alone seemed to of been the issue. Tested last night with 5 on a dedi. Little error message about spectating... Spectating script. To make it work correct, as there is an error somewhere, do this. Once you die and get the spec screen up, press escape and go to seagull. Fly down to get stuck in ground, then it activates, strange, but works. Edited August 4, 2009 by Tinker Link to comment Share on other sites More sharing options...
DaiSan Posted August 4, 2009 Share Posted August 4, 2009 Cheers Tink, we'll download em and give em a try. Looking forward to it. Link to comment Share on other sites More sharing options...
Watchman~SPARTA~ Posted August 4, 2009 Share Posted August 4, 2009 I assume we weren't playing this mod last night? Only reason I ask is last night I experienced the "seagull" you mentioned and I've never seen this before. To be honest I crashed more times last night than I've ever done, it seemed really unstable. The seagull thing confused me no end though..... Link to comment Share on other sites More sharing options...
Xross Posted August 4, 2009 Share Posted August 4, 2009 Thanks Tinker.. Missions are back up on tac server so we'll let you know how they behave. Lookin' forward to these. Cheers, Update: I just ran through the first 10-15 minutes of mission #1 and it's definitely performing. The only thing I noticed during that very quick eval run was a trigger firing (won't give it away but the OPFOR Lt. needed last rights), however the task was not checked off as complete. We'll run through these in more depth later but it seems you've nailed the initial stability issues. Good stuff Tinker and thanks again. Link to comment Share on other sites More sharing options...
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