Morgan Posted July 27, 2009 Share Posted July 27, 2009 In this AI experiment, the response and awareness on AI controlled units in Armed Assault 2 is tested. This experiment was performed on open ground with little to no cover Link to comment Share on other sites More sharing options...
GrumpyOldMan Posted July 27, 2009 Share Posted July 27, 2009 Good stuff Morgan, very interesting Grumpy Link to comment Share on other sites More sharing options...
Watchman~SPARTA~ Posted July 28, 2009 Share Posted July 28, 2009 Interesting piece but what frustrates me with this game is the frightening accuracy the AI have when supressing. I've never expected that the AI "cheat", as it's easy to see in game that they are reacting to likely targets as you would expect. Taking cover, flanking excetera. But the number of times I have been hit, from distance with non-scoped weapons, does take a little shine off the game from time to time. Still, it's the most realistic I've played for a while and the tactics and team play are worth the occasional uber-shot! Link to comment Share on other sites More sharing options...
MedicSN6 Posted July 28, 2009 Share Posted July 28, 2009 I believe this is being addressed in the ACE2 addon. Link to comment Share on other sites More sharing options...
custard~SPARTA~ Posted July 29, 2009 Share Posted July 29, 2009 Viii started a brilliant thread at the OFP Dragon Rising site all about rubber banding and how AI cheat and why etc. Funny most of the know it alls on that forum haven't posted in the thread, made me chuckle. It makes for a very interesting discussion. Link to comment Share on other sites More sharing options...
Recommended Posts