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ArmA advantages and disadvantages


Durka-Durka~SPARTA~
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Totally agree 100%.

 

CQB is probably the worst of any game out there, even CoD4 has better CQG than Arma, I still play SWAT4 if I want some Close quarter action.

 

Once you get in a city in Arma you are at a disadvantage compared to the enemy, and if you decide to venture into a building and there is a tango in there you are unlikely to come out alive.

 

I put it down to the engine used and the way the game is designed for large open scenarios, but I try to avoid it as much as possible I would rather bring some armour up to destroy a building than go into one to winkle out an enemy burrowed away in one. :rolleyes:

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I agree too, close quarters is not what ArmA excels to, it's a tactical battlefield game.

 

To be honest, it's how I'd be playing in real life, fcuk going into a building & getting 80%

chance of being killed, I say smoke it out, gas it or nuke it :). There are no stun grenades or

other CQ features that help you become more aware of the proximity of Charlie.

 

 

 

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I believe we are all in consensus here. There is no point in even carrying a pistol as it just adds weight.

 

Even fighting in the streets is a close call. The enemy has a distinct advantage due to the fact that it is AI and the simple reality that reaction is slower than action and as human players we are primarily reacting to the game play.

 

Safe way is to move in a group and cover angles, but there are games that are far better in presenting this than ArmA.

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Viii and I also had the conversation about using iron sights in game. ArmA is not alone in that almost ALL first person shooters, from GRAW to COD4 are absolutely terrible in the fact that if you want to use iron sights, you have to cope with the fact that you have half the screen blocked out with gun. In reality, you would be using both of your eyes, and the sights would not be nearly as obstructive, but would rather be transparent-like. But in most fps's, using a scope is just much more easier because you see the whole sight picture. I've tried to bring this up before over at the Groundbranch site, but was shot down pretty quickly as it wasn't "realistic" or something. psh. Anywho, that's my rant of the day.

 

ArmA makes for a really good real-time strategy type and it's not nearly as much about how much running you do, but how much thinking is involved in your plan of attack/defense.

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That has always been my argument when gamers say that they want a "realistic" game, no game can ever be realistic just because of it's limitations.

 

We all know that in the same real world situation your weapon is just an extension of your own body and that you are really concentrating on things such as sounds, smells, peripheral movements, etc etc and that "spider senses tingling" feeling you get when you know that things are just not right.

 

I must admit that during our games I do spend a bit of time just sitting,listening and waiting until I have a better idea of what I think is going on around me before I decide to move but because you cannot get any feeling from the game I don't think it really helps that much. :rolleyes:

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Cleaning out buildings is actually quite simple if you think before you act.

 

Is there multiple access points ? ... one would assume the main entry is well defended, Use an alternative.

 

Make sure a floor is totally clear before you go upstairs, and have a team member guard the stair well as you will get others nearby coming to the aid of a screaming AI.

 

When moving from room to room stay near the walls not the center and eliminate angles from other rooms and windows.

 

Move slowly crouched and as quiet as you can as you cna hear the AI running around in the next room or above you, If you listen carefully you can tell his position in relationship to yours and move at the opportune moment.

 

Use your frag grenades to clear a mezzanine floor landing and don't step out use your peek/lean function looking into adjacent rooms and corridors.

 

When going to clear a building use the outside windows and doorways to your advantage staying outside as long as possible and clearing as much as you can before entering.

 

Snipers ... It's your bloody job to take out enemy you see in rooms and windows and on roofs and balcony's, Do yoru job properly and your team will be far safer.

 

You guys don't use enough recon/sniper team members to your advantage, if you did this you will find clearing a town so much more simple. I could eliminate 3/4 of the inhabitants of a town by sniping correctly, Also use distance to your advantage. If your gun will hit a target at 600m well don't try to engage at 100m ... Use distance to your advantage and always plan an escape route before you engage thus you will live far longer. You all need to work together at close range from one another, the only lone wolfs should be recon or diversionary assaults.

 

Snipers remember to carry AP rounds and use a H2 hummer to your advantage as well by attacking it at the range of the mounted 50 ... which is over 1km. you can clear out many enemy with a H2/50 from afar on a hill side in Evo maps very easy once you are a corporal , when your a captain get in a Vulcan tank as they are far more destructive.

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We have not started putting specialist teams together yet mate it's still a work in progress (I love doing the sniper role) and even though the principles of room clearing are pretty well known we would have to do a lot more practice as teams to do it effectively and since a lot of people are still coming to grips with the basics of the game these are things we will move onto at a later date.

 

I know it can be done I just prefer to do it from a distance.. :D

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The point I was trying to make Mutt is that the game has severe limitations when it comes to fighting any enemies less than 50m away, just because of the game. The technique is great and fun to learn, but it would never be implemented as well as games like OGR and COD4. Games like ArmA excell at the distance kill, which is why I like it. I can do the fun medium-to-close range stuff in COD4, and do the long range stuff, as well as logistics with ArmA.

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Elvis .. Arma Gold is the best bet from amazon like Durka advised.

 

Durka,

 

Playing Arma/OFP/VBS is where you need to get other games out of your head, The AI in these sims are generally better than any human participant, everything happens for a reason as the AI are non linear scripted like in COD/GR. So what your seeing is your talent you need to change, adapt different tactics and outmaneuver as they will not do a predicted movement or be as thick as dog shit as most games.

Your playing reg AI currently, Wait till you try Super AI and no respawns, one life only changes a lot of the way you play. ... Ya think this is tough. Just remember score card does not matter so SLOW down, there is no end game timer and work together for the best outcome for the WHOLE team.

 

If you get 20 kills and i need to revive you 12 times I personally would not think your wonderful, However if you only got say 6 targets and no deaths you make my game easier as i don't have to come wake you up from a dirt nap and place myself in danger also, Thus you would get my thumb up, I say that as i usually played team medic/sniper.

We played no revives and no respawns, one life only so if you got injured you needed your medic close and able to get to your position. Stragglers or Rambo's usually died very fast and used to cry lots when they died.

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