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BF3 ( IN the Buff ) Weapons


NoScream~SPARTA~
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Some of the more advanced weapons you will get as you progress....

 

 

TANK Thermals FULL ON KILLING

 

 

 

 

Air Radar - The range of your minimap increases greatly and reveals all friendly and enemy aircraft.

Anti-Air Missle (AA) - Anti-aircraft missile launchers are mounted on the turret which will lock on to and track enemy air vehicles.

APFSDS-T Shell (APC) - Armor-piercing fin-stabilized discarding sabot (with tracer) ammo which deals more direct damage but has no explosive element.

ATGM Launcher (APC) - Wire-guided anti-tank missile launchers are mounted on the turret.

Autoloader - An enhanced mechanism decreases the minimum time between firing rounds in your main weapon.

 

Belt Speed - An enhanced mechanism decreases the minimum time between firing bursts with your main weapon.

Beam Scanning (Jets) - A computer upgrade for advanced weapon systems that helps you lock on to enemy targets faster when using heat seeking or laser-guided missiles.

Canister Shell (Tank) - A tank shell encasing thousands of tungsten balls fired though the cannon muzzle like a shotgun.

Coaxial LMG - A light machine-gun mounted coaxially to your main weapon.

Coaxial HMG (Tank) - A heavy machine-gun mounted coaxially to your main weapon.

 

ECM Jammer (Aircraft) - Electronic countermeasures including chaff launchers and deceptive transmitters prevent your aircraft from being locked on to by enemy weapon systems for a short time when activated.

Extinguisher (Aircraft) - A controlled air pressure release in the engine compartment will extinguish engine fires when activated, helping a disabled aircraft return to normal operation and recover from damage.

 

Guided Missile (Ground to Ground) - Laser-guided anti-tank missile launchers are mounted on the turret which lock on to and track enemy land vehicles and can acquire laser-designated targets even if they are out of line-of-sight.

Guided Missile (Air to Ground) - Laser-Guided missiles launched by the pilot which lock on to and track enemy land vehicles and can acquire laser-designated targets even if they are out of line-of-sight. (Within Attack Helo, Gunner Position Only)

Guided Rocket (Attack Helo Pilot Only) - The pilot's rockets are equipped with semi-active guidance systems, increasing accuracy and thereby range of effectiveness.

Guided Shell (Tank) - A Smart Target-Activated Fire and Forget shell that can lock on to and track enemy land vehicles and can acquire laser-designated targets even if they are out of line-of-sight.

 

Heatseekers (Aircraft) - Heat seeking missiles launched by the pilot which lock on to and track enemy aircraft.

IR Flares (Aircraft) - Infrared flare launchers that when launched will distract incoming missiles and cause them to miss their locked target.

IR Smoke (Land) - Smoke grenades enhanced with metal filaments that when launched remove laser-designation, spoof incoming guided missiles, and prevent enemies from revealing your position to teammates.

 

Laser Painter (Aircraft) - Nose-mounted targeting systems designate an enemy vehicle in your line of sight automatically, painting them as a target for teammates using laser-guided weapons.

 

Maintenance - Preventative maintenance procedures improve your vehicles recovery from damage.

 

Proximity Scan - External sensors detect and reveal enemy units on your minimap.

 

Reactive Armor (Land) - Reactive armor panels and/or stats absorb the impact from anti-tank weapons, protecting you from damage but becoming destroyed in the process.

 

Stealth (Aircraft) - Engine tuning and fuselage coating materials disguise your vehicle's infrared signature, increasing enemy locking and tracking difficulty and decreasing the time you are revealed to the enemy from being spotted.

 

Thermal Camo (Land) - Anti-reflective coating on your vehicle increases enemy locking and tracking difficulty and decreases the time you are revealed to the enemy from being spotted.

Thermal Optics - A secondary weapon sight with thermal optics that highlights soldiers and vehicles for efficient target identification.

TV Missile (Attack Helo Gunner Only) - TV-Guided missiles launched by the helicopter gunner which are flown by direct-feed

 

Zoom Optics - A secondary weapon sight with up to 3x magnification. (Within Attack Helo, Gunner Position Only)

 

 

 

 

AGM shells (Guided missile) for tanks

 

 

 

M.A.V. with thermal view MUST WATCH

 

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As far as the dog-fighting video goes, he is 100% accurate in saying that decelerating into your turn and then kicking on afterburners out of the turn will severely reduce your turning radius. I discovered this quite quickly and after doing so there was not a single jet I couldn't get on the 6 o'clock of in under two seconds. You wouldn't believe the amount of bitching it resulted in either, because I was pretty much untouchable.

 

It also helps to avoid stingers (assuming they are coming at you from behind, as they usually are) by decelerating and then pitching hard upwards so you do an Immelmann turn. This is assuming your flares are still reloading.

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