KalXen~SPARTA~ Posted January 5, 2010 Share Posted January 5, 2010 Yes, we're up to J now. This is mainly a bug fix/balancing version. Uploaded to FTP site pending Zeno (yes, the mission.sqm file is verified as J) Content Changes: Added map parameter to delay the parajump pole's from spawning at AO's (10 minute delay by default) Changed default map parameter to lock enemy armor and air. Cars are still available. OPFOR now gets 1 ammo box that will randomly spawn at one of the camps. Bugs Fixed: FIXED: OPFOR will not recieve the option to respawn at base/MHQ1/MHQ2. FIXED: OPFOR will spawn in their AO as they should. Link to comment Share on other sites More sharing options...
GooniversalSoldier~SPARTA~ Posted January 5, 2010 Share Posted January 5, 2010 Yes, we're up to J now. This is mainly a bug fix/balancing version. Uploaded to FTP site pending Zeno (yes, the mission.sqm file is verified as J) Content Changes: Added map parameter to delay the parajump pole's from spawning at AO's (10 minute delay by default) Changed default map parameter to lock enemy armor and air. Cars are still available. OPFOR now gets 1 ammo box that will randomly spawn at one of the camps. Bugs Fixed: FIXED: OPFOR will not recieve the option to respawn at base/MHQ1/MHQ2. FIXED: OPFOR will spawn in their AO as they should. Hooray! Awesome work KalXen! Link to comment Share on other sites More sharing options...
Tholozor Posted January 5, 2010 Share Posted January 5, 2010 Excellent! Maybe with enemy vehicles locked up, more players will want to focus on the side missions in order to obtain armor. Link to comment Share on other sites More sharing options...
Rooster Posted January 6, 2010 Share Posted January 6, 2010 Excellent! Maybe with enemy vehicles locked up, more players will want to focus on the side missions in order to obtain armor.+1 Thanks for all the hard work gentlemen. Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted January 6, 2010 Author Share Posted January 6, 2010 I think this map is becoming fairly stable. Any wishlist items for future enhancements? Link to comment Share on other sites More sharing options...
GooniversalSoldier~SPARTA~ Posted January 6, 2010 Share Posted January 6, 2010 I think this map is becoming fairly stable. Any wishlist items for future enhancements? NUKES!!!! i mean..... REAL WISHES: Op-for commander controlled Red aircraft (same was ground units are controlled) Fixed night vision? Pilot skins (at least for Tac-Dom) Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted January 6, 2010 Author Share Posted January 6, 2010 I have thought about a timed artillery option for the opfor commander. Kavlarokos wrote a script to be able to call in an airstrike from a quad of helo's that I thought could make for an interesting once an AO retalliation.. Its all about balance though.. Link to comment Share on other sites More sharing options...
andrewman~SPARTA~ Posted January 6, 2010 Share Posted January 6, 2010 I missed "i" completely, note to myself to get in game, well done guys Link to comment Share on other sites More sharing options...
Ebden~SPARTA~ Posted January 6, 2010 Share Posted January 6, 2010 Is camp-location hidden now (prior to capture)? A few people yesterday said they could see the locations, but most said they saw nothing on their maps. Later into the round, the camps did appear...maybe only after captured? Link to comment Share on other sites More sharing options...
T_1 Posted January 6, 2010 Share Posted January 6, 2010 Well done Kal Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted January 6, 2010 Author Share Posted January 6, 2010 Is camp-location hidden now (prior to capture)? A few people yesterday said they could see the locations, but most said they saw nothing on their maps. Later into the round, the camps did appear...maybe only after captured? No that is a bug. In fact, I'm on the map right now and it is running into a similar bug where the current camp is not being drawn. It might be related to running out of enough viable places in some tight AO's.. Zeno - can you upload the RPt file for me? Link to comment Share on other sites More sharing options...
PANiC Posted January 6, 2010 Share Posted January 6, 2010 great work again Kal Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted January 6, 2010 Author Share Posted January 6, 2010 About to be on version K. Andrewman needs to hurry up. LOL Link to comment Share on other sites More sharing options...
andrewman~SPARTA~ Posted January 7, 2010 Share Posted January 7, 2010 i am joining now, but missed "J" as well, LOL Link to comment Share on other sites More sharing options...
Recommended Posts