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Nice little unexpected update for you all, fresh from the dev studio!

 

The below is a post from Mike Smith the lead artist on Operation Flashpoint: Dragon Rising. He very kindly took time out of his busy schedule to write the below and take some screens to describe some of beautiful time of day and weather effects you'll experience first hand in the game!

 

 

 

Hi Guys,

 

I thought it would be good to fill you in on the way the dynamic time of day and weather system we have in Operation Flashpoint: Dragon Rising works. It?s very powerful, and gives us the chance to really change the visual aesthetic when you?re fighting around the island. The system is easy to set up in the editor, and can be very powerful if you start delving into the scripting control.

 

We have x5 weather ?states?:

 

Clear ? clear skies bright and stark lighting

 

Cloudy ? bright with cloud cover

 

Foggy ? heavy fog, lower visibility

 

Overcast ? hazy and oppressive, heavy cloud cover

 

Stormy ? dramatic moody storm clouds

 

Each of those has the full time of day cycle of 24 hours, done in such a way that they blend seamlessly as the game ticks over.

 

On top of the above weather conditions, each has a 0-100% fog setting, to allow different aesthetics. For example the visibility on the foggy weather setting with fog turned to 100% is very close (5-10 meters) and gives tons of atmosphere, ideal for tense sneaky Spec. Ops missions. Whereas in clear weather the fog adds a haze effect, where visibility is very high (you can see the entire length of the island, all 32 km!).

 

On top of this you can blend between any fog setting and/or any weather setting. For example you could go from very close fog to a very clear day, if you wanted. You can also control the time of day? All of this is available in the editor and through script control, we can?t wait to see what the community do with this. As ever pictures describe better than words, here?s some examples of the dramatic lighting we can achieve.

 

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