NoScream~SPARTA~ Posted January 21, 2008 Share Posted January 21, 2008 Old game but for Zeno the Keyboard shortcuts http://www.gamefaqs.com/computer/doswin/file/928861/47111 This Supreme Commander FAQ is not focused on the storyline or flavorful aspects of the game, but on the technical and data-driven aspects. It's a reference for those of us who want to know what's happening under the hood of the game, how to tweak the last ounce of usefulness out of our units, how to beat that unsolvable campaign two different ways. If you have any questions, corrections or additions, please direct them to robyrt@marney.org. TERMINOLOGY: Throughout this guide, "Commander" and "ACU" are used interchangeably, as are "Subcommander" and "SCU". Anti-air is sometimes abbreviated to "AA". Resource costs are usually put in terms of M, E, T: Mass, Energy, Time to build. Each unit of time (T) is 1 second for a unit with build speed 1. For example, the Commander has build speed 10, so he can build a unit with cost T300 in 300/10 = 30 seconds, and if its mass cost is M60, he uses 2 mass/sec. VERSION HISTORY: 0.1: Outline concepted and upgrades started, 2/20/07 0.2: Adjacency bonus system, 2/21/07 0.3: Outline separated into factions, 2/21/07 0.4: Unit data ported in and cleaned, 2/21/07 0.5: Upgrade sections completed, 5.4 added, unit abilities fixed, 2/22/07 0.6: Campaign outline written, mission 1,2 done, unit data cleaned, 2/24/07 0.7: UEF campaign finished, 2/25/07 0.8: Cybran campaign finished, 2/26/07 0.81: Aeon missions 1-3, Build Mode cleanup, 2/27/07 0.82: Data changed to reflect patch 3217, 2/28/07 0.9: Aeon campaign finished, 2/28/07 1.0: Side comparisons section inserted, 2/29/07 1.1: Minor fixes, UEF unit writeups finished, 3/3/07 1.2: Cybran unit writeups finished, Tab keys added to controls, 3/3/07 1.3: Aeon unit writeups finished, corrections to UEF campaign, 3/5/07 1.31: Minor fixes and cleanups throughout, 3/6/07 1.4: Update throughout for patch 3251; new interface commands added 5/22/07. 1.41: Update throughout for patch 3260, 8/1/07 =========== 1. CONTROLS =========== Most controls are intuitive and/or covered by the tutorial, but there are a couple quirks to make note of. Note that all modifiers (Shift, Ctrl, Alt, etc.) can be freely combined, except where otherwise stated. One particularly useful shortcut the manual lacks is: Ctrl + Z: Select all units of the selected type(s) on the map. For example, if bombers are group 4, pressing 4, Ctrl+Z, Ctrl+4 at any time will make sure all your bombers are in group 4 so they can strike when the time is right. You could also zoom out, double-click a bomber, and Ctrl+4. -------------------- 1.1. SELECTING UNITS -------------------- Left Click: Select unit Double Left Click: Select all units of this type on screen Left Click on nothing: Deselect all units Left Click and drag: Select all units in this box * If your selection is primarily mobile units, only the mobile units will be selected. The game will also guess which type of unit you meant. 1: Select all units in Group 1 Ctrl + 1: Set selected units as Group 1 Shift + 1: Add group 1 to your selection Shift + Ctrl + 1: Select the factories in Group 1 * All 10 number keys work for making/selecting groups. * Units can belong to multiple groups. * Your groups will appear as icons on the right side of the screen. * When selecting a group, factories will not be selected by default. * Factories give their group numbers to units they build. Shift + click on unit icon: Add idle engineer to this group Ctrl + X: Select all units and buildings Ctrl + A: Select all air units Ctrl + S: Select all sea units Ctrl + L: Select all land units Ctrl + B: Select all engineers and the Commander Ctrl + Z: Select all units of this type on the map Ctrl + C: Select all units and buildings on screen Ctrl + Period: Select all engineers on screen Ctrl + H: Select all factories on screen Comma: Go to Commander Alt + Comma: Select Commander Period: Go to nearest idle engineer Alt + Period: Select nearest idle engineer Shift + Period: Cycle through idle engineers H: Select nearest factory Ctrl + Shift + L: Select nearest land factory Ctrl + Shift + A: Select nearest air factory Ctrl + Shift + S: Select nearest naval factory ------------------ 1.2. GIVING ORDERS ------------------ Right Click: Give default order * On terrain: Move * On enemies: Attack * Engineers will Capture enemies instead. * On allies or construction: Assist * Engineers will Repair construction instead. * Transports will Transport allied units instead. * On transports: Transport * On ferry points: Transport * Transports will Ferry from that ferry point instead. * On a Move waypoint: Patrol (UNDOCUMENTED) * On an Attack waypoint: Coordinated Attack * Coordinated Attacks must be issued in reverse order of speed: artillery first, aircraft last. All groups will attack simultaneously. Right Click and hold: Move in formation Ctrl + Right Click: Move in default formation * While holding Right Click, press Left Click to cycle through formations. * Taking formation takes priority over arriving at the location. Units at the front may actually go backwards to accomplish this. Ctrl + Alt + Right Click: Attack Move Attack + Left Click on ground: Attack Move * Attack Move instructs units to pursue enemies before completing their move order. It is denoted as a red line with a blue Move waypoint. Shift + Right Click: Queue this command after the current one Shift + Left Click and hold on a command: Move the location of this command R: Repair E: Reclaim P: Patrol * Engineers set to Patrol will automatically Repair and Reclaim. A: Attack C: Capture S: Stop D: Dive / Surface F: Ferry * A transport told to Ferry will create a ferry beacon at its current location and start ferrying units to the chosen destination. I: Assist * Engineers and the Cybran Mantis will Repair units they are assisting. * Other units will deploy in protective formation around the unit. * Factories will take on the build queue and default orders of the factory they are assisting. * Transports assisting a factory will transport to help carry out the default orders of the factory. * Air units assisting a ferry beacon will attempt to help ferry. M: Move U: Transport * Press Transport once to load and again to unload. Z: Pause Construction * Pausing constructions O: Overcharge L: Launch Tactical Missile N: Nuke [: Toggle Fire State (left bracket) * Toggles between Fire At Will, Hold Fire and Hold Ground. Ctrl + K: Kamikaze (Suicide) There are no shortcuts for upgrading units, toggling on/off cloaking and stealth, sacrificing, docking, or ordering factories to repeat orders; they must be manually clicked in the interface or Build Mode. ------------- 1.3. BUILDING ------------- Left Click on unit picture: Build 1 unit/structure Shift + Left Click: Build 5 units Right Click: Cancel building 1 unit/structure Shift + Right Click: Cancel building 5 units/structures Left Click on the map and hold: Build structures in this line Shift + Ctrl + Right Click on a structure outline: Cancel building this structure B: Toggle Build Mode * In Build Mode, keyboard shortcuts refer to each individual building. * For more about Build Mode, see later sections of this guide. Esc: Exit Build Mode ------------------------- 1.4. CAMERA AND INTERFACE ------------------------- Space Bar and hold: Move camera freely Q: Zoom In W: Zoom Out Ctrl + Q: Zoom In Fast Ctrl + W: Zoom Out Fast T: Track unit Ctrl + Shift + T: Track unit on minimap Ctrl + Alt + T: Track unit on 2nd screen Tab: Go to next saved camera position Shift+Tab: Save this camera position Ctrl+Tab: Delete camera position Ctrl+V: Set this camera position as the default view V: Reset camera Ctrl + F: Take screenshot Y: Open Minimap menu Markers for Allies: F5: Mark location as "General Alert" F6: Mark location as "Move" F7: Mark location as "Attack" * These three markers disappear after 10 seconds. F8: Custom marker for location Shift + Ctrl + Right Click: Remove custom marker Shift + Left Click and drag: Move custom marker (allies can do this) Esc: Open Escape menu * In the campaign or skirmish, this will pause the game. Alt + Up Arrow or Alt + Down Arrow: Toggle UI There are four possible UIs: Default: Bottom of the screen Left side of the screen Right side of the screen Minimalist: Small and transparent at the bottom of the screen Ctrl + Alt + F1: Toggle UI on/off Alt + L: Toggle lifebars on/off Ctrl + N: Rename unit Home: Split screen on End: Split screen off PageUp: Scroll up 1 page through chat history PageDown: Scroll down 1 page through chat history Shift + PageUp: Scroll up 1 line through chat history Shift + PageDown: Scroll down 1 line through chat history Ctrl + W: Toggle military overlay (shows weapon ranges) Ctrl + E: Toggle defense overlay (changes icon colors) Ctrl + R: Toggle economy overlay (shows resource usage) Ctrl + T: Toggle intel overlay (shows radar ranges) F1: Toggle objectives window F2: Toggle scores F3: Toggle transmission log F4: Toggle diplomacy window F11: Toggle connectivity window F12: Show Key Bindings Screen Pause: Pause game Minus on numpad: Decrease game speed Plus on numpad: Increase game speed Star on numpad: Reset game speed to +0 Link to comment Share on other sites More sharing options...
Zeno~SPARTA~ Posted January 21, 2008 Share Posted January 21, 2008 Thanks Bud Link to comment Share on other sites More sharing options...
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