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NoScream~SPARTA~
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Old game but for Zeno the Keyboard shortcuts

 

http://www.gamefaqs.com/computer/doswin/file/928861/47111

 

 

 

 

 

This Supreme Commander FAQ is not focused on the storyline or flavorful

aspects of the game, but on the technical and data-driven aspects. It's a

reference for those of us who want to know what's happening under the hood of

the game, how to tweak the last ounce of usefulness out of our units, how to

beat that unsolvable campaign two different ways. If you have any questions,

corrections or additions, please direct them to robyrt@marney.org.

 

TERMINOLOGY:

Throughout this guide, "Commander" and "ACU" are used interchangeably, as are

"Subcommander" and "SCU". Anti-air is sometimes abbreviated to "AA".

Resource costs are usually put in terms of M, E, T: Mass, Energy, Time to

build. Each unit of time (T) is 1 second for a unit with build speed 1. For

example, the Commander has build speed 10, so he can build a unit with cost

T300 in 300/10 = 30 seconds, and if its mass cost is M60, he uses 2 mass/sec.

 

VERSION HISTORY:

0.1: Outline concepted and upgrades started, 2/20/07

0.2: Adjacency bonus system, 2/21/07

0.3: Outline separated into factions, 2/21/07

0.4: Unit data ported in and cleaned, 2/21/07

0.5: Upgrade sections completed, 5.4 added, unit abilities fixed, 2/22/07

0.6: Campaign outline written, mission 1,2 done, unit data cleaned, 2/24/07

0.7: UEF campaign finished, 2/25/07

0.8: Cybran campaign finished, 2/26/07

0.81: Aeon missions 1-3, Build Mode cleanup, 2/27/07

0.82: Data changed to reflect patch 3217, 2/28/07

0.9: Aeon campaign finished, 2/28/07

1.0: Side comparisons section inserted, 2/29/07

1.1: Minor fixes, UEF unit writeups finished, 3/3/07

1.2: Cybran unit writeups finished, Tab keys added to controls, 3/3/07

1.3: Aeon unit writeups finished, corrections to UEF campaign, 3/5/07

1.31: Minor fixes and cleanups throughout, 3/6/07

1.4: Update throughout for patch 3251; new interface commands added 5/22/07.

1.41: Update throughout for patch 3260, 8/1/07

 

 

 

===========

1. CONTROLS

===========

 

 

Most controls are intuitive and/or covered by the tutorial, but there are a

couple quirks to make note of. Note that all modifiers (Shift, Ctrl, Alt,

etc.) can be freely combined, except where otherwise stated.

 

One particularly useful shortcut the manual lacks is:

Ctrl + Z: Select all units of the selected type(s) on the map.

For example, if bombers are group 4, pressing 4, Ctrl+Z, Ctrl+4 at any time

will make sure all your bombers are in group 4 so they can strike when the

time is right. You could also zoom out, double-click a bomber, and Ctrl+4.

 

 

--------------------

1.1. SELECTING UNITS

--------------------

 

 

Left Click: Select unit

Double Left Click: Select all units of this type on screen

Left Click on nothing: Deselect all units

Left Click and drag: Select all units in this box

* If your selection is primarily mobile units, only the mobile units

will be selected. The game will also guess which type of unit you meant.

 

1: Select all units in Group 1

Ctrl + 1: Set selected units as Group 1

Shift + 1: Add group 1 to your selection

Shift + Ctrl + 1: Select the factories in Group 1

* All 10 number keys work for making/selecting groups.

* Units can belong to multiple groups.

* Your groups will appear as icons on the right side of the screen.

* When selecting a group, factories will not be selected by default.

* Factories give their group numbers to units they build.

Shift + click on unit icon: Add idle engineer to this group

 

Ctrl + X: Select all units and buildings

Ctrl + A: Select all air units

Ctrl + S: Select all sea units

Ctrl + L: Select all land units

Ctrl + B: Select all engineers and the Commander

Ctrl + Z: Select all units of this type on the map

 

Ctrl + C: Select all units and buildings on screen

Ctrl + Period: Select all engineers on screen

Ctrl + H: Select all factories on screen

 

Comma: Go to Commander

Alt + Comma: Select Commander

 

Period: Go to nearest idle engineer

Alt + Period: Select nearest idle engineer

Shift + Period: Cycle through idle engineers

 

H: Select nearest factory

Ctrl + Shift + L: Select nearest land factory

Ctrl + Shift + A: Select nearest air factory

Ctrl + Shift + S: Select nearest naval factory

 

 

------------------

1.2. GIVING ORDERS

------------------

 

 

Right Click: Give default order

* On terrain: Move

* On enemies: Attack

* Engineers will Capture enemies instead.

* On allies or construction: Assist

* Engineers will Repair construction instead.

* Transports will Transport allied units instead.

* On transports: Transport

* On ferry points: Transport

* Transports will Ferry from that ferry point instead.

* On a Move waypoint: Patrol (UNDOCUMENTED)

* On an Attack waypoint: Coordinated Attack

* Coordinated Attacks must be issued in reverse order of

speed: artillery first, aircraft last. All groups will attack simultaneously.

 

Right Click and hold: Move in formation

Ctrl + Right Click: Move in default formation

* While holding Right Click, press Left Click to cycle through

formations.

* Taking formation takes priority over arriving at the location. Units

at the front may actually go backwards to accomplish this.

Ctrl + Alt + Right Click: Attack Move

Attack + Left Click on ground: Attack Move

* Attack Move instructs units to pursue enemies before completing

their move order. It is denoted as a red line with a blue Move waypoint.

 

Shift + Right Click: Queue this command after the current one

Shift + Left Click and hold on a command: Move the location of this command

 

R: Repair

E: Reclaim

P: Patrol

* Engineers set to Patrol will automatically Repair and Reclaim.

A: Attack

C: Capture

S: Stop

D: Dive / Surface

F: Ferry

* A transport told to Ferry will create a ferry beacon at its current

location and start ferrying units to the chosen destination.

I: Assist

* Engineers and the Cybran Mantis will Repair units they are assisting.

* Other units will deploy in protective formation around the unit.

* Factories will take on the build queue and default orders of the

factory they are assisting.

* Transports assisting a factory will transport to help carry out the

default orders of the factory.

* Air units assisting a ferry beacon will attempt to help ferry.

M: Move

U: Transport

* Press Transport once to load and again to unload.

Z: Pause Construction

* Pausing constructions

O: Overcharge

L: Launch Tactical Missile

N: Nuke

[: Toggle Fire State (left bracket)

* Toggles between Fire At Will, Hold Fire and Hold Ground.

Ctrl + K: Kamikaze (Suicide)

 

There are no shortcuts for upgrading units, toggling on/off cloaking and

stealth, sacrificing, docking, or ordering factories to repeat orders; they

must be manually clicked in the interface or Build Mode.

 

 

-------------

1.3. BUILDING

-------------

 

 

Left Click on unit picture: Build 1 unit/structure

Shift + Left Click: Build 5 units

Right Click: Cancel building 1 unit/structure

Shift + Right Click: Cancel building 5 units/structures

 

Left Click on the map and hold: Build structures in this line

Shift + Ctrl + Right Click on a structure outline: Cancel building this

structure

 

B: Toggle Build Mode

* In Build Mode, keyboard shortcuts refer to each individual building.

* For more about Build Mode, see later sections of this guide.

Esc: Exit Build Mode

 

 

-------------------------

1.4. CAMERA AND INTERFACE

-------------------------

 

 

Space Bar and hold: Move camera freely

Q: Zoom In

W: Zoom Out

Ctrl + Q: Zoom In Fast

Ctrl + W: Zoom Out Fast

T: Track unit

Ctrl + Shift + T: Track unit on minimap

Ctrl + Alt + T: Track unit on 2nd screen

Tab: Go to next saved camera position

Shift+Tab: Save this camera position

Ctrl+Tab: Delete camera position

Ctrl+V: Set this camera position as the default view

V: Reset camera

Ctrl + F: Take screenshot

 

Y: Open Minimap menu

 

Markers for Allies:

F5: Mark location as "General Alert"

F6: Mark location as "Move"

F7: Mark location as "Attack"

* These three markers disappear after 10 seconds.

F8: Custom marker for location

Shift + Ctrl + Right Click: Remove custom marker

Shift + Left Click and drag: Move custom marker (allies can do this)

 

 

Esc: Open Escape menu

* In the campaign or skirmish, this will pause the game.

Alt + Up Arrow or Alt + Down Arrow: Toggle UI

There are four possible UIs:

Default: Bottom of the screen

Left side of the screen

Right side of the screen

Minimalist: Small and transparent at the bottom of the screen

Ctrl + Alt + F1: Toggle UI on/off

Alt + L: Toggle lifebars on/off

Ctrl + N: Rename unit

Home: Split screen on

End: Split screen off

PageUp: Scroll up 1 page through chat history

PageDown: Scroll down 1 page through chat history

Shift + PageUp: Scroll up 1 line through chat history

Shift + PageDown: Scroll down 1 line through chat history

 

Ctrl + W: Toggle military overlay (shows weapon ranges)

Ctrl + E: Toggle defense overlay (changes icon colors)

Ctrl + R: Toggle economy overlay (shows resource usage)

Ctrl + T: Toggle intel overlay (shows radar ranges)

 

F1: Toggle objectives window

F2: Toggle scores

F3: Toggle transmission log

F4: Toggle diplomacy window

F11: Toggle connectivity window

F12: Show Key Bindings Screen

 

Pause: Pause game

Minus on numpad: Decrease game speed

Plus on numpad: Increase game speed

Star on numpad: Reset game speed to +0

 

 

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