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Zeno~SPARTA~

1-Gerousia
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Everything posted by Zeno~SPARTA~

  1. This is a work in progress and will be updated and or corrected Shut Door (Lctrl C works) LC right click Master Ignition Switch to BATT LC right Click APU Cover to open LC left click APU button to start APU, wait for ON to appear LC right click No 1 Engine Start (left engine), on left MFD when NG% > 20% Ralt Home to advance left throttle to Idle. Wait for NG% to stabilise around 67% LC right click No 2 Engine Start (right engine), on left MFD when NG% > 20% Rshift Home to advance left throttle to Idle. Wait for NG% to stabilise around 67% LC Advance throttles to fly LC left click on APU button to turn off LC Left Click on APU cover to close Right of dash CMWS Power Switch to on same location CMWS Flare switch to armed same location CMWS operation switch to bypassed left click MFD WPN button (Bottom left) left click BORESIGHT Top centre of Dash Look at concentric circles through IHADSS Move your head until circles are concentric and reticule in eyepiece aligns with centre circle When aligned press Boresight Polarity BS on left side of MFD (or bind Boresight Polarity BS to a key) Right of dash uncage Artificial Horizon by scrolling mouse wheel until red bar disappears and align with "horizon" INS(?) alignment is automatic, however you still need to check. left click on TSD bottom row of MFD buttons left click on UTIL top row of MFD buttons check POSITION CONFIDENCE, INU1 and INU2 should be green, if not wait before moving.
  2. Given that we spend extra money for clicky cockpits, I think its a shame to not know where everything is. A great way to familiarize yourself with a cockpit is to go through a start up procedure with the aircraft in a Cold and Dark state. Here is the Mirage startup with using the fast INS alignment mode (using stored heading), the long mode takes about 8 minutes and is not covered here. Right Dashboard Battery On Switch (above annunciators) RC Fuel cut off cover and switch on RC Engine Fuel Right Boost Pump Switch on RC Engine Fuel Left Boost Pump Switch on RC Engine Start Switch Cover Open RC Engine Start Switch press When Engine reaches 11% Push throttle forward then pull back, this will allow start up to proceed. Front Dash HUD Power Switch Front screen TD.F right click to turn on RC EW Mode selector Switch right click once RC BR, RWR, D2M, decoy release mode switch, Decoy programme knob, right click once RC Radar IFF Power switch to Sect RC Back up ADI Right Click RC Pitot Heat Cover right click RC Audio Warning Switch right click RC Emergency Backup Hydraulic Switch right click Front dash top Left Audio Warning Reset button left click RC INS mode Selector right click to STH (rotary knob) RC under rotary knob (INS parameter selector) green and red lamp/switch (VAL Validate) left click RC INS operational mode (right of INS Mode Selector) left click to STS RC 2 rows of LCDs above num pad, note 100 will count down to 0 On 0 RC INS Mode Selector right click to NAV and right click INS operational mode to N LC Radar Power right click to Warm Up LC VHF mode right click to FF LC UHF mode right click to ON
  3. Battery Rshift L Cockpit Lights L Nav Lights Rctrl L Landing Lights Ralt L Canopy Lctrl C Nose Wheel Steering Lalt Q Left Engine Start Ralt Home Right Engine Start Rctrl Home Both Engines Start Rshift Home Left Engine Stop Ralt End Right Engine Stop Rctrl End Both Engines Stop Rshift End
  4. Watch the first one even if its only for the music, Brian Eno an Ending.
  5. The word is the Normandy map will be expanded to include London and Paris. might be worth buying it.
  6. You might consider the following mods Steam Workshop::Scratch and Edge Be Gone! (Cleaner armor, No edges) (steamcommunity.com) Steam Workshop::VCZ Multifloor Elevator 1.199 Fix (steamcommunity.com) The standard vcz mod was not working so I used the one above which does work.
  7. The Base entrance is more discrete now.
  8. There's a lot less clang with hinges. Even now every time I jump into the game a bunch of the vector thrust ship have their nacelles spinning madly. Now I turn the power off in those ships until I use them.
  9. These are the 2 entrances that are closed with hinges And this is the industrial area And these are the hot seats for getting into tight places. The driller is only for excavating, the only storage is the dril itself, the welder can store in the connector.
  10. I have built a new earth base in two parts. The first is a horizontal shaft into the face of a mountain, the second is a vertical shaft with an elbow at the base of the mountain. At the moment the first houses my Shuttles, atmospheric Cargo vehicles and Utility Vehicles. The second holds my Fighters and industrial area (down another shaft deeper underground) At the moment there is a large external footprint, as the base evolves I will reduce the external part. I have been using stone finish blocks to further reduce the visibility. Here is the horizontal storage area.
  11. Yesterday in a game with Custard and Cent an unusual event happened. We were defending a central point, as usual. I was on the left with 3 76mm anti tank guns, 3 machine guns, 3 Su76s and a bit further away, 3 mortars. Everything was 3 star and they were shredding the 3 hard enemies. Then there was some red smoke indicating an off map attack. But it wasnt one attack it was 3, the 3 AI each launched an airstrike at the same time on the same spot, 1 incendiary and 2 bombers. In a moment everything except the mortars was evaporated. Unable to control my rage I screamed out an expletive and unfortunately turned on the mike as well, so sorry about that Custard and Cent. After getting over the embarrassment I reflected on the what the AI had done, working in concert they were devastating. The main advantage we have is that we have a loosely coordinated plan of defence and attack, resulting in greater efficiency and less wasted resources. This usually allows us to amass an attacking force large enough to annihilate their bases. Luckily Cents and Custard had some spare tank to fill the hole in the defence, so although it was a setback for me, it did not change outcome.
  12. Yes I see, but there is a free fire mode as well. I managed to shoot the gun, both fixed and using the eyepiece. I killed a few petrol tankers, but the coordination between my head and the chopper is so poor that the shells are snaking around all over before a random shot hits (because they are petrol tankers one hit is enough). What I was missing there was the trigger guard. I had everything correctly set up but nothing happened when I pulled trigger. Eventually I caught it in a Casmo video. I had actually mapped the button but forgot, it's on the stream deck now on the initial page as a toggle, so it is out of the way right away! This was a very helpful video, I reckon I can get the hellfires away now. I will try later. It's weird, I can fly and navigate pretty tidily, but adding the fighting overloads the noggin. I imagine practice will address this.
  13. I have been amusing myself trying to master Vectored Thrust. I started by converting my shuttle. I had forgotten that I used a mod for rotors that allowed 1x1 advanced rotors, instead of 3x3. So after I finished the first version using the mod I set about building one without mods. This is much more ungainly but at least it works. Then I set about building an atmospheric attack craft to deal with nearby NPCs, Its not bad looking, but not as effective as I had hoped.
  14. I checked it out, I will watch it again to see if I can incorporate it into the mission to quickly locate the return runway.
  15. There is a recent problem with the elevators, someone has changed the code to fix it. https://steamcommunity.com/sharedfiles/filedetails/?id=1154898843&searchtext=vcz+elevator Just swap this mod for the old one and the existing elevators will work.
  16. The A4 has been updated to v2.01 and the UH60 has been updated to v1.2. Downloads available at the aforementioned FTP
  17. I thought I would have a look at Space Engineers to see what Improvements I could make to my station and ships. I few files would not open but I managed to recover all of my ships and the space station. The only problem is the elevator mod doesn't work for now. In this station the elevators are very useful.
  18. Adder and I having fun with Spitfires against FW190s Ignore the text in the left, we were both getting kills, but they all registered as mine.
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