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custard~SPARTA~

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Posts posted by custard~SPARTA~

  1. I feel the urge again :)

     

    I am going to ask Luggage to put up a new survival server, below is a list of MODS I would like to play with and some server settings I prefer, if anyone is interested in joining in and has MODs they would like please add them (please inc a link) I am willing to discuss using any MODS and settings before we start to encourage more people to want to play. I would guess everyone would prefer Star System so there would be room for us all to start were we wish. I will be starting on the Planet Pertam a desert planet that has an interesting chasm to build in and around and limited oxygen, it will be nice to see what others build as I learn so much that way.

     

    MODS (WIP list)

    Industrial overhaul

    https://steamcommunity.com/sharedfiles/filedetails/?id=2344068716

    Rotary airlock door

    https://steamcommunity.com/sharedfiles/filedetails/?id=1359954841

    Midspaces large ship speed 400

    https://steamcommunity.com/sharedfiles/filedetails/?id=570767389

    Midspaces small ship speed 500

    https://steamcommunity.com/sharedfiles/filedetails/?id=570766287

    VCZ multifloor elevator

    https://steamcommunity.com/sharedfiles/filedetails/?id=1154898843

    fix for above

    https://steamcommunity.com/sharedfiles/filedetails/?id=2575155978

    VCZ multifloor cargo elevator

    https://steamcommunity.com/sharedfiles/filedetails/?id=1711861968

    Rich HUD master

    https://steamcommunity.com/workshop/filedetails/?id=1965654081

    Build Vision

    https://steamcommunity.com/sharedfiles/filedetails/?id=1697184408

    Build info

    https://steamcommunity.com/sharedfiles/filedetails/?id=514062285

    Connector passageway

    https://steamcommunity.com/sharedfiles/filedetails/?id=2783691448

    Edge be gone

    https://steamcommunity.com/sharedfiles/filedetails/?id=2042716312

    Containers

    https://steamcommunity.com/sharedfiles/filedetails/?id=2671376862

    Doors

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=2786027587

     

     

    Server Settings (WIP list)

    Star System

    8 hour sun rotation

    Experimental mode

    Random encounters on all other NPC or dangerous stuff off (as we have new weapons to play with should we have any of this switched on?)

    Thruster damage on

    Autoheal off

     

     

     

  2. I think we only had one anti air asset in the front defence and it was located towards the center, Luggage builds more I think and more on the edges of the formation, until that air attack came in it was the most solid defense I have seen on that map considering how few assets we had there.

     

    Having more air defense may or may not have made a difference in this instance.

     

     

     

  3. There is one elevator mod but two sets of blocks in it an original method block and a 'new method block' I would hope the mods not completely broken and it would be a relatively quick fix to change, I think, its just two blocks in each elevator.

     

     

  4. 9 hours ago, Hunter~SPARTA~ said:

    My lesson learned from today: if there is a hostile situation on an oil rig, just blow the whole thing up.

    Nice👍

     

    I never thought this was going to be released! So is it really as good as we hoped?

  5. The co-pilots seat is your friend switch off all power from there, Cent loves it when I do this and he is in atmosphere :)

     

    I have been flying keeboard and mouse it is perfectly ok for exploring, mining and doing most missions it's just very hard to fight so I let Cent do the flying when we fight.

     

    For the record one of the best PVP flyers ingame uses keeboard and mouse it's just not my skillset.

     

    We have been very succesful recently with Cent flying and me in a turret.

    • Like 1
  6. No worries Halli, next time we are ingame we must get you one of the small shuttles (Pisces) we have been using it's just the most useful ship ingame. It's the best ship for practicing take offs and landings, doing missions and exploring. We also must get your Connie upgraded and get you happy flying it.

     

    Both Cent and I now have enough ships purchased ingame and funds that we have more interest in showing others around and trying to enjoy the experience with them rather than the urgency we may have had to earn ingame credit to get those ships.

    • Thanks 1
  7. Another idea, instead of having the German fighter patrol having to be triggered manually how about two missions one were we do not have the patrol and one when there is enough of us to cope if the patrol does turn up?

     

     

  8. Do you have the option with the aircraft to practice cold starts as well as hot?

     

    Question re 633 mission, is it possible to set a random fighter patrol somewhere between dam and target? Maybe only there 5% 10% of time? And only if we have enough aircraft attacking?

  9. If you want to use a lot less energy look at a Ryzen CPU.

     

    For the record I just got one so did Luggage and Cent, I think Zeno has ordered one too.

     

    Talk to Luggage about hard drives please note he won't read this :)

     

     

  10. Zeno has resolved the issues with the mission and we now have a perfect signal when tuned in to a directional beacon :)

     

    Really looking forward to a run at the mission with everything radio wise working, first go I will stay in the lead aircraft as Navigator after this if requested I will have a go at swopping aircraft setting the direction finding up in each and when leaving target will swop aircraft again as many times as I can to 'find' a heading for each aircraft then return to lead aircraft.

     

    I have done some reading on Chucks guide, regarding 'Audio' and 'Visual' direction finding methods and why you may choose one over the other.

    When using the 'Audio' method you use the Transmitter/Radio sets to locate the directional beacon and work out a fixed heading for the pilot, you may then turn over the sets for the Navigator to use for communications.

    When using the 'Visual' method you set up the direction finding then the Transmitter/Radio sets are in use by the Direction Finding Visual Indicator and cannot be used by the Navigator for communications.

     

    The pros and cons are obvious if you have crosswinds etc the visual method is autocorrecting but all communications with any airfield will have to be performed by the Pilot until the airfield is sighted.

     

    Regardless I have yet to learn how to use the Radio set for communication with the Airfields :)

     

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