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DOMINION patch notes -- what is changing.


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Testing on Singularity but will go live to Tranquillity in December.

 

http://www.eveonline.com/updates/intesting.asp?sid=921939901

 

Dominion preliminary patch notes

 

Patch Notes for Dominion

Mac clients are unable to access the new build on Singularity. CCP and Transgaming are working together to fix this issue.

Please note that new features, fixes and changes will be added over the coming weeks.

Features

Ships

 

* We have added 4 new Navy battleships, based on Tier 1 battleship hulls. They are the Navy Armageddon, Navy Scorpion, Navy Dominix and Navy Typhoon and they have shiny new model skins from Art.

 

Agents & Missions

 

* Talk-to epic agents will now show as available in the station panel.

 

Graphics

 

* Some prime planets have had their graphics changed to an enhanced and more detailed version.

 

User Interface

 

* Players can now get the repair quote on items through the right click menu if the station they are in has a repair service.

* The location of your clone is now displayed on the character sheet under the clone grade.

 

Miscellaneous

 

* We have replaced the old in game browser with a modern version based on Chromium. Documentation can be found here with a Dev Blog available here

* Player owned wrecks can now be marked as "Available for all" which prevents CONCORD or criminal repercussions for taking from or destroying free for all wrecks.

 

Changes

Ships

 

* The existing Navy frigates and battleships have been rebalanced. Details in this thread.

* All pirate faction ships have been rebalanced. Details in this thread.

 

Modules

 

* Modules can no longer be partially repaired, only ships and drones.

* Fitting a Small Tractor Beam will now require Science to be trained to level 3 instead of level 4.

* Fitting a Micro Auxilary Power Core I will now require Energy Management 2 instead of level 3.

* Fitting an Armor Hardener I will now require Hull Upgrades to be trained to level 3 instead of level 4.

 

Skills

 

* Hacking will now have the following prerequisites: Science level 3 (from level 5), Electronics Upgrades level 2( from level 5), Electronics level 1 (from level 2) and Engineering level 1 ( from level 2)

* Archaeology will now have the following prerequisites Science lev 3( from level 5), Survey level 3 (from level 5) and Electronics level 1

* Salvaging will now have the following prerequisites Mechanic level 3, Survey at level 3 and Engineering level 1

* Cloaking has the following prerequisites Electronics lev 4 ( was 5)

* High Speed Maneuvering will now have Navigation at level 3 and Afterburner at level 3 as its prerequisites (instead of all at level 4)

* Tactical Shield Manipulation has Engineering at level 3 as its prerequisites(instead of level 4)

* Trajectory Analysis has Gunnery at level 4 as a prerequisite (instead of 5)

* Bomb Deployment has Missile Bombardment at level 4 as a prerequisite (instead of level 5)

* Mining Upgrades now has Mining at level 3 as a prerequisite (instead of 4)

* Thermodynamics has Engineering at level 5, Energy Management at level 3(instead of 5) and Science at level 4

* You can no longer inject skills if they cannot be added to the end of the training queue immediately.

 

Weapons & Ammunition

 

* The Explosion Velocity attribute has been removed from bombs, since it did not have any effect.

 

Exploration & Deadspace

 

* You can now bookmark a wormhole dungeon.

 

Starbases, Outposts and Stations

 

* Bookmarks can no longer be placed in starbase structures.

 

User Interface

 

* When opening the character sheet you will no longer see the typewriter effect in the character information and the text will be displayed instantly.

* The ship warp speed is now displayed in the "Compare" tool.

* The keyboard shortcut label "Open Moon Mining" has been changed to to "Manage Nearest Control Tower", in order to reflect its functionality more closely.

 

Fixes

Ships

 

* Warping with an Afterburner or MWD active will no longer result in reduced agility when you come out of warp.

* The description of the Minmatar Tech I battleships has had its grammar and spelling fixed.

* Covert Ops ships have had their attributes fixed so that they now correctly reduce the flight time of survey probes by 10% per covert ops skill level. The description of covert ops ships has also been updated to reflect this.

* Trying to assemble a Tech III ship in space now displays a proper error message instead of failing silently.

 

Tech 3

 

* The description of the Tactical Targeting Network subsystem for the Loki has been corrected to remove the reference to signature radius bonus.

* Tech 3 ships equipped with an Interdiction Nullifier subsystem will no longer be stopped from warping by warp disrupt probes or warp disruption field generators.

 

Modules

 

* Ships fitted with two Warp Disruption Field Generators could not activate the module after the second one had been unfitted. This has now been fixed.

* Remote ECM burst modules now have a chance of affecting the target ship.

 

Rigs

 

* The reference to capital ship modules has been removed from the description of a number of small and medium sized rigs.

 

Weapons & Ammunition

 

* Moving ammunition from a weapon to a corp hangar no longer causes all ammunition of the same type to also be removed from your cargo hold.

* Offlining a module without charges in space no longer loads the module with the charges present in cargo hold.

* A more detailed message is now displayed when trying to unload a weapon group when your cargo is full.

* You will no longer be able to partially unload weapon groups.

* Grouped lasers will now reload used crystals instead of unused ones when being reloaded with a previously used type of crystal.

* Hail T2 ammo description now mentions the tracking speed penalty and the rage and capacitor penalties. This applies for all charge sizes of this ammo.

 

Drones

 

* Drones would sometimes refuse to attack certain structures, they've been given a stern talking-to and will now obey orders with more diligence.

* Carriers boarded in space or from a Ship Maintenance Array will now allow more than 5 drones or fighters to be launched.

* Fighter drones should respond faster to Return commands instead of idling around the space coffee machine.

 

Starbases, Outposts and Stations

 

* In some instances an attack notification EVE-mail was not sent when a starbase was under attack. This has now been fixed.

* Jump Portal Generators and Covert Jump Portal Generators now detail the use of isotopes to fuel the portal jumps by fleet members.

* An issue where the fuel usage for onlining an Experimental Laboratory Module was incorrectly calculated has been fixed.

 

Boosters & Implants

 

* The progression of attributes in the low grade Snake implant set has been corrected to be in line with similar implant sets.

* The synth booster blueprints are no longer marked as contraband items.

* The bonus for consuming Strong Crash Booster will now be displayed in the client as soon as the booster is consumed.

 

Character Creation and New Player Experience

 

* Crash Course text updates with a welcome message when you warp to the dungeon.

* Crash Course page 16 now has a UI pointer with text.

* In the tutorial "Afterburners" you will now receive the afterburner skill

* In the Career Advancement Tutorial: Page 1 the broken tag has been fixed.

* In Crash Course section Agents on Page 16, the states reward is given to players.

* The Crash Course section on Agents page 13 has been updated.

* Industry career tutorial: Mining page 1 of 10 has been updated.

* Mountains out of Molehills 1 of 10: mission requirements and mission details are updated.

* Business career tutorial page 3 of the Implants section has been updated.

* Business career tutorial: Hacking page 2 has been updated.

* Business career tutorials: Salvaging page 3 has been updated.

* Business career tutorial: Implants page 1 has been updated.

* Industry career tutorial: Reprocessing and Refining pages 2 and 4 have been updated.

* Industry career tutorial: Manufacturing pages 1 and 3 have been updated.

* Industry career tutorial: Mining pages 2, 4 and 8 have been updated.

* Contract tutorial has been updated.

* Creating and managing a corporation tutorial has been updated to remove the unnecessary use of bold text.

* Soldier career tutorials: Using your new ship page 2, 4 and 6 have been updated.

* Soldier career tutorials: Shield tanking page 1 has been updated.

* Soldier career tutorials: Acceleration gates page 2 has been updated.

* Soldier career tutorials: Armor tanking pages 1 and 2 have been updated.

* Soldier career tutorials: Implants page 1 has been updated.

* Soldier career tutorials: Damage types pages 2 and 4 have been updated.

* Soldier career tutorials: Stasis Webiffiers pages 1 and 3 have been updated.

* Soldier career tutorials: Repari shop pages 2 and 3 have been updated.

* Soldier career tutorials: Orbiting effectively pages 2, 3 and 4 have been updated.

* Crash Course: Skill Training Queue: Page 1 has been updated.

* Crash Course: Agents: Page 14 has been updated

* Crash Course: Next Steps: Page 3, has been updated.

* Crash Course: Your Advancement: Pages 2, 3 and 7 have been updated.

* Crash Course: Basic Combat: Pages 1 and 3 have had unnecessary use of bold text removed.

* Tutorial 'Reprocessing and Refining' has been updated

* Tutorials: Certificates: Text on page 2 has been updated to reflect the situation in game.

* Tutorial: Skill Training Queue has been updated.

* Tutorial: Fitting Your Ship has been updated.

* Tutorial: Agents has been updated.

* Tutorials: Market tutorial has been updated.

* Tutorials: Damage Types tutorial page 1 includes emphasize on damage types.

* Tutorial: Drones: Typographical error on the page 4 has been removed.

* Tutorial: Exploration: Tutorial content enhancement for page 2.

* Tutorial: Guns and Ammo: Pages 2, 3 and 5 have been updated.

* Tutorials: Finding a corporation to join: has had a typographical error removed.

 

NPC's

 

* Small, Medium and Large Standard laser crystals will now drop from the appropriate NPCs.

 

Exploration & Deadspace

 

* After you have probed down a cosmic signature to 100% Strength, it is now possible to warp to it with less than 3 probes without throwing an exception.

 

Science & Industry

 

* A grammatical error has been corrected in the Bill of Materials tab on blueprints.

* When requesting quotes on a trashed blueprint the system will show a pop up message.

* A cancelled job is no longer updated under "Delivered Job"

* When you filter for copies or originals the dialog will show the correct number of blueprints in an installation of that type.

* Details of a job are updated when selection is done through the keyboard.

 

Market & Contracts

 

* While using contracts, blueprints will show whether they are an original or a copy.

 

Corporation & Alliance

 

* When you have the 'save password' option and, after entering the wrong password 3 times, you can try again.

 

Graphics

 

* In certain cases, an activated Focused Warp Disruption script would display a warp disruption sphere graphical effect, this has now been fixed.

* Ejecting from a ship will no longer leave your capsule inside the ship model.

*

* If you warp to the following belt Miroona IV - Asteroid Belt 1 you will no longer end up inside a planet.

 

User Interface

 

* Holding down left and right mouse buttons and shift will no longer cause all the spheres to resize when you move probes in the scanning window.

* You can view the adjacent systems through show in the info of a normal space solar system while you are in wormhole space.

* Resizing a trade window with a large number of items in it will be faster now.

*

* You can no longer create more than 5 tabs when importing an overview XML file.

* People who really fail at PvP can now navigate through their loss mails beyond the first page.

* A starbase unanchoring warning message was getting suppressed even if the player clicked "No" in the confirmation dialogue and will now only be suppressed if "Yes" is clicked in the confirmation dialogue.

* The mission details window will no longer expand every minute if stacked with a collapsed window.

* The error message displayed when trying to install a reverse engineering job without decryptors is now clearer and actually mentions the reason why the job cannot be installed - the lack of decryptors, doh!

* The time multiplier for the Science skill when copying a blueprint will now be displayed correctly in the confirmation window.

* The error message that appears when trying to install a research job with insufficient materials now also mentions research, not just manufacturing.

* The training time of a skill added to the training queue will now be displayed correctly when the training queue is paused.

* You can now switch between the Simple and Advanced mode in the item buy window without having to reselect the station if the selected station is not selling the item.

* The Back button now works as intended in the in game browser when viewing Knowledge Base articles.

* Dragging and dropping non-module items onto empty slots in the fitting window will now fail gracefully with an explanatory message.

* When loading a weapon with ammo in space through the fitting window, the weapon button in the module overlay will now blink.

* In certain circumstances, modules and rigs did not show in the fitting window for ships with a corporate hangar.This has been now fixed.

* Civilian modules will no longer flash white after being repaired in space.

* The ESC menu will now close when the user clicks in the "About Eve" page.

* The "Deliver To" right click menu option has been removed from Corporate Hangar Arrays as it did not have any functionality.

* The Ivention interface is now identified correctly on the quote screen. Quantity is displayed correctly and the interface is not consumed when a job is started.

* After leaving wormholes space you can now see all the world information again.

* System Map no longer locks up after changing the color of the text of a note in notepad while the solar system map is open.

* Animation tab updates instantly when auto frame selection is checked or unchecked.

* Ancient Relics will now display in the blueprints window when picking an ancient relic.

* The "Welcome to EvE" message displays the correct trial length when logging in for the first time.

* The flatten map option has been greyed out in the system map version since it was not a functional option in this view.

 

Miscellaneous

 

* An exception was sometimes thrown when spam clicking the "Reset" button in the decoration creation window. This has now been fixed.

* The info message that appears when trying to place items into a container not belonging to your corporation has been corrected.

* The unit IDs of some attributes in the data dump have been corrected to be milliseconds instead of seconds.

*

* An exception was being thrown when selecting the wrecks in the "Cashflow for Capsuleers (7 of 10)" mission. This has been fixed.

* The prefixes for some Amarr Navy and Gallente Navy modules and entities have been changed to "Imperial Navy" and "Federation Navy" to fix consistency issues.

* An exception is no longer thrown when closing the in game browser window after resizing it.

* An exception was thrown when relinquishing control of a starbase battery while having a target locked, this has been now fixed.

* "School of Applied Knowledge" station located in Aokannitoh solar system shows the right name.

* Wallet now shows the correct capitalization.

* Map no longer gets stuck on initializing map after selecting auto to zoom and opening the map.

* The asteroid belts in Usteli are no longer located far away when you warp to them.

* Starmap will correctly show whether a militia service is located in a station.

* Jamyl Sarum is now listed as CEO of the Emperor Family corp.

* "Access denied" message has had a grammatical error removed.

 

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