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MeltyMap's MathMod & UPDATES (NOW 8.7)


NoScream~SPARTA~
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UPDATED for 8.7

 

NOTE:

***
Works correct only with
control_modes.pyc and aims.pyc files included with mod.
Do not overwrite those files with control_modes.pyc or aims.pyc from other mods.

 

This means do not over write these files with any other versions from other mods after you COPY them in.

 

 

 

 

 

DOWNLOAD

http://www.mediafire.com/?6b7fpihpwf2jsxa

 

THREAD

http://forum.worldoftanks.eu/index.php?/topic/262776-087cross-hairmeltymapsmathmod08701/

 

 

This mod was sourced from the Chinese Community Forums and is under development by MeltyMap.
I've was just poor little layman with some knowledge who want it's settings to be in English language.
MeltyMap'sMathMod087.01
MeltyMap'sMathMod features:
- Minimalistic, Futuristic and Effective design
- auto-configurable DAR system for Strategic mode
- dynamic speed threshold circle with loading indicator
- dynamic speed threshold circle for arcade and sniper mode
- dynamic speed threshold circles for strategic mode, with size dependable of map scale and current zoom
- old server side cross-hairs
- accurate damage indicator with 15s timer countdown
- displaying current zoom level in sniper mode
- color coded target reloading time display
- target chance to spot player in percentage and color coded distance display
- target armor in current aim
- player tank gun penetration in correct distance
- target armor arc and penetration possibility
MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable
Include'd (disabled by default... Activate In accordance with U'r own conscience... by configuring them):
- Zoom Mod
- Multi Stage Zoom Mod
- No Scroll with defzoom lock Mod
To install:
Copy res_mods folder from archive, paste it to Ur's game folder.
Overwrite existing files.
To configure, Use text editor with UTF8 coding eg. Notepad, Notepad++, AkelPad
Edit folowing files:

- MathMod:
MeltyMapModSetting.xml file in Ur's game\res_mods\0.8.7\gui\flash folder
- ProtractorMod:
MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.8.7\gui\flash folder
- Zoom Mod:
avatar_input_handler.xml file in Ur's game\res_mods\0.8.7\gui\ folder
- Zoom X:
zoomX.xml file in Ur's game\res_mods\0.8.7\gui\ folder
- No scroll with defzoom lock:
noscroll.xml file in Ur's game\res_mods\0.8.7\gui\ folder
- ServerAim with ScopeShadow remove:
ServerCross.xml file in Ur's game\res_mods\0.8.7\gui\ folder
Author's: MeltyMap, garnet_auxo, koshnaranek, KrIvEdKA, RazNaRok
Permission to reproduce, modify; please indicate original mod author's.
*
In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of mod configuration file.
"name" must have same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in bellow of config file.

**
Folowing mods were disabled by default because of WG's uncertain policy towards them.
Those are still feature of MathMod Compilation... Activate
In accordance with U'r own conscience... by configuring them:
- Zoom Mod
- Zoom X
- No scroll with defzoom lock

***
Works correct only with control_modes.pyc and aims.pyc files included with mod.
Do not overwrite those files with control_modes.pyc or aims.pyc from other mods.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

=========================================

 

 

 

 

MeltyMap's MathMod 0.6.3

 

DOWNLOAD

https://disk.yandex.com/public/?hash=W2DHcwgfcm3tmr3qyfFPrUX68MoWNMvOAtzaXuXZKBU%3D

 

 

 

http://wotskins.ucoz.ru/news/meltymap_s_mathmod_0_3/2013-05-19-7281

 

 

 

Author: MeltyMap, garnet_auxo
Description: In the crosshairs: the cooldown of enemy guns, the color definition / another new markers with the timer counting direction of the enemy's attacks ...

v0.6.3
- Added "noscroll" - the inclusion of the zoom on the shift key or the mouse wheel (disabled by default)
- A single increase to arcade mode and arts (disabled by default)
- Added memory function last used zoom (disabled by default)
- 4-times zoom is now up to x16 (disabled by default)
- Added the missing data for the T-49 and M-18 Hellcat

v0.6.1
- Fixed some reservations angle PT-ACS and Art Technology
- GW_Panther now displayed correctly
- Fixed a laser beam with respect to the tower on the minimap
- Otkorektirovany all the tanks to the patch 0.8.5
- Now on the 3 network in the arcade and sniper scope (set in the game options)
- Each network has its own color scheme
- All sniper scopes now have a size of 1/2
- The position can now be configured BattleTimer.swf
- The construction of the zoom with 4-stage increase
- A few visual improvements

v0.5.2
- Fixed some reservations angle PT-ACS and Art Technology
- Configurator with Russian explanations

How to change the call button big minimap:
Open MeltyMapProtractorSetting.xml text editor with Unicode support (eg AkelPad, EmEditor) Find the line 17 bigMapKey>. Number 17 is the code of the key that corresponds to the key CTRL. Below the table, select and place the code that will suit you. The "0" disable. Save and run the game client

 

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  • 3 weeks later...

Thanks No.

 

This mod is great. Lots of features to pick up on. The good news is that one can ignore them and play normally, then learn as you go. I'm still trying to figure out the rising sun things at the top. The armor sensor is splendid.

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  • 1 month later...

UPDATED for 8.7

DOWNLOAD

http://www.mediafire.com/?6b7fpihpwf2jsxa

 

THREAD

http://forum.worldoftanks.eu/index.php?/topic/262776-087cross-hairmeltymapsmathmod08701/

 

 

  • Player
  • 7715 battles
  • 1,178 message_img.png
  • Member since:
    06-05-2011

This mod was sourced from the Chinese Community Forums and is under development by MeltyMap.
I've was just poor little layman with some knowledge who want it's settings to be in English language.
MeltyMap'sMathMod087.01
MeltyMap'sMathMod features:
- Minimalistic, Futuristic and Effective design
- auto-configurable DAR system for Strategic mode
- dynamic speed threshold circle with loading indicator
- dynamic speed threshold circle for arcade and sniper mode
- dynamic speed threshold circles for strategic mode, with size dependable of map scale and current zoom
- old server side cross-hairs
- accurate damage indicator with 15s timer countdown
- displaying current zoom level in sniper mode
- color coded target reloading time display
- target chance to spot player in percentage and color coded distance display
- target armor in current aim
- player tank gun penetration in correct distance
- target armor arc and penetration possibility
MeltyMap's Protractor Mod features:
- Minimap enhancement
- Minimap zoom
- 445m spotting circle on MiniMap, with configurable size
- Maximum distance of drawing view box
- Gun Arc Critical Angle rulers
- Gun Constrains lines for MiniMap
- Precise vector strategic cursor for MiniMap
- Gun Direction lines for MiniMap
- Orange alert when battle timer reaches given time amount
- Effective armor calculation for all vehicles
- In-Game real-time clock
- Battle Timer position configurable
Include'd (disabled by default... Activate In accordance with U'r own conscience... by configuring them):
- Zoom Mod
- Multi Stage Zoom Mod
- No Scroll with defzoom lock Mod
To install:
Copy res_mods folder from archive, paste it to Ur's game folder.
Overwrite existing files.
To configure, Use text editor with UTF8 coding eg. Notepad, Notepad++, AkelPad
Edit folowing files:

- MathMod:
MeltyMapModSetting.xml file in Ur's game\res_mods\0.8.7\gui\flash folder
- ProtractorMod:
MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.8.7\gui\flash folder
- Zoom Mod:
avatar_input_handler.xml file in Ur's game\res_mods\0.8.7\gui\ folder
- Zoom X:
zoomX.xml file in Ur's game\res_mods\0.8.7\gui\ folder
- No scroll with defzoom lock:
noscroll.xml file in Ur's game\res_mods\0.8.7\gui\ folder
- ServerAim with ScopeShadow remove:
ServerCross.xml file in Ur's game\res_mods\0.8.7\gui\ folder
Author's: MeltyMap, garnet_auxo, koshnaranek, KrIvEdKA, RazNaRok
Permission to reproduce, modify; please indicate original mod author's.
*
In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of mod configuration file.
"name" must have same vehicle name as the tank icon name.
Refer to included Vehicle_Names.txt file or comments in bellow of config file.

**
Folowing mods were disabled by default because of WG's uncertain policy towards them.
Those are still feature of MathMod Compilation... Activate
In accordance with U'r own conscience... by configuring them:
- Zoom Mod
- Zoom X
- No scroll with defzoom lock

***
Works correct only with control_modes.pyc and aims.pyc files included with mod.
Do not overwrite those files with control_modes.pyc or aims.pyc from other mods.

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