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Posts posted by custard~SPARTA~
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Found a good guide to setup my Tobii maybe I will now be able to look behind the seats to the fuel taps:)
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Thanks for the tour, looking forward to more. 👍
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Many happy returns
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We have tried these a couple of times unsuccessfuly we tried and failed to kill the turrets.
I have tried to infil with a ground vehicle this works but on my own I have made a lot of mistakes.
INSERTION WITH HOVER VEHICLE DOES NOT WORK - TURRETS TARGET YOU
HDSF-Ishmael
Evict illegal occupants reward 22500aUEC
Landed 2k away with M2 Hercules and infil complete with Spartan
Failed as I killed a civilian
HDSF-Damaris
Evict illegal occupants reward 22500aUEC
Landed 2k away with M2 Hercules and infil complete with Spartan (good landing areas flat with trees no rocks)
Failed as I was distracted and crashed
HDSF-Breckinridge
Evict illegal occupants reward 22500aUEC
Landed 3.6k away with M2 Hercules and failed to infil with Spartan as the area is a nightmare of rocks and got stuck with Spartan
Second attempt completed mission but failed to exfil Spartan as I got stuck again had to walk to transport
HDSF-Adlai
Too rocky - logged off
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I have done some editing to the Matrix grouping the Spartans together and intend to add the new ships
@Cent~SPARTA~ could possibly do with your editing skills adding colour and things my skills are lacking
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The cutter was indeed a brilliant piece of engineering
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Added 3 tools, Hanger, Trading/Mining and FPS kit tools
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Thanks that was fascinating, loved the part were the fork lift type trucks are placing barrier parts and the load is way too heavy for them wouldn't happen today.
I would love to see the difference in process with the new system on the Ford type carriers.
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Video on multiplayer mining, worth a watch because it shows what is possible now it's also not a very long video
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Many happy returns
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Nice carnage, sub 10fps?
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Edited first post, added MedPen (Hemozal) to advised carry list as it's much quicker to use than the Paramed Medical Device
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Please make your starting location Lorville to assist with logistics (all ships and inventory will start here)
Primary AO Lorville - Everus Harbour for delivery missions and mercenary missions - Stock of equipment located here for FPS missioning
Secondary AO New Babbage-Port Tressler for delivery missions and mercenary missions
Mining AOARC-L1 Wide Forest StationBaijini Point - Stock of equipment located here for Mining missioninglink to same post on Spectrum
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As an Org is still unable to have it's own hanger/storage to share ships/inventory the following will be provided to assist new Citizens with delivery missions and mercenary FPS missions on request at Everest Harbour above Lorville.
Heavy armour sets (without undersuit as the free undersuit is as good as any in the game)
P4-AR Rifles (other weapons are available but not with ammuntion)
Funds to purchase a C8X Pisces Expedition ship to aid with delivery/mercenary missions
Morozov-CH Backpack Aftershock containing the following
Tau Plus (4x Telescopic)
P4-AR Ammo x30
MedPen (Hemozal) x10
ParaMed Medical Device x3
ParaMed Refill x10
Pyro RYT Multi-Tool x3
TruHold Tractor Beam Attachment x3
Pink Quickflare x5link to same post on Spectrum
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Merry Christmas and a happy New Year all
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lol, yes
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Damn when did you get the Arrow?
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It's very interesting listening to you two learn as you go on TS but sometimes it does sound like sentences full of anachronisms
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Thanks 👍
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Thanks bud, I was thinking of setting up at Hurston because of the two refineries and being able to mission with anyone that may want too. Don't suppose you know SOP for getting to halo from there?
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You have an inventory store at every space station and the main cities, items in these locations cannot be lost.
Each planet city and the space station above it share the same inventory.
Inventory on your character is at risk.
Inventory on every ship or vehicle is at risk.
I store things I do not want to lose at the Everest Harbour/Lorville location as that is where we have been starting missions, I am going to start filling the inventory location Port Tressler/New Babbage as Cent wants to make this our secondary area of operations.
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The inventory system introduced in patch 3.15 has put all of the items you carry on your character at risk.
Unless you need an item to complete a mission don't carry it, if you are on a delivery mission, a trade run or even just shopping all you need is a flight suit and helmet. Maybe carry a medpen for when you inevitably fall down a flight of stairs
If on a mission that will involve fighting I would advise the following.
Undersuit - any that provides a minimum of 10% damage protection (this may currently be every undersuit)
Heavy armour - Helmet, arms, core and legs
Large backpack if you intend to loot items and wish to carry 3 weapons on your back, otherwise you are limited to 2
ParaMed Medical Device
ParaMed Refill x 2
MedPen (Hemozal)
Pyro RYT Multi-Tool
TruHold Tractor Beam Attachment
Primary weapon with iron sights and ammo
Primary weapon with magnifying scope and ammo (I take two of the same primary weapons one scoped one not)
The only items above that have to be paid for (ingame) are medical equipment and ammo everything else we can lootlink to same post on Spectrum
Missions - New to us bunker protected by Turrets
in Star Citizen
Posted
Updated first post - Hover vehicles do not bypass turret targeting and are no good for infil