Kavlarakos~SPARTA~ Posted March 2, 2010 Share Posted March 2, 2010 Yesterday I started experimenting with a complete reworked version of kronzkys UPS script. The author of the script Monsada has improved the script in alot of aspects. http://www.armaholic.com/page.php?id=9213 Features: - Fortify: Ai now starts after activation to take defensive positions in builings fortifications, mannes static weapons and vehicles. After i.e. the gunner of a static weapon is killed it will be manned again by another unit. Same thing with vehicles. RandomUp: Places units inside the selected marker only in high building positions randomly inside the entire marker. RandomDn: Places units inside the selected marker only in low building positions randomly inside the entire marker. Reinforcement: Possibilty to define a group as reinforcement. After the selected marker is attacked by enemy reinforcement-units will move to selected marker. And much, much more features. But these are the most important ones. I have become a littlebit familiar with the script now and can highly recommend it for any mission makers. Especially the fortify- and the RandomUp.feature saves a lot of work as it is not necessary anymore to place units in higher building positions. Needs usual a lot of time to find out the correct height of the building. Maybe it also could be worthy to use this script inside Domination. Only problem I see for Domination is as we use an Opfor commander, who also gives orders to the AI units, it might cause a conflict between the orders of the human commander and the orders given by the script. But there should be a solution like to let the script be activated normal and if the opfor commander gives orders, his one will have priority. Anyway I will use and test this script in future... Link to comment Share on other sites More sharing options...
KalXen~SPARTA~ Posted March 2, 2010 Share Posted March 2, 2010 There are already cut/pasted bits of thr script in Dom, as for how the initial patrols are set up, etc. But once the Opfor commander kicks in, it all goes poof if they do their own waypoints. Handy for custom missions though. Link to comment Share on other sites More sharing options...
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