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Rainbow Six Vegas 2 Patch released


Floyd~SPARTA~
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Rainbow Six Vegas 2 Patch 1.3

Updates to Rainbow Six Vegas 2 have been released. The updates will be applied automatically when you start Vegas 2, or download manually from GamersHell.com

 

The specific changes include

 

Added new gameplay features

 

Added UPnP support

 

Added HostName and Ping sort for Match selection

 

Fixed Some (3)Ping issues

 

Fixed Terrorist hunt Spawning

 

Fixed automatic weapons shoot without holding the trigger

 

Fixed spawn with leader in Streets map

 

Fixed Custom search issues

Full Description

 

File Size: 87.0 MB

 

Developer: Ubisoft Montreal

 

Related Game: Rainbow Six Vegas 2

 

 

New Ranks

An additional 99 Elite Ranks have been added for bragging rights. For those of you who are already Elite, you may have noticed that your XP continued to accumulate while playing. Once you have the update, your XP will automatically be applied towards the new Elite ranks, so it is possible that you have already ranked up multiple times past Elite.

 

New A.C.E.S.

A total of 100 A.C.E.S. are available for each category: Marksman, CQB and Assault. Each A.C.E.S. level past 20 will reward you with 5000 XP that applies to your rank. For players who have already reached A.C.E.S. 20 and continued to collect A.C.E.S. points, you will be happy to know that the update will automatically advance you to the level you have earned. For example, if you have enough A.C.E.S. points to reach Marksman 25, you will automatically be at Marksman 25 and earn 25000 (5000 x 5) towards your next Rank.

 

Grenade Indicator

When you are within the damage radius of a Frag or Incendiary grenade, an indicator will appear on-screen telling you which direction it is. The indicator can show multiple grenades at once.

 

Weapons & Gadgets Balancing

Here are a couple of notes about Weapons and Gadgets:

? Explosion delay of the incendiary grenade has been increased

? Detonation speed of the C4 has been slightly increased

? Increased the damage of Sniper Rifles at long range

? Increased the base accuracy of the Light Machine Guns

? Adjusted the rate of fire for some of the Assault Rifles, Shotguns and an SMG

? Sped up the time it takes to zoom in & out with weapons, making it more responsive

 

To better clarify: the zoom for all firearms have been significantly sped-up and you can now fire DURING the zoom transition.

 

Respawns in Team Deathmatch ? Host Option

An added host option has been added for Random Respawns. Random Respawns OFF will play like the classic Versus style where each team spawns in their designated Alpha or Bravo base. Random Respawns ON will have your players spawn randomly throughout the map after they die the first time.

 

Voice Chat ? Host Option

Added as a host option for Player Match & System Link, players now have the option to talk to their team mates while dead.

 

Score in Deathmatch

Displayed on the bottom left of the HUD in Deathmatch, players can now see their score along with the top opponent?s score.

 

Team Leader - Spawn Change

Players now respawn next to the leader by default, unless players specifically choose to spawn back at the base.

 

Show Dead Players in Lobby

Players who no longer have lives remaining will now have a skull icon displayed next to their name in the pause menu.

 

Terrorist Hunt Spawning

Terrorists will no longer spawn right in front of you or behind you, or in a room you just cleared.

 

 

* * * * *

 

High Stakes Setting

High Stakes is a host option for every Versus mode that really pushes tactical gameplay to the next level. Here?s a detailed description of High Stakes:

 

Limited HUD (High Stakes)

The Radar is disabled. Enemies will not be visible on the Tactical Map (back button on 360/select button on PS3). Grenade indicator is disabled.

 

Health System (High Stakes)

Health regen is disabled. If you are shot and close to death, you?ll enter a visual state of critical health (screen turns monochromatic).

 

Cover System (High Stakes)

The cover system as been changed in High-Stakes mode to encourage players to peek instead of pop-n-shoot. The camera has been moved so your character cannot look past their cover unless they expose themselves around a corner.

 

Weapons & Gadgets (High Stakes)

Aim Assistance has been completely disabled. Bullet spread has also been increased when not zoomed-in (you will notice your crosshair indicators are much wider when not in zoom). Realistically, a person holding a gun would have better aim when zoomed-in than when he?s walking around. This encourages players to really take aim instead of run-n-gun. Also remember that the zoom time has been sped-up and you can now fire WHILE you zoom in and out. Players now have less ammunition (1 for each gadget you choose and less clips for your guns) so you really need to play conservatively and rely on precision use of ammo.

 

Kill Camera & Friendly Fire (High Stakes)

Kill Camera is always disabled and Friendly fire is always enabled.

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Thanks for the heads up Floyd. Hopefully this with fix the major problems plauging this game. The main reason I didnt play it too long was because of the enemy spawning in areas either behind me (in areas I have already cleared) or right frakkin' beside me. It was dumb to say the least. I will install this when I get home tonight. Maybe we'll have a go soon.

 

Also, any idea on the size of this patch?

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Thanks for the heads up Floyd. Hopefully this with fix the major problems plauging this game. The main reason I didnt play it too long was because of the enemy spawning in areas either behind me (in areas I have already cleared) or right frakkin' beside me. It was dumb to say the least. I will install this when I get home tonight. Maybe we'll have a go soon.

 

Also, any idea on the size of this patch?

File Size: 87.0 MB

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