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EvE - Trinity 1.1 Known patch issuse


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http://myeve.eve-online.com/updates/knownissues.asp

 

Build 51200

 

 

EVE: Trinity 1.1 Known Issues

 

The list below is the current list of known issues as of 2nd April 2008.

Build 51200

 

We are currently working to make this page a bit more useful - please see the discussion thread here.

 

User Interface

 

* Overview: The "Selected Item" window re-sets its position to the top of the overview after docking and undocking again.

* Joining a fleet can cause the selected items window, and part of the overview to move above the top of the screen.

* The fleet window will reset its position on the next fleet invite if the broadcast window is snapped away from it.

* Warp scrambling notifications do not appear correctly when using tabbed overviews

* Moon bracket doesn't display icon in distant space

* Icons are not sorted correctly in Overview

* Rogue Drone frigates/cruisers/battlecruisers same size in size column

 

Technical Issues

 

* Some users are experiencing reduced FPS (frames per second) performance in various situations.

 

Ships

 

* When cloaking, a ship's turrets do not fade out, but 'snap' into and out of existence.

* Capital ships are affected by NPC Electronic Warfare

* The centre point of the Hulk is misplaced.

* One of the fins on the Malediction ship model is misaligned.

 

Modules

 

* There is no obvious graphical effect when activating an afterburner.

* Logging off while having a cloaking module active may result in your ship not initiating emergency warp.

* Missile rig bonuses are not shown in the Show info screen for loaded missiles with the exception of RoF bonuses, they are however applied.

* Modules can in rare cases become stuck as active if they are activated by clicking the module rapidly with the mouse.

* The Tractor Beam effect appears detached from the ship emitting it.

* Ice Miners do not deactivate when the mining ship?s cargo hold is full.

* Activating a Codebreaker on items with skill requirements will display the skill requirements of that item instead of stating you can't use the Codebreaker on that item.

 

Drones & Fighters

 

* Drones cannot be jammed through the use of ECM.

* The jamming timer is not displayed if successfully jammed by EW drones.

 

Agents & Missions

 

* Research points are not updated after buying datacores from an R&D agent, closing the window and starting a new conversation with the agent will show the correct research points that are left.

* Ejecting from your ship if you are too close to an explorations site means you may be unable to warp back to your ship because of oversized deadspace signatures of some dungeons.

* Storyline agent mails sent out just before down time can result in the storyline mission never being given.

* Acceleration gates have an area of activation much larger than their graphical size would suggest.

* When completing the Tutorial agent, it is unclear how to proceed to your next agent.

* Accepting a R&D mission and then switching research will not automatically cancel the mission as it can no longer be completed.

 

Contracts

 

* Pressing enter while having the focus in the Item Type box in the available contracts window does not initiate the search.

 

Starbases, Outposts and Stations

 

* Ship agility is not updated when refitting at a ship maintenance array.

* Doomsday weapons penetrate control tower force fields if the pilot belongs to the same corporation as the control tower.

* Shield resistance in control tower manage windows is not displaying the correct level of resistance if multiple hardeners have been onlined of the same type.

* Alliance members cannot install copy jobs at a Research Laboratory at a control tower.

* Boarding a ship at a starbase causes the ship type to appear other pilot's overview rather than the pilot name

* When controlling Starbase Structures, there are some minor UI glitches when attempting to target more than 1 object simultaneously, or when taking control of a second structure while the first is still locking.

* Following downtime, starbases in systems that are not loaded will not send "low on fuel" mails

* Refinery arrays do not always deliver the output from a refining job.

o This issue has been hotfixed.

 

Starmap

 

* Gate cloaked ships do not display correctly if you enter and exit the Star Map.

* The zoom out button in the UI actually switches immediately to the next level of the seamless map rather than moving the camera within the current context.

* Jumping with the map open can in rare cases cause graphical issues, closing the map returns everything to normal.

* After closing the Star map while in a station, the current location and waypoints are displayed.

 

Market

 

* Market orders in system with more than one station are highlighted incorrectly when set up with a range of ?Station?.

* The Daytrading skill is not displaying correctly in the wallet window when the Procurement or Marketing skills have not been trained. The skill however does work properly; this is just a graphical error.

 

EVE Voice

 

* Intel 82801EB ER and Audigy 2 audio cards can cause the client to crash if eve voice is enabled.

 

Premium Client

 

* When running multiple Premium clients on the same machine you might experience a severe drop in FPS for both clients, compared to running a single Premium client.

 

Linux / Mac (Transgaming) Issues

 

* The clients sometimes do not recognize a disconnection as soon as it happens, and do not return the player to the login screen

* The mini map pictures that can be seen in Mission journal and by pressing F11 are not correctly rendered on some graphics cards.

* Unicode letters are not supported and therefore show up as squares.

* Sometimes the sound still plays after shutting down the client

* Sometimes the textures are not correctly rendered which results in ships showing up in incorrect colors.

* There are a number of keyboard layout related issues. If your keyboard is not working correctly in the EVE client, please submit a bug report.

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