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GOLD TANKS - Credits 1.15, XP 1.38 (GOLD Multiplier)


NoScream~SPARTA~
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MAX YOUR XP & CREDITS?

 

 

 

 

 

GOLD TANKS - Credits 1.15, XP 1.38 (GOLD Multiplier)

 

DID YOU KNOW? all GOLD TANKS carry a permanent MULTIPLIER to XP & CREDITS.

 

Churchill 1500 gold

Matilda 1500 gold

KV-5 7500 gold

IS6 11000 gold

Lowe 12500 gold

Dicker Max 3200 gold

Jagdtiger 8,8 10000 gold

​T25 1500 gold

Ram II 1500 gold

T14 1500 gold

Super Pershing 7200 gold

T34 12000 Gold

Type 62

Type 59 7500 gold

​105 LeFH18B2 750 gold

FCM Pak40 850 gold

 

Normally when you play any tank you get XP & CREDITS at the end of a round

The first win of the day for each tank gets you X2 XP

 

 

But did you know the above tanks all have permanent XP multipliers, from 1.05 to 1.50

meaning it's XP X1.xx all day with them & extra CREDITS (Silver)

 

typical

1.15 credit multiplier

1.38 Experience multiplier

 

 

NOW add this to a premium account where you earn 50% more XP and you can see why there is such a difference/struggle with some players to earn CREDITS or XP.

 

 

A PLAYER playing a GOLD tank on a PREMIUM ACCOUNT will do considerably better than a player playing a normal tank on a non premium account.

 

SOMETIMES 1.38 XP (top gold tank) multiplied by X1.5 (for premium) is 2.1 XP for an average GOLD TANK on PREMIUM and on WIN BATTLES (when you win) there is a bonus of 150% thats X1.5, making every win pay 2.1 x 1.5 = X3.15 XP (with a GOLD tank on a X1.38 multiplier, KV5)

 

REMEMBER

If you shoot an enemy with 1 HP with a T92, you're getting 1 HP worth of credits and XP.

DAMAGE = DEALS XP, you need to damage if you want XP, Kills are not worth the XP (as your total damage will exceed the available armour HP to destroy on target) but they do get rid of an enemy tank from the field.

 

SCALING FACTOR APPLY, meaning the HIGHER the TIER, the larger the XP, so GOLD TANKS tier VIII will get more XP per same BATTLE than GOLD TANKS from tier VI.

 

 

NOW I SEE your asking which GOLD tanks have the 1.38+ multipliers.......

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Another useful tool on the topic of XP & CREDITS is the WoT tank calculator

 

http://www.wotdb.info/

 

Basically shows you the amount of XP you need to GRIND and/or the amount of GOLD you need to convert other XP to free XP, to grind out a tank

REMEMBER it's per level, meaning you need to progress past all other levels.

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How Experience and Credits are Calculated

 

This topic has been covered on the official wiki and in dev forum posts, but here's the same info presented in a slightly different way:

What Earns Experience

 

What Earns Credits

 

Spotting an enemy damaged by an ally (half of their damage payout, divided by all tanks spotting)

Critically damaging crew and modules (damaging higher tiers pays more, lights get extra bonus for damaging heavies, no bonus for hitting damaged crew and modules twice unless repaired)

Killing blow (very small bonus, killing higher tiers pays more)

Scoring base capture points, if captured (per point bonus up to 100 points)

Scoring base defense points (per point bonus up to 100 points)

Survival (flat bonus)

Total team damage (small multiplier)

First daily victory (200% multiplier, more during specials)

 

 

 

Joining a battle (remining through load / countdown - payout scales by tier)

Damaging enemies you are not spotting (50% of damage payout)

Spotting an enemy damaged by an ally (same as their damage payout, divided by all tanks spotting)

 

What Earns Both Experience and Credits

 

First to spot tanks and TDs (bonus) and SPGs (bonus x2)

All damage caused (per point, damaging higher tiers pays more XP, any damage (fire, ram, splash, etc.) counts

Killing all crew (payout for all remaining damage points)

Completed Base Capture (flat bonus for xp, for credits only applies to drives in cap circle at moment of capture)

Driving a premium tank (variable bonus)

Victory (150% multiplier for XP, 185% battle-joined bonus for credits)

Active premium account (150% multiplier)

 

Free Experience

 

5% of the total experience earned is given to you as free experience, which can be used to research any tank or available module. Free experience is a bonus - it isn't subtracted from your experience total.

 

 

 

source:

 

http://www.worldofcommanders.com/world-tanks/guide/maximizing-xp-and-credits-world-tanks#comment-form

 

http://forum.worldoftanks.eu/index.php?/topic/18525-how-credits-are-calculated/

 

http://wiki.worldoftanks.com/Battle_Mechanics#Tank_Experience_and_Credits

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One last point to add, to max XP

 

Mentor Skill

If the Commander is trained in the Skill "Mentor", all his crew, but not himself, will receive up to 10% bonus XP.

this means the crew will move 10% faster up the skill tree.....

 

 

A crew member who remains injured at the end of the battle will receive 50% less experience than he would have otherwise received, Using a Small First Aid Kit or Large First Aid Kit.

 

 

http://wiki.worldoftanks.com/Crew#Effective_Training_Level

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