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adder360~SPARTA~

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Posts posted by adder360~SPARTA~

  1. Here is is in action

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    The battleship I made is pretty OP and is probs verging on the capital ship size. although saying that i played a bit with the corruption mod on and there's a dangerous encounter that has a shielded drone with an energy cannon and the battleship only just wins that fight, with a lot of holes in it.

    I figured out how to convert the Heavy armour on the broadsword to light quickly. 

    Find the BP locally : C:\Users\*USERNAME*\AppData\Roaming\SpaceEngineers\Blueprints\local

    There will be a folder there for each BP., in this case, it would be " BroadSword IIIa " make a copy of this either in the folder or somewhere else I called it. "BroadSword IIIa - Light armor"

    The 2 files you will need to edit are "bp.sbc" and "bp.sbcB4" will open with notepad i use notepad++.

    Then use the replace function to remove the word "Heavy" in both files. I used Find and replace and just left the replace field blank. then save both files.

    Move the folder back into the blueprint local and then launch the game!

  2. Yes, I didn't get to see any of the update but it sounds like it adds quite a lot that moves away from what the game originally was/ is now. I do think there's a whole exploration and encounters side is still not explored. 

    maybe with the introduction of skins and dlc blocks they will be going more down the micropurchase line of income.

  3. Nice work Z! liking the habitat pod looks reminds me of Thunderbird 2! 

    I wonder if you could bridge the rotors with merge blocks so it would allow the whole design to be printed and then the merge blocks cut off?

    yer i look back and the pic i put up had a couple of things going on. on the left, i was trying to build a tank track with rotors and blast doors but had no success. and on the right was the mod im playing with. adding an option to have a smaller 3x3 suspension with a 5x5 wheel, also planning a variant where instead of the suspension you have a rotor with a wheel and doesn't has any steering and suspension, so would be a more compact option for a drive wheel. 

    also adding mount points on the wheels so you can double up the wheels

     

     

  4. 3C2F08F2FEC7DD283C03CA3015ED5EFB24F04F8A

     

    Quick sneak peek. that's a 5x5 wheel on a 3x3 suspension and mount points on the face oh the wheel to double up. although i don't think adding more wheels would give more grip in the game as the value for friction is dealt with in the suspension block. more to follow when time allows!

  5. nice good job looks very impresive! i was playing around trying to make tracks with rotors and blast door but with little non explosive success. i will update on any progress. im currently having a lot at the data files to see if i can mod something!

  6. yes i had started to play about with the offset layout for a bogie to get it a smaller profile but i only had a short go and wasn't getting thin enough in the time i spent playing with it (was only like 5 mins. the 3 wheels set up you have there on the small one looks interesting. it looks like they are slightly offset?

     

    that's impressive for a small rover to get all the way to the top! (any rover really) i guess one of the main benefits of a small rover is the fact you are more maneuverable and can pick the best route.

    the next thing I want to try is change from using the wheel control script to just toggling it manually. this is partly due to when using a large number of wheels it hammers the sim speed due to im guessing the script adjusting all the wheels individually. the last large ship attempt was getting to about .4

    but also if toggling works ok i want to try using wheels on the rotors instead of suspension and then toggle control.

  7. Me and Zeno had a mess about trying to drive up the mountainC4B6119A56889933B4EE65F249ED353D0A1DE220

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    3D509B66060BC44B78EBA0C45A144AEF22078E32

    First had some impressive displays from Zenos creations. the most successful being the one i think looks like it has lots of ribs. getting all the way to the top with relative ease. 

     

    After playing with a few designs we tried to attach 4 of these together (merge blocks rotors connectors and positions I'm sure you can imagine the explosions.) 

    B240FB06C56C1A073838E10589B5F8FDDECD0F26

    A109022BD7C49236D1700B22F29BC0A75EDF83B8

     

    After a few attempts and the sim speed taking a hammering with all the rotors, we weren't getting much success. so we took what we learnt and applied it to one of the earlier designs i had worked on (the huge thing you can see in the background of the above picture.

    DFBB68DEA812114283F98E1BAB0ADE899E50C682

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    using 4 Bogies on separate scissors arms as suspension allowed adjustment of the ride height and keep ing max wheels on the floor. and when the terrain got difficult was able to get moving by playing around with the individual legs. 

    it didn't do it with the ease of Zenos ribcage car but did the best for a vehicle of its size. its large block and the wheels are the 5x5 to give a sense of scale. we had to add a container of steel plate for ballast taking it to nearly 700,000kg.

    Thanks for your help Z 

     

  8. I saw this is action today and i was very impressed. Fucntion and design wise. I will probs be making some sort of rover using simular design throght.  Maybe when i finish the 4 differnt mods im mucking about with and fleet of ships im trying to build. Or maybe before ha ha

    https://steamcommunity.com/sharedfiles/filedetails/?id=1728457223 

    If you were intrested in using more modded parts that has a thin rotor that would make it very compact

     

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    On 6/8/2019 at 9:12 AM, custard~SPARTA~ said:

    @adder360~SPARTA~ your ore detector is working fine on my save, however the arc reactor has changed into a basic reactor and you just get a wire frame view of it, on my sp save anyway 👍

    Yer they changed the model name of it. it has been updated, so everything should be back to normal. do you use it for the refineries etc? or just for ore range? I had been intending on separating them for a while and having the ore dectors as a separate mod?

  10. On 5/18/2019 at 11:02 AM, custard~SPARTA~ said:

    Adder, I have an idea what may have broken your mod that makes some of the tools not appear in the production list, they introduced a basic refinery and basic assembler this may be the cause

    Yes that was my thoughts on it, when an item makes something in space engineers it effectively has a blueprint list of things an item is allowed to make so if they introduced the new items they probs changed the blueprints that the assemblers/ refineries point to. 

     

    Right, I have updated it so it should be working now. (updated the existing entry on the workshop so just use it as normal) it was the blueprint from the tool was now called "Elitetools" also uploaded an update for my hydrogen mod giving higher output hydrogen engines. :)

  11. My intentions for the final ship/ mobile base were much larger so i plan on it getting much heavier. currently, use thrusters on a toggled override to provide assistance for lifting. then canlift and lock the rotor and turn the thrusters. and as the weight and load increases increase the override.

  12. ?imw=1024&imh=428&ima=fit&impolicy=Lette

    I started work on a large wheeled vehicle after your post got me thinking. 

    went with the idea of having wheel pods mounted on suspension arms made of rotors giving some flex. also allowing it to sit down and then raise up for driving. 

    Made the wheel parts and then copied and merged it onto a base it was working well. a script allowed control of the wheels from the cockpit as if there were normal.

    I then ran into weight issues when I made the base into a solid platform and the rotors weren't able to lift the platform. so I had to add some thrusters to aid.  

     

  13. yes it was pulled purely by the connector (the strength was whacked all the way up.) and the friction and power on the wheels of the trailers were adjusted so it was just getting pulled. 

    it did suffer a lot from wheels flying off and then trying to rebuild them. was a case of driving it very slowly. look forward to seeing how a huge wheeled vehicle would work. 

    looking forward to picking it back up again, with the hydrogen power generators allowing you to make electrical power from ice os very interesting. 

    just got to get all my homework done first! ha ha.

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