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Posts posted by Zeno~SPARTA~
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I bought the F5E and thought I would have a bash at the Top Gun inverted flight with the "MiG 28" but reversed, ie the MiG would be inverted. Unfortunately I am useless at formation flying, so although I got close I could stay in position long enough to invert.
I like the F5, It was one of the first models I built as a youth and in those days it was known as the Freedom Fighter. It is nice to fly as it can carry AIM 9 M and P missiles as well as bombs and has a couple of guns in the nose. The F5 was used as the aggressor in dissimilar combat training by the US as it is a light agile fighter. In a documentary I watched recently I learnt the the F18 had its origins in the F5.
Because it is an old, unsophisticated, steam gauge plane, the start up is very quick. It does need to be hooked up to an external air supply to start the engines, which is different.
Later I practised flying inverted, but before long both engines shut down, I was able to restart them when I rolled back but encountered a tree. Maybe next time I will avoid flying low and inverted at the same time.
I still want to get the F14 but I am not optimistic about getting the 50% discount, the current price is discounted by 15% and the newer planes like the F16 and 18 are 30% off.
There is no hurry, as for now, I only know how to use the F18 properly, so I have to learn how to use the A10, Viggen, Harrier, F16, F5, Mirage, KA50, Huey, SU 25, SU27, SU 33, MiG 29 and the F15C.
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Cent and I had a bit of a fly around in the F/A 18 and struggled a bit with the cold start. I should have checked this page, it has been edited with the proper start procedure, especially the INS
Quote10 RC 4th panel Right click INS to GND (CV for Carrier), See 23
11 When the Centre MFD is active click on the button under STD HDG (second button from left, bottom row). Does not apply for CV
23 At this point check INS on Centre MFD (will show QUAL 0.6 OK), when OK switch INS to IFA if STD HDG (<2 mins) used otherwise NAV (+/- 8 Mins)
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The steam sale is on until Feb 15. Project cars 2 is 84% off and DCS modules are discounted as well. Some are 50% off, some are 30% off. The F14 and JF17 have smaller discounts.
The Viggen is 50% off.
I think I will buy the Mi8 and the F5E, both are 50% off.
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Have a great day!
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Eagle Dynamics are working on new clouds for their simulator see the video below. Also in the video is Heatblurs A6 Intruder. Heatblur is working on a Vietnam era AI pack and once it's complete I understand they will make a full fidelity version of the A6.
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Have a great day!
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Have a great day bud!
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I don't know how many people have it, the last game we raced was Project Cars 2.
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Have a great day!
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I added the Huey to my DCS fleet and did a couple of circuits. It did disassemble on one landing but I managed to take off fly a circuit and land roughly where I wanted. I will have to test in on the Tarawa.
The noise it makes is very evocative of the Vietnam era (based on documentaries and films I have watched), I hope they add some more planes from that conflict.
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These are cool ideas.
Building a base as a trailer is interesting. When we built the detachable mobile bases they were reaching >600,000kg all in with 24 to 28 driven wheels. My tractor only weighs 76,000 kg unladen. My objective is to be able to exit the lake and negotiate the flatter parts of the terrain with the trailer. The Tractor should be able to go anywhere.
The trailer you describe can be created. but weight is a major consideration, I will have a go at it. These are definitely not the final prototypes.
BTW here is the inspiration for my tractor.
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I have been working to develop the vehicle.
I wanted to add a cargo trailer, This would carry the materials to build a rudimentary base.
The trailer has an articulated connector using hinges
This first attempt was successful as a proof of concept. The trailer has a battery for the connector and hinges but the wheels are unpowered when hitched to the main vehicle. The "tractor trailer" combination could drive and exit the lake.
The connection needs to be longer as the rear tractor wheels interfere with the front trailer wheels in turns. I can add a programme block with the sub grid script to make all wheels driven.
This is the latest prototype which can Dock with the base.
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Steam Library
COH 2
Right click select Properties
Betas
64 Bit Beta
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I saw a you tube video of a Russian ultra capable go anywhere vehicle called the Sherpa. Of course I immediately thought I could recreate it in Space Engineers
Here it is, and it is going to climb to the mountain peak in the background 7.5 km away.
Welcome to the top of the test mountain
It has eight batteries and for the prototype I have added a nuclear reactor. On the way back it tumbled and ended up upside down, I simply set the ride height to the minimum and drove it upside down until it tumbled again. At one point I had a huge fall with a lot of hang time and I was sure it would break, but it always hit a tyre first. As you can see you would have to hit an edge or point to not hit he tyre. I just need to add a connector and some storage and this could be a pretty good base rover.
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Pittdog and Nukem know, Nukem joined us in game yesterday. I am sure their brothers will know shortly if not already. I hope this fixes your woes!!!
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I will have to check out the new planet.
I tend to play more in creative as I like to explore different design ideas, especially with articulated suspension as blueprints dont work beyond the rotors.
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Downloading
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I dont mind switching to the 64 bit version, 600mb wont take forever to download.
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This is continuation of my weapon range analysis, this time for the British. Again all weapons are unranked.
Vickers HMG
6 Pounder anti tank gun
17 Pounder anti tank gun
ML 3 Inch Mortar
ML 3 Inch Mortar Pit
Land Mattress
Sexton
25 Pounder Artillery
My perception was that the german Arty had more range than the Brits, in reality they appear to be the same. It makes sense since the game has to balanced otherwise no one would play the weaker faction. I am not very good with the Brits as I prefer tanks, but I have been trying 3 tank squads made up of 2 Comets and a Firefly. Also I cant cap fuel points with the Brits so I struggle to build up a tank force. I have also done this with the Germans, 2 Panthers and a Tiger.
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Over the last couple of years I have been trying to develop a land vehicle that was capable of climbing to the top of the highest mountain on the earth like planet. It became apparent that the suspension in game was inadequate for the terrain so I worked on using rotors to create much more travel. The most successful had 4 6 wheel bogies on arms with 3 rotors Using large blocks. It was capable of carrying a base module and weighed 600,000 Kg with the base and 400,00kg without. I tried small block vehicles as well but the ravines are too big for them.
Here are all my vehicle prototypes
This is my latest prototype, inspired by the Juggernaut truck in the Mandolorian. The body is articulated between each wheel, the first attempt failed because I could not maintain enough wheel contact and there is not enough ground clearance. I will correct this by adding 2 sets of hinges for each wheel with a few blocks between them to increase ground clearance.
Scramble at Batumi, now known as MP US Scramble_Dynamic04
in DCS World
Posted
A lot has changed since the original Scramble at Batumi, firstly Batumi parking slots were overwhelmed so we are also at Kobuleti. There are a few planes/choppers also parked at Nalchick and Tbilisi-Lochini.
I have added almost every plane and will add more as required.
The F10 selection in the radio menu can spawn or despawn different units, including fighters, bombers naval units and a large anti air complex.
There are 2 super carriers, the Stennis and the Roosevelt, I dont know if you can interact with the Roosevelt if you dont own the module, but the Stennis is part of the free DCS World. There is also a Tarawa for choppers and the Harrier
There are 3 refuelling tankers, an S3B and 2 KC130s for refuelling practise, they all use the drogue method for refuelling which will not work for the F15 and F16. In the past the KC135 with the boom did not refuel planes with a probe, but I seem to remember seeing them with probes un ravelling from external wing tanks so this may have changed, I will check and change a KC130 to a KC135 if they can refuel with a drogue as well.
In order to help you locate them, there are navigation aids for the tankers and carriers. These are listed below. This information is available in the mission briefing which can be accessed at any time by pressing escape and briefing.
Refuelling
Tanker 1 TKR1 "Texaco"
252am
TACAN 13Y
Tanker 2 TKR2 "Arco"
253am
TACAN 14Y
Tanker 3 TKR3 ""Shell"
251am
TACAN 15Y
Carriers
Stennis CVN1
TACAN 11X
ICLS 15
127.5am
Tarawa
TACAN 14X
128.5am
Theodore Roodevelt
TACAN 15X
ICLS 16
129.5am
Main Airfields
Batumi
TACAN 16X
ILS 110.3 Runway 13 (Sea Approach)
Kobuleti
TACAN 67X
ILS 111.5 Runway 07
Sukhumi-Babushara
TACAN 10X
No ILS