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KalXen~SPARTA~

5-Spartiates
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Posts posted by KalXen~SPARTA~

  1. Release v10.1

    • FIXED: Bug squashed so MHQ's get renamed and load VAS script/Teleport commands.
    • CHANGE: Only pilots can enter AIR asset pilot seats. New Intro Warning.
    • CHANGE: Disabled Copilot seat.
    • CHANGE: 40 player slots for map.
  2. I merged the map fixes from 9.22d and my development copy for a stable release. It has been uploaded to the new Public US server, which is also now utilizing the SpartaLib. There are some extra assets as well, but you must be a member on forums to use them.

  3. I'm cool with the commander and artillery guy having UAVs, but I'd rather hold off on having any more. The scripts already allow for everyone to have a personal UAV view of their area once the radiotowers are down.

     

    As for the random spawning bugs, I haven't seen these bugs yet - and since I'm unsure what MH6 all did in v 9-25, so I blame him for all new bugs and he can fix them this weekend. :)

     

    While you are at it, the MHQ code is broken down into 2 parts:

    • Respawn is tied into the Revive code (not vehicle.sqf), and thats a matter of just giving the target vehicle a name and putting that name into the mobile respawn vehicle array.
    • /scripts/aw_unitSetup.sqf file are the options to add in the ability to move back to base, and add the Virtual Ammobox. This script is used by vehicle.sqf and the BTC revive system when vehicles are respawned. You can likely use the same for the UAT.

    I'll set up git hub later this weekend. Its a busy one, so may not be around til Sunday.

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