Jump to content
Spartans Home

Lightspeed~SPARTA~

3-Developers
  • Posts

    1,069
  • Joined

  • Last visited

Everything posted by Lightspeed~SPARTA~

  1. yeh I can see what you're saying - I may revise it.
  2. I chose this route because CiA use it and it seems more realistic in terms of injuries deaths and use of medic. The AI are just kept in the background and players can jump in if they are killed.
  3. Wow! Just wow! I think the one with the red tipped V looks amazing. The way 1 has been blended is beautiful.
  4. Actually I'm wrong. 6 is the number assigned to director of rainbow in what seems to be a 6 tier operation. Tier 1 and 2 are the operatives.
  5. So how many nations make up viper? I'll think About it
  6. It seems rainbow six got its name because it is international group formed from 6 nations
  7. That looks gr8. Thinking of changing name to Viper (insert numer here) to indicate that it's one team of a greater force.
  8. Ok just want to clarify. The way these are set up is you take AI in with you. There should be no respawns. If you're injured you can be healed, if you're dead you can take the body of one of the surviving AI. Leader can command the AI to move so you bring them up with you but not too close to the action.
  9. Don't know if anyone here feels like creating one and has the photoshop skills to do so. I'm trying to move away from Ghost Recon missions and create my own squad for future missions. I have chosen the name Viper because its a stealthy but deadly striker. Debating about using Viper - 1 or Viper Recon. I have dabbled with a look in Paint lol and will upload it shortly. I want a logo that preferably has the V 1 or VR in the logo and it would look similar perhaps to the Ghost Recon logo. http://imageshack.us/photo/my-images/850/viperlogo.png/
  10. Dingor is not required just Duala + Duala Units + Lingor + Lingor Units + TF86 v1.2 (Lingor 1.5 is out now but only 1.4 needed for the first few missions).
  11. wot time do you think you will be on for a mission - I will try to get there to join you all
  12. as requested Zeno - 3 missions - http://www.2shared.com/file/BWemCctM/PBmissions.html
  13. If you join in at CiA teamspeak we will have 12 for sure. Easy going players too.
  14. Lingor 1.5 out - http://forums.bistudio.com/showthread.php?100135-Jungle-Wars-Island-of-Lingor&p=2396356#post2396356 ACE not required. As someone put so well, at this point in time it's been over-engineered and frustrating more than enjoyable.
  15. Lingor v1.4 and Lingor Units Duala and units TF86 Seals v1.2 - http://www.armaholic.com/page.php?id=10001 note: Lingor 1.5 will be out in the next day or so!!
  16. This weekend planning to insert on 2nd and possibly 3rd mission on Friday nite 8 pm Europe time. 12 player slots
  17. http://www.smh.com.au/sport/football/playoff-agony-as-leicester-pay-the-penalty-for-spot-kick-miss-20130513-2jhiq.html watch the video
  18. Zeno the problem is that we need a minimum of 8-10 players really to have a chance at success and I'm not seeing the numbers here. If some players here want to head to CIA to join me for tests and general coop that would be more suitable at this stage. We tested mission 1 yesterday and all worked well - took about 2 and qtr hours to complete but we took it slow.
  19. I will be playing over at CIA (Comrades in Arms) for now and testing. Nice group of guys to play with and they have regular coop nights. Was also talking to Variable, their leader i think, about the coop missions they had and he said currently over 1000 missions on the server!
×
×
  • Create New...