Jump to content
Spartans Home

NoScream~SPARTA~

4-Game Moderators
  • Posts

    5,346
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by NoScream~SPARTA~

  1. Within Melty maps reticule there is a file located @

    \World_of_Tanks\res_mods\0.8.7\gui

     

     

     

    Using notepad or a plain text editor

    you can add extra zoom values as mentioned in the file comments.

     

    UPTO 10 levels separated by spaces

    The default has 2 4 8

     

    You can add more like mine with: (red digits I have added)

    2 4 8 10 12 14

     

     

     

    Make sure you ENABLE this function by changing......

    false

    to

    true

    <?xml version="1.0"?>
    
    <zoomX.xml>
    
    
    
        <!--
    
        "True" - To enable multi-stage zoom mod.
    
        "False" - To disable multi-stage zoom mod. (Equivalent of default)
    
        -->
    
    
    
        <zoomX>true</zoomX>
    
    
    
    
    
        <!--
    
        Configure each stage of zoom level in sniper view.
    
        Up to 10 stages can be configured.
    
        Separate each stage with "SPACE" key.
    
        Working only if "zoomX" is set to "True"
    
        -->
    
    
    
        <zooms>2 4 8 10 12 14</zooms>
    
    
    
    </zoomX.xml>
     
    

    Save the file

    Start the game.

     

    PLENTY of ZOOM IN

     

     

    If you need the reticle mod for 8.7 world of tanks, see this link.

    http://worldof-tanks.com/meltymap-s-mathmod/

     

    direct download link

    http://worldof-tanks.com/wp-content/uploads/2013/03/MeltyMapsMathMod087.01.zip

     

     

     

     

     

    have fun.

  2. UPDATED for 8.7

    DOWNLOAD

    http://www.mediafire.com/?6b7fpihpwf2jsxa

     

    THREAD

    http://forum.worldoftanks.eu/index.php?/topic/262776-087cross-hairmeltymapsmathmod08701/

     

     

    • Player
    • 7715 battles
    • 1,178 message_img.png
    • Member since:
      06-05-2011

    This mod was sourced from the Chinese Community Forums and is under development by MeltyMap.
    I've was just poor little layman with some knowledge who want it's settings to be in English language.
    MeltyMap'sMathMod087.01
    MeltyMap'sMathMod features:
    - Minimalistic, Futuristic and Effective design
    - auto-configurable DAR system for Strategic mode
    - dynamic speed threshold circle with loading indicator
    - dynamic speed threshold circle for arcade and sniper mode
    - dynamic speed threshold circles for strategic mode, with size dependable of map scale and current zoom
    - old server side cross-hairs
    - accurate damage indicator with 15s timer countdown
    - displaying current zoom level in sniper mode
    - color coded target reloading time display
    - target chance to spot player in percentage and color coded distance display
    - target armor in current aim
    - player tank gun penetration in correct distance
    - target armor arc and penetration possibility
    MeltyMap's Protractor Mod features:
    - Minimap enhancement
    - Minimap zoom
    - 445m spotting circle on MiniMap, with configurable size
    - Maximum distance of drawing view box
    - Gun Arc Critical Angle rulers
    - Gun Constrains lines for MiniMap
    - Precise vector strategic cursor for MiniMap
    - Gun Direction lines for MiniMap
    - Orange alert when battle timer reaches given time amount
    - Effective armor calculation for all vehicles
    - In-Game real-time clock
    - Battle Timer position configurable
    Include'd (disabled by default... Activate In accordance with U'r own conscience... by configuring them):
    - Zoom Mod
    - Multi Stage Zoom Mod
    - No Scroll with defzoom lock Mod
    To install:
    Copy res_mods folder from archive, paste it to Ur's game folder.
    Overwrite existing files.
    To configure, Use text editor with UTF8 coding eg. Notepad, Notepad++, AkelPad
    Edit folowing files:

    - MathMod:
    MeltyMapModSetting.xml file in Ur's game\res_mods\0.8.7\gui\flash folder
    - ProtractorMod:
    MeltyMapProtractorSetting.xml file in Ur's game\res_mods\0.8.7\gui\flash folder
    - Zoom Mod:
    avatar_input_handler.xml file in Ur's game\res_mods\0.8.7\gui\ folder
    - Zoom X:
    zoomX.xml file in Ur's game\res_mods\0.8.7\gui\ folder
    - No scroll with defzoom lock:
    noscroll.xml file in Ur's game\res_mods\0.8.7\gui\ folder
    - ServerAim with ScopeShadow remove:
    ServerCross.xml file in Ur's game\res_mods\0.8.7\gui\ folder
    Author's: MeltyMap, garnet_auxo, koshnaranek, KrIvEdKA, RazNaRok
    Permission to reproduce, modify; please indicate original mod author's.
    *
    In order to display Effective armor calculation Vehicles have to be programmed in VehicleData section of mod configuration file.
    "name" must have same vehicle name as the tank icon name.
    Refer to included Vehicle_Names.txt file or comments in bellow of config file.

    **
    Folowing mods were disabled by default because of WG's uncertain policy towards them.
    Those are still feature of MathMod Compilation... Activate
    In accordance with U'r own conscience... by configuring them:
    - Zoom Mod
    - Zoom X
    - No scroll with defzoom lock

    ***
    Works correct only with control_modes.pyc and aims.pyc files included with mod.
    Do not overwrite those files with control_modes.pyc or aims.pyc from other mods.

  3. Happy birthday whipersnapper

     

    Whiper-snapper?, even Vimto is older.....

    Now then young pup, by the time you get to go out with girls.....

     

    Well Happy Birthday in the meantime.

    Here's an internet tanner, spend it wisely........

     

     

     

    sx1863rev.gif

  4. For a test, hard wire the PC,

    Make sure the Adaptor is set to auto obtain IP from router & speed test.

     

     

    Right click NETWORK ICON on desktop

    Properties

    Change Adaptor settings

    Right click the connection & Properties

    Internet protocol version 4 (TCP/IPv4)

    Properties

     

    Obtain IP automatically

    Obtain DNS automatically

    Click ok

    ok

     

     

    Open a browser, see if your connected, if not REBOOT

     

    http://www.speedtest.net/

     

     

     

     

    --------

     

    Your router seems to be fine because your laptop works ok.

    This also means your modem is ok from Virgin.

     

    --------

     

    IF the HARD WIRE works, then it's your wifi adaptor driver or software interacting with it !!!!! because

    YOU SAY, that on a SAFE BOOT ALL is well, meaning that the HARDWARE is good.

     

     

    THE ONLY DIFFERENCE from a NORMAL BOOT & SAFE MODE BOOT is

     

    SAFE MODE LOADS NO third party drivers (only Microsoft default drivers)

    Meaning THIRD PARTY SOFTWARE PROBLEM DRIVER or OTHER

     

     

    Happy hunting that one.

  5. Changes from Public v8.6 to v8.7 Test
    New Content

    Added the new branch of SPGs for the British tech tree:
    Loyd Gun Carriage (tier II)
    Birch Gun (tier III)
    Sexton II (tier IV)
    Bishop (tier V)
    Crusader 5.5-in. SP (tier VI)
    FV304 (tier VII)
    FV208 (tier VIII)
    FV3805 (tier IX)
    Conqueror Gun Carriage (tier X)
    Added the new Soviet light tank MT-25 (tier VI) to replace the T-50-2 (full details for T-50-2 owners to be provided at update's release)
    Added a German Premium TD, the E-25 (tier VII), to the Store
    Rebalanced the T-50 tank (full list of changes to be provided at update's release)
    Added a new urban Soviet winter map, Belogorsk-10
    Reworked Highway and Port maps for the new rendering system
    Added changes to the Assault mode on Malinovka
    Reworked a few graphical effects
    Fixed several destructible objects which had significantly slowed down the speed of the tank
    Fixed and improved visual models of some environmental objects
    Fixed minor issues with the team balancing system that appeared in the 8.6 update
    Extended the list of names and surnames of crew members of all nations
    The voice message "We've got them!" has been replaced with "Armor is penetrated!"

  6. http://ftr.wot-news.com/

     

     

    http://ftr.wot-news.com/2013/07/03/3-7-2013/

     

     

     

    Just a reminder, guys, the 8.7 test apparently starts tomorrow. On one hand I am surprised that almost nothing has been leaked about it, on the other hand, the source of this info is very reliable.

    8.7 vehicles description
    Posted on July 2, 2013 by Silentstalker — 36 Comments ↓

    Source: http://world-of-ru.livejournal.com/2176164.html

    Some interesting info about new vehicles (official descriptions) from our Russian friends:

    T-34-3
    The T-34-3 medium tank was to be a modification of the T-34-2. Unlike the Type 59, the T-34-3 featured reduced armor. The design was developed in 1957. However, mass production of the Type 59 was started in 1958, and the T-34-3 project was discontinued.

    Loyd Gun Carriage
    A proposal to mount a 76.2-mm gun on the chassis of the Loyd Carrier artillery truck. Developed from 1940 through 1941. No prototypes were manufactured.

    Birch Gun
    The first SPG originally designed in Great Britain. Development started in 1923. The prototype was built on the basis of the Vickers Medium Mark II in 1925. A few prototypes were manufactured, and underwent trials starting in 1925. The project was canceled in 1928 due to lack of interest by the British government.

    Bishop
    Developed by Birmigham Carriage and Wagon in June 1941 on the basis of the Valentine II infantry support vehicle. From 1942 through 1943, a total of 149 SPGs were produced. In general the vehicle was unsuccessful. The vehicle was used for training purposes since 1943.

    Crusader 5.5-in. SP
    A modification of the Crusader featuring a 140-mm howitzer. Soon after WWII a prototype was completed. However, the vehicle never entered mass production, nor saw service.

    FV3805
    A modification of the Centurion featuring a 140-mm howitzer. A total of 2 prototypes were built in 1956. The development of the FV3805 was discontinued in 1960. The vehicle never saw service.

    Conqueror Gun Carriage
    A proposal to mount a 234-mm howitzer on the chassis of the Conqueror. Existed only in blue prints.

    FV304
    Prototype light SPG developed by Vickers. Development started in 1947. However, the prototype was not manufactured until 1953. The design of the SPG was already obsolete by this time, and the project was canceled.

    FV207
    An SPG variant on the basis of the А45 Conqueror. It was planned to mount either a 105-mm, 140-mm, or 152-mm howitzer in a closed armored cabin. The vehicle existed only in blueprints.

    LTP
    A proposed light vehicle developed by Lieutenant Provornov in the summer of 1942. No prototypes were manufactured.

    MT-25
    A proposed project of a light wheeled caterpillar vehicle. The draft was completed in February 1943. The most innovative feature was the suspension design. The suspension wheels were interleaved, and power was delivered to all wheels. No prototypes were manufactured.

    Maps:

    Empire Border
    Scout vehicles and SPGs are vital on this map. Other vehicles have little choice but to stick to the conventional line of attack: directly through the town.

    Belogorsk-19
    A town is the primary setting for combat actions. Mountain trails can offer tactical advantages. High-speed vehicles should provide cover for friendly SPGs that will probably linger near their base.

  7.  

     

     

    Basic phone (now with weekend and evenings added)

    TV is basic + TiVO box + extra V+ box upstairs (no sports or movie channels)

    Internet was 60Mb, now upgraded to 100Mb.

     

    Costing me double your bill at around £75/mo

     

    If you have TiVO I'd say you've got a pretty good deal there at £34 with 30Mb..

     

     

    You need to have a word with Richard B.

    I have:

    Bundle

    Talk Weekends

    TV Size M+

    2 Tivo 1Gb boxes (marked as 1 additional V box)

    Tivo Monthly fee

    Broadband XL (upto 60Mb)

     

    for £40.30/mo

     

    Phone line Rental

    £14.99

     

    total

    £55.29

     

    But I did pay £300 installation fee at the time :(

  8. ALPHA

     

     

    The Creators of Total Annihilation

     

    Steve and Jon are our leads. Design and dev are BFFs at Uber. Jon Mavor has worked in the game industry since 1993. As a longtime game engine technologist, Jon wrote the graphics engine for Total Annihilation and was the lead programmer on Supreme Commander.

    http://www.uberent.com/pa/the-team/

     

    http://www.uberent.com/pa/category/media/

     

     

     

     

     

     

     

     

     

     

     

    THE SOLAR SYSTEM IS YOUR PLAYGROUND

    Planets and entire asteroid belts to expand your economy, hide your bases, and ultimately, launch planet destroying weapons at your enemies. Fight for control of a single solar system, or launch a Galactic War to claim the entire galaxy.

    MULTIPLAYER OR SOLO PLAY

    Fight the Galactic War on your own or in a series of multiplayer games. Play a skirmish to keep your skills honed.

    GAMEPLAY UP TO 40 PLAYERS

    Go head to head with your best friend/worst enemy, or create massive free for all or team oriented wars.

    DRM FREE

    Play connected to the UberNet servers, your own private server, or offline, it’s your choice.

    SMALL SCALE SKIRMISHES OR ALL OUT WAR

    No pre-set unit caps. Play the game the way you want to.

    img_section_header_engine_features.png
    TRULY UNIQUE PLANETS

    Using our procedural planet generator, you will get new, unique and interesting play fields to wage your wars on.

    PROPRIETARY ENGINE TECHNOLOGY

    The Planetary Annihilation engine was built for this project, so we could make the game that we wanted to make. Built by the same engineers who built the Total Annihilation and Supreme Commander rendering engines.

    BUILT TO MOD

    Built to Mod: Create new units, gametypes, maps and more. Run your own server with your own custom rulesets.

    NO LOWEST COMMON DENOMINATOR

    Client-server asynchronous technology allows games to offload much of the gameplay heavy lifting to the server, so your game isn’t held back by the slowest machine in your game.

×
×
  • Create New...