Jump to content
Spartans Home

BrerRabbit~SPARTA~

4-Game Moderators
  • Posts

    181
  • Joined

  • Last visited

Everything posted by BrerRabbit~SPARTA~

  1. This guy has some excellent WALB commentary vids on youtube. His station is http://www.youtube.com/user/DochDochGames?feature=watch
  2. Tested skirmish, it works and its great fun and a good way to test decks before taking them into multiplayer.
  3. Patch today ... and for all those who love comp stomp ... its in now. AI available. Beta Patch v 303 (enjoy the reading... ) NEW FEATURES: - The AI is now also available in 4 difficulties in the lobby. Slots have the options: Open, Close, Add IA. Once you added an AI, you can set its difficulty. "Skirmish" available for single player offline games against (or teaming with) the AI. - Ranked matches and Leaderboard are now available. You can search for a Ranked game in 1v1, 2v2 automatched (with a pick-up team mate), or 2v2 arranged match (with a friend). => KNOWN ISSUE: Broken right now. To be fixed on Friday, with our apologizes. As a consequence, it is now possible to obtain higher grades by earning ELO points in Ranked. There are 15 grades available, from Private to the one and only Field Marshal. Minor features: - Double clic on a plane in the airport will trigger the Track cam on this plane - Right click on a plane in the Production menu during deployment phase allows to cancel its purchase - W:EE musics are back in! Airland Battle and European Escalation musics will be played alternatively. Balance corrections: - All troop transports/supply trucks now have "None" optics. - All troop transports trucks' speed reduced to 50 / 110 km/h on road/off-road speed. - M966 Humvee I-TOW can't fire on the move anymore. - French MILAN F1 price increased from 5 to 10$. - All infantry units size decreased/set to "Very Small". - British & Norwegian command Rover price increased from 100 to 105$. - W-German command Iltis price increased from 100 to 105$. - Swedish VEAK 40 & Polish/E-German ZSU-57-2 can't fire on the move anymore. - Stealth value of the following units increased from "Very Good" to "Exeptionnal": * Danish Jaeger * Norwegian Marinejegeer * Czechoslovakian Specialni Jednotky * Spetsnaz VMF * all 2-men teams. - Stealth value of the following units decreased from"Exeptionnal" to "Very Good": * Polish Piechota Lekka * Soviet PTUR Konkurs - Stealth value of Ka-50 increased from "Bad" to "Very Good". Deck rules: - Marder Roland 2 & Gepard 1A1 now available in Mechanized decks. - AMX-30 Roland 2 now available in Mechanized decks. - Polish & Soviet ASU-85 now available in their Airmobile decks. - Polish BRDM-2 STRZALA-1M now available in Marine decks. - Soviet BTR-70K, Shilka & BRDM-2 Strela-1M now available in Marine decks. - All Soviet Su-27 & Su-24 variants now available in Marine decks. - Polish MiG-19, MiG-21, Su-20 & Su-7BM now available in Marine decks. - American F-117, F-15C & F-15E now available in thematic decks (but Marine) - American F4J & F-4S now exclusively available in Marine decks. - French Puma Logistique now available in Marine decks. Bug fixes: - Removed the (Move&)"Attack" button from Planes' orders, for it had no effect at all. If given to a selection including a plane, it will now be acknowledged by the plane as a right click (Move order). - Removed the [RAD] attribute from Air-Air Missiles, for planes cannot be target by SEAD weapons. - Fixing various stats missings in the units info: * SemAct radar missiles now display their Range against Planes correctly. * All Air-Air missiles now display their Range against Helicopters correctly. Known issue: Canadian M113 ADATS' Range against Helicopters and Planes not displayed to be fixed very soon. - Fixing some wrong automatic pivots toward threat. - Fixing various rare crashes. 10 vs 10: - 10 v 10 servers are now sorted in a "10 vs 10" list accessible from the multiplayer panel. "Normal" games are still listed in "Games List". - The "Next" button in 10v10 games should now be more visible in green. This button allows you to stay in the lobby and participate to the next game on the same server. Miscellaneous: - Units should no longer shoot their bullets/AA bullets/DCA bullets on armored targets as long as they bear an AP weapon ("- such as infantry running into tanks in a forest? - yes, for instance"). - "Deck" was hard to find in Profile. Now it has made its way to the main screen, and Armory has been moved inside it. Hoping this helps! - Changed ingame chat colors. Messages to Allies are now displayed in blue (previously orange), and messages to All are displayed in white (previously greenĂ . - FOBs should no longer be spawned in the Armory. - Danish Opklarings M/151's M2 machine-gun replaced by a MG3 (as is actually modeled). - Swedish VEAK 40 now (for good?) has its good armament. More to come, stay tuned. P.S.: MadMat decided he deserved to take a day off today... while I do not agree with that, he says hi!
  4. Patch today. 10 v10 matches now up on a new map Ragnorok.
  5. So, there's been a fair amount of bitching at times when we've been playing W:ALB. Its a complex game and cant be mastered over night. There's a post over at the official forums directed at gripers and all those saying this or that unit is OP. It's harsh but is very true - anyway, Ive had a lot of success in the last day playing so if you wanna learn some tips come ask me in TS. From official forums: Now, I don't want to sound mean, rude or condescending but before you make a thread or post stating that the T80U is OP or that the F-14s are unfair and the developers need to change everything... Please take a long hard look in the mirror and ask yourself if it isn't your own fault that you don't like these weapons. Because I can assure you there are so many tools in your metaphorical box of tools which can be used to deal with a given situation in this game and one unit isn't the cause of you losing. There are over 800 units, yet apparently because you played a few games and in a few certain situations you lost means that the developers need to drop everything and change some unit stats because they go against your preconceptions of what is right and wrong. The reality is that you're most likely bad, you play bad and you make stupid decisions; it's harsh and it's mean but it is the truth (9/10). And yes there are things which could be tuned, fixed and changed but I don't think there is anything game-breaking. There is no one path to victory, there are multiple paths all with different units and tactics. Because of this it is very stupid to whine, moan and complain over a particular unit. Thanks for reading, please don't shoot the messenger. http://www.wargame-ee.com/forum/viewtopic.php?f=91&t=26742
  6. Well potentially, but theres always some good unit or two post 1980 that seems too important to pass on.
  7. Note to self, using era decks (1975/1980) only makes sense if your opponents are using them.
  8. Just ask CrispyChicken about my French troops vs. his Soviets ... it wasnt pretty ... the bear got its ass kicked.
  9. Building my decks at present. So far I have: Grande Armée A pure French deck. Troupes de marine A pure French deck, marine restriction, era restriction 1980. Polska A pure Polish deck, era restriction 1980.
  10. Battle Decks are in! All units for all nations are now available and cutomizable decks are in the game! No AI enemies yet, and no campaign but I think thats coming next. MH6 and Kal, fyi SEAD aircfraft (Suppression of Enemy Air Defense, aka Wild Weasel aircraft) use radar guided AA to home in on. Turn off the radar when these aircraft are about - this includes the Tunguska's guns. The Tunguska uses a laser to guide its missles, and radar for its guns.
  11. This is shaping up to be a great game. If you are looking to play a RTS till ROME2 comes out then this is it. I already talked MH6 ans Skaz into it
  12. Ugh. Well that was prior to my glorious return. Im a huge fan of the original, and the new game is even better ... two words ... AIR SUPPORT.
  13. Steam has Wargame:AirLandBattle pre-order available, and with it you get immediate access to beta. I just pre-ordered for $30 and Im DLing the game now. Anyone unfamiliar with this game, its the sequel to Wargame: Europeon Escalation and its done by the same studio that did RUSE. Im hoping some folks in Sparta get this title because Im a huge fan and would like to play with folks. Ill be trying it out tomorrow so anyone interested or curious just holler at me in TS. - Brer
  14. OK. So I got the email, took me to the Firefall website, I made a password ... now what? Do I have to redeem a code? I tried but it didnt accept it. Do I wait for an email from them?
  15. Im in the market for a new monitor. Im thinking 24". Budget $150-$250 (under $200 is my pref.). Any suggestions?
  16. Yep. I set a low bar for TV Sci-fi, so Im rarely disappointed when they revamp old ideas and tropes. The Orangutan Votan race is one of my disappointments. And how all eight intelligent races came from one system doesnt make any sense. But, Nolan is a cool character and if it sticks to a Deadwood/Firefly mash up formula it wont be all bad.
  17. ASSAULT RIFLES - LMG's - SMG's Assault Scope - Aim Accuracy Commando Scope - Aim Accuracy Stabilization Scope - Aim Accuracy & Movement Accuracy Tactical Scope - Aim Accuracy SHOTGUNS Hip Spread Scope - Accuracy Scatter Scope - Accuracy & Movement Accuracy SNIPER RIFLES Marksman Scope - Aim Accuracy Sharpshooter Scope - Aim Accuracy Telescopic Scope - Aim Accuracy PISTOLS Advanced Scope Mobile Adjustment Scope Precision Scope Ultimate Scope
  18. First episode available on Amazon right now for free! Watching it with the woman atm, and its petty damn good. Why Amazon has the whole first episode up two days before broadcast I dont know, but hey Im liking it.
  19. Guide to weapon effects in Defiance: Toxicity EFFECT: Increases damage done to the affected target by 20% Electrical EFFECT: Stuns target and enemies near target, also shorts out HUD. Incendiary EFFECT: Burns the enemy, dealing damage over time. Also, causes NPC's to panic. Biological EFFECT: Slows enemies movement and decreases their damage dealt. Radiation EFFECT: Makes target vulnerable and increases the damage they take. Syphon EFFECT: When the effect is triggered, it will heal the players HP, or shield should the player have max HP. When the effect occurs you will hear a sound and a few seconds later around ~450 damage will be applied to the target and you will be healed. ALSO: Trion is busting out patches to address some of the post launch wonkiness, and Majestic and I have managed to figure out some off the glitches with grouping. My feelings after several days of play, this is a very very solid game with tons of potential. And since its a Trion game and its tied to SyFy's flagship show Id say this game will only get better. $60 may seem steep now since the market is flooded with pay to win titles, but I feel its well worth it. If you were ever a reader of Heavy Metal Magazine, Rogue Trooper, or FireFly; if you like co-op play but still want to solo, if you like a good story line (as in MassEffect good cut scenes), then this is the game for you. If Im wrong you can throw me in the briar patch.
  20. The teaming issue we saw may be part of a game mechanic, where high EGO characters cant do missions with characters too far behind them. But, I cant find anything official on that and it contradicts my own experiece. Anyway, theres a thread started on it here: http://forums.defiance.com/showthread.php?25215-Confused...
  21. Having issues with Defiance (Donzi, Im looking your way) try these forums: http://forums.defiance.com/forumdisplay.php?33-Tech-Support-Bug-Reports-and-Issues Specifically this, if you were in beta: http://forums.defiance.com/showthread.php?19346-Do-you-have-BETA-still-installed-Remove-it! Im looking for a solution to our particular problem with grouping up and setting missions etc. Good news is Trion seems to be fully aware of all these glitches and are working on a patch.
×
×
  • Create New...