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Lightspeed~SPARTA~

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Posts posted by Lightspeed~SPARTA~

  1. Hi fellas

     

    I've been spending a lot of time trying to play around with the graphics to try to get something that looks good in game but also maintains the FPS as high as possible. After much tweaking I decided to start at everything set on Low and adjust every setting one at a time to see what affects FPS and then settle on the best medium.

     

    I noticed some interesting things along the way:

    Some of the tweaks that you would expect to have an impact did nothing at all to FPS despite improving the picture.

    Some of the tweaks that had the biggest performance hit actually did not provide any noticeable or neglible improvement in details from the Lower settings.

     

    So without going through the whole lot I thought I would show you what I have done which gives me a beautiful look in game and always keeps my FPS above 30 (in villages) and over 45 and up to 60 through the rest of the map which I think is more than satisfactory for gaming.

     

    A quick run down of my specs - not the oldest machine but far from newest setup.

    AMD x6 1100T OC to 3.9GHZ

    8 GIG RAM @ 1600MHZ

    ATI HD4870 1Gig DDR3

     

    Image 1 -

    video1y.jpg

     

    Image 2 -

    video2t.png

     

    Image 3 -

    video3p.jpg

     

    Recommended Addons - these have no FPS hit!

     

    Landtex retextures the long range view - much smoother - http://forums.bistudio.com/showthread.php?149036-Landtex

     

    Midrange Retexture - get rid of the blurry midrange textures for more detailed and realistic view (I recommend strong .pbo) - http://forums.bistudio.com/showthread.php?150645-midrange-terrain-texture-replacement

     

    So may or may not bring you joy with the tweaking but hope it helps some. Note: There is definitely a MP FPS issue which BIS are working on now - it seems to kill FPS over time in the server so don't use MP server for your testing.

     

    Good Luck.

  2. i noticed FPS degradation over time on the server - a number of us started out at 30+ which dropped to about 20 over 30 minutes and to 12 fps about another 30 minutes later. not sure if it was the server/mission congesting after a long mission or Arma3 engine.

  3. ive played several hours and im getting used to it - its definite improvement on Arma2 but still work to be done.

    quite demanding on the gfx card as you can imagine - can't run all on v high anymore. :(

     

    slowly getting used to stance shifting and shifting between optics and combat movement

     

    gear loadout is more confusing but slowly getting that sorted too.

     

    overall, great Alpha as long as the Beta and Final end up awesome.

     

    average fps - between 25 and 35 - max 45ish

  4. I've just discovered MCC (Mission Command Center) mod which took over from VTS back in around 2011 because it was more powerful. ETA for MCC into A3 is less than one week and the screenshots for the mod look far more polished and UI friendly. So I will definitely be learning that and hoping to bring you some sweet missions from next weekend.

     

    Lighty.

  5. Just been testing this for the last hour or so - loving it. Always loved making missions for coop and now i can make them on the fly. Looking forward to setting up some missions on the fly for LOSC.

  6. A bunch of us played this dynamic mission maker for first time today - a lot of Aussie clans use it for all their missions.

     

    Game Master ingame can spawn weapons, units, objects, move respawn points, set objectives - all on the fly.

     

    I had a crack at it tonite and its really powerful but will take some getting used to.

     

    Download this and drop file in MPMissions folder to host missions - Virtual Training Space

  7. Well, I got to try it out for about 15min tonight before heading off and what I originally thought was fixed (CQB) looks as if not a single thing was changed. I loaded up the editor and tried to negotiate the air tower staircase, and it was just as difficult as the original ARMA. The mission I played made it seem ok, but I soon found out it wasn't and this is really the same engine with updated graphics. Sigh...at least it's still got all the other good ARMA stuff that we all know/love.

     

    The devs may want to make it more appealing, but until they use a different engine, they won't have any success.

     

    My first impressions, granted they were 15min, were "meh, nothing different".

     

    I feel like this in a lot of respects and yet I notice there are a number of improvements too.

    I understand the AI are still struggling a lot indoors and wish they could sort that out. It's always interesting to me that GR CQB was great and that was over 10 years ago now.

     

    But I loved Arma2 despite its flaws and this will be no different.

  8. I didn't care so much about the lighting as the almost impossible to operate CQB movements. You have COD on one end of the spectrum, and ARMA on the opposite end, when it comes to movement. I'd love to see something in between. A little smoother and faster than ARMA, but not arcadish as COD or BF3. I know, wishes wishes...

     

    from what i could see from Dyslexci's new screenshots - the CQB looks a lot less clunky. and I'm certain this is an area that the Devs want to address and resolve to make it more appealing.

  9. just started playing SP campaign - brilliant game! just had 3 goes to crack mission 5 - Mont something. brutal battle.

    i thought i had lost again and was wondering why i couldnt make tanks - then i discovered i was not building a tank depot. that was a game changer but still a tough fight.

     

    i know for next time.

  10. I hope to see plenty on again this week. Would love to do some helo insertions into hotspots, maybe even fallujah. But I'm easy.

     

    Question: When you see an enemy do u call them a target or a contact? I think in Aussie forces that they only say contact once enemy engages.

  11. A mission I have started making but never finished and wondering how many r interested in participating.

     

    Chopper will be shot down over enemy territory and survivors with loss of radio contact will have to try to make their way to safety with hostiles across the island and trying to track you down.

     

    Limited weapons and equipment bcoz a lot destroyed but you can pick up from enemy as you go.

     

    Your choice about which direction to head to get back to several safe zones.

     

    Mission could take 2-3 hours to complete.

  12. a new highly recommended add-on - small download.

     

    Fire and Smoke - http://www.armaholic.com/page.php?id=7385

     

    Adds a new layer of fire and smoke to the original - the AI cant see through it either.

    Also if a vehicle is destroyed near building or in forest then those will also catch fire and get more intense smoke plumes.

    Will also burn down (knock over) the trees after a while and the fire will spread through the forest.

    And it can burn you too if you're too close. :)

     

    Note: There is a userconfig folder in the download - take the JTD folder which sits in that userconfig folder and drop it into your userconfig folder. it should sit alongside your ACE folders. clear as mud?

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