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Posts posted by MH6~SPARTA~
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I wonder if that will fix the thing where players can't get into vehicles if there is a TK'r inside?
Doubt it, but possibly
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Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
Awesome, that has bugged me for quite some time and was something I couldn't fix myself (I certainly tried to though)
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Coriolis effect is especially important for artillery
I'm hoping the ACE guys will make artillery a lot more realistic in this game.
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Sounds like a great idea! I've got about 4-5 missions that just need polishing up with code and they'll be ready. We'll take that to the mission makers forum.
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We should all put our heads together and make one kick-ass coop map. I can help with scripting
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Happy B-Day
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Happy B-day
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We have a private tactical server setup for that purpose, its typically set to no revive, no respawn, veteran mode, no JIP. Hook up with Dai-san, Medic, Durka, Punisher and a few others for more info on that server, you are more than welcome to play on it.
What is JIP?
I'd like to do some smaller co-op missions as well.
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For anyone with Nvidia cards, go to your Nvidia Control Panel, 3D Application Settings, and turn Max Prerendered Frames up to 8. This should give you a nice boost in FPS (did for me anyway). Also disable PhsyX if your card supports it.
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No. Still no word apparently on when it'll be done. They just released some screens of new features. That's all the news I got for now.
Damn. Here you go getting my hopes up, only to crush them.
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Is it finally done?!
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Oh hell yeah, thanks for the heads up.
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1.09? I thought Xeno's map was 1.03, or does the server run a modified version of Xeno's map?
He updated it to 1.09 a few days ago.
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I agree for indirect support, but it'll be fun, just once, to drive the MLRS to a city and level the lot of it. At present, the in-game arty officers work, and the D-30s work. I don't think anything else will.
About all the problems, See Xeno's post, #21, at http://forums.bistudio.com/showthread.php?...ery#post1320485.
The gist is that the arty module is part of the game, but it isn't linked or built properly. The arty used by the artillery operators is Xeno's own creation.
Crow notes a fix here, post #233
http://forums.bistudio.com/showthread.php?...ery#post1398683
Also a fix noted in post #325
http://forums.bistudio.com/showthread.php?...ery#post1420053
Anyone know how to install those fixes, or if they're even any good?
Those fixes just fix the MLRS, and is something I've already fixed in my Domination map. I just need to get off my ass and port the changes to 1.09 so we can put it on the server.
Edit: See this post.
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Viiper (and other mission editors),
Do you know where there's some good tutorials of LuaLua scripting? Of course, the mission editor will have some in built ones to use but if you want something a bit more complex, I suppose looking elsewhere will help.
Any sources?
DR will use LUA? Hot damn, I love LUA. I use it in a lot of my own games.
Here's a good LUA tutorial site, but it's just general LUA. I'm sure DR will have a ton of its own functions written specifically for the game. This site will at least teach you the syntax though.
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I have Supreme Commander. Haven't played it since I built my new PC, would probably run 10x better now heh.
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Thank god for you Kiwi.
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Great post Durka - very informative
I just wanted to ask you and everyone else about the AI - does it get suppressed when you lay down a lot of fire on it? I can't tell if they respond only to actual impacts when I see them drop to the deck, or just when they have lots of fire nearby.
I know they try to suppress the players, but I just wonder if they can be suppressed themselves. The more I watch them the dumber they seem, with their quick aim being their main claim to fame.
From my experience, if I can get the first shot off on an enemy soldier (but not hit him), and keep sustained fire on his position, his accuracy becomes terrible, and he seems to take longer to fire each shot. So, while I'm not 100% positive, I still think the AI are affected by incoming bullets just as much as us players are (though probably not as severely). Still, they won't really duck down behind cover should you open up on them with a MG, and while you may keep yourself alive momentarily by unloading a hundred rounds on their position, they will still eventually land a hit, probably between your eyes. (Still, at least it'd be the 8th bullet that hits between your eyes as opposed to the first...)
In fact, I think I'll test it out a little bit, to see exactly how AI respond (and have proof).
Oh, and excellent post Durka.
Edit: Results were inconclusive.
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That'll be fun.
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I like the look of all three.
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is the 1.09 an update?
just looking for what has cahnged/been fixed
There is no changelog. He said he was too lazy to write one.
But hey, airdrops and ammo trucks are still bugged, so is anyone against me porting some of my fixes/changes over to 1.09?
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great idea ..was trying to advise something like that effect lastnite..also i think we need a flight school so we we can get in to target and not be so far off ....
.....Navigation maybe the commander can asign a navigater for chopppers 1,2 and also for marking in rout any targets spotted on the way.
Hell I can usually get a chopper right up to the edge of the red zone safely, but usually people freak out when I do.
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PANiC, you credited me with flying the chopper in that last vid, but I never flew the Bravo chopper. (I flew Alpha and Charlie choppers)
Though I do enjoy doing back-flips.
Edit: Ah yes, I remember this insertion. I was flying for Charlie squad (the only chopper with no MHQ) and EMT was flying for Bravo.
Tac. Night was a blast by the way.
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Edit: I always miss the links.
That bundle looks like it meets the minimum req. for ArmA2, but you'd probably have to run everything on low with a tiny resolution. If you're going to get a new PC might as well go with the new stuff. Or at the very least get a better graphics card than that cruddy Inno3D GeForce 8400 GS.
ArmA II Tactical Mission Night
in Spartans general chat
Posted · Edited by MH6
I voted Thursday, but perhaps I should elaborate. Thursday if after 4:15PM EST, otherwise Friday, though I think that would conflict with Tac. Dom. night wouldn't it? Why not Saturday or something.