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Zebb

8-Apella
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Posts posted by Zebb

  1. They do look good mate but I wonder how much of it is "spin" from the companies involved and how much of it will translate to on screen gameplay for us, I would like to see a playable demo and if t is as complete as they say then that shouldn't be a problem, but I bet we don't.. :rolleyes:

     

    Fingers crossed they will be as good as they predict.

  2. Lol, np mate it was bound to happen to one of us trying to lob frags out of a small aperture.. :D

     

    @Zath, as X-wind said those tanks are under ai control but it's easy enough to add some tanks in a mission that we could use.

  3. Lol, yes mate that was pretty intense, it was cool the way we managed to get back out of the compound after the initial contact, return to our base,re-equip and then go back into the town in the dark to finish the job, I was waiting for another IED to go off all the time we were working our way through the town in the dark but I guess there can't be too many around, even our idea to clear out as many as we could from the tower was working pretty well.

     

    Thanks for the game mate. :thanks:

  4. Night Op's clearing a village: (I don't always use NV if there is enough light)

     

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    Earlier Recon:

     

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  5. Yep, we just spent a few hours up on the South Downs (about 4 min drive from our house) using the sledges we bought 5 years ago and never had the chance to use... :cold:

     

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  6. Assorted shots from last night:

     

    Don't let T1 lead your vehicle.

     

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    Or call in arty fire (on his own head)

     

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    The fight from this rooftop was brutal:

     

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  7. Some misc shots of X-Wind/Medic and T1 last night..

     

    Good fun guys. :thumbsup:

     

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  8. Added the new version and got the crash before I had time to even move, it was the Oasis map I think.

     

    Crash in application version: 30899.3048

     

    data\lib\units\types\weapons\bulletweapon.dsf(-1): cant find member: addon_data in type <Unit>

     

    SCRIPT STACK:

    data\lib\script_network\weapon.dsf(0)

    data\lib\units\extensions\huskinventory.dsf(0)

    data\lib\units\extensions\huskinventory.dsf(0)

    data\lib\units\types\beings\mods_human\huskonfoot.dsf(0)

    data\lib\units\types\beings\humanhusk.dsf(0)

     

    Renderer: threaded

    Physics : threaded

     

  9. Still getting the same error today on the Occupation map, lets hope we can work out what the problem is eventually.. :poster_oops:

     

     

    Crash in application version: 30899.3048

     

    data\lib\units\types\weapons\bulletweapon.dsf(-1): cant find member: addon_data in type <Unit>

     

    SCRIPT STACK:

    data\lib\script_network\weapon.dsf(0)

    data\lib\units\extensions\huskinventory.dsf(0)

    data\lib\units\extensions\huskinventory.dsf(0)

    data\lib\units\types\beings\mods_human\huskonfoot.dsf(0)

    data\lib\units\types\beings\humanhusk.dsf(0)

     

    Renderer: threaded

    Physics : threaded

     

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