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Xross

8-Apella
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Posts posted by Xross

  1. Hey T it's always great to have you in game and that you can manage any ArmA time at all is amazing.

     

    Hope the 'new kid' is feeling better and we look forward to seeing you whenever it works out.

     

    ".... baked potato with Chilli...." :poster_oops: ...lol

     

    See ya next time,

     

     

     

     

     

     

     

     

     

     

  2. Quote of the Day:

     

    "I can deal with limited players, as long as I know the ones playing are good people."

     

     

     

     

     

     

  3. Just curious, I've updated to 1.16b, but when I start the game, it keeps saying 1.14. Is this typical?

     

     

    Durka you need to run the executable that is in the 'beta' folder as opposed to the one in the ArmA root.

     

    My shortcut target path:

    "C:\Program Files\Atari\ArmA\beta\arma.exe" -nosplash -mod=beta;@ACE;@SIX_BC;@Mapfact_EU;@mapfact;DBE1;@opx;@aceip;@Sak

     

    Good luck and let me know if you need anything.

     

     

     

    ps Oops, Morgan posted while I was typing but it is the beta path that's the issue.

    Root executable = 1.14

    Beta executable = 1.16

  4. But I also have a few other Afghan/desert ones that I've been looking at so see if there are any here you might want us to try.

     

    http://www.armaholic.com/list.php?c=addons_islands

     

    Some of those look amazing Zebb. We're right at the threshold of doing a new 'All-in-One' (and/or an incremental) so if there's some things we'd like to add there's no time like the present.

     

    Good stuff.

     

     

     

     

     

     

     

     

  5. AHH! So there's a whole new map out now!?!? 101st 2nd Brigade! Those screenies are awesome.

     

    Durka just grab me anytime and I'll be glad to help get you sorted.

     

    The link Zebb provided (All-in-One) is the place to start. There have been a couple minor additions since then but you'll be good to go in no time. Any questions just ask.

     

    Hope to see you soon.

  6. Dslyecxi is involved with ArmA II beta testing (also an A.C.E. tester) and managed to capture some footage while talking up (and demonstrating) the benefit of using a TrackIR in ArmA.

     

    Teaser

     

    Demo

     

     

     

     

     

    The ability to look in a direction you are not facing can not be overstated.

     

     

     

     

     

     

  7. I miss my butt being shaved :(

     

    All joking aside i've found it more to do with the players than the game.

     

     

    Amen Brother....

     

    Speaking of players (who specifically are MIA and currently derelict in their ArmA type duties :) )

     

    I hope you're well and shag yourself back here whenever things settle down a bit.

     

     

    All the best

     

    :cheers:

  8. Hope it's as good as it sounds and thanks to all for being patient for a couple days while the initial feedback was monitored.

     

    As mentioned I would recommend making a copy of the existing 'beta' folder in the ArmA root prior to running the 1.16 patch. In the unlikely event we needed to revert the servers to 1.15 having a backup copy of this folder would make that process smooth and easy.

     

    See you there.

     

    Cheers,

     

     

     

     

     

     

     

  9. As of this morning both ArmA servers 3 and 4 have been updated to BIS version 1.16 Beta.

     

    This is now the baseline requirement for these servers (along with the A.C.E. mod set).

     

    Note: This patch over writes the 'beta' folder in your ArmA root directory. Ideally you should make a backup of the existing beta folder prior to updating.

     

    1.16 Beta Patch

     

    If you have any questions please don't hesitate to ask.

     

    Enjoy,

  10. Number 1 quote of the day from BIS ArmA II forums:

     

    "Arma II will continue to be about the 'whole', the richness that is found in teamwork, and trying to save a butt that is not yours."

     

     

     

     

     

     

     

     

     

  11. Glad you enjoyed it Custard. I hope everyone else did as well.

     

    I'm also glad you pointed out that the rules are there to enhance the immersion and run effiiciently and for no other reason. If comms start buzzing with chit chat then people are processing that instead of paying attention...will never work.

     

    That particular night was more of an orientation for players not familiar with A.C.E. and/or new to ArmA. Next time will be different as will the time after that. Each run is unique and things may be happening for reasons that are not immediately obvious.....there is however a plan...lol

     

    Great night and hope there's many more to come.

     

    Cheers

  12. Embassy of the United States -> Mexico

     

    Citizens Consular Service

     

    Warden Message

     

    Update on Flu Outbreak in Mexico:

     

    "The U.S. Embassy in Mexico Suspends all Visa and Non-Emergency American Citizen Services for the Week of April 27 ? 30, 2009"

  13. A.C.E. team is actively testing compatibility so I'd suggest giving them a few days.

     

    From what I've read so far the OPFOR AI are significantly tougher but as of now it's unconfirmed reports....I hope it's true.

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    Another reason not to rush into this:

     

    From the 'Readme'....There is no way to uninstall the patch, in order to get back to previous version you need to uninstall ArmA

  14. Nice Dai,

     

    Lots of good fixes.

     

    We'll review it, give the early adopters some time to report back and then move to it.

     

    As long as it plays nice with A.C.E. I doubt there will be much delay.

     

    Cheers,

     

     

    ps...We will give everyone advance notice before any server changes are made so please hold at current ArmA release (1.15) for a bit longer.

     

     

    UPDATE HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES

     

    Changes from public beta 1.15

    5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).

    5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.

    5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)

    5277 - Attempt to fix: Crash opportunity

     

    General

    Newly adjusted default field of view

    Improved performance (up to 100% increase in frame rate depending on scene, video settings and graphics card)

    Significant optimizations with large view distances

    New scripting functions (string manipulation, multiplayer synchronization)

    Further improved recoil

    Improved airplane turn dynamics simulation (including improved rudder simulation)

    Fixed clipping issues with 16:9 or TrippleHead displays

     

    Multiplayer

    Numerous voice over net and multiplayer related fixes and improvements

    BattlEye anti-cheating system

     

    AI

    AI bridge pathfinding much improved

    Many combat AI improvements and tuning

    Fixed some bugs in the AI target recognition both visually and aurally

     

    Stability and Compatibility

    Fixed compatibility issues with Vista x64 platform with 4 GB RAM

    Fixed Out Of Memory problems caused by exhausting 32b virtual address space

    Fixed compatibility problems caused by various copy protections used

    Fog is rendered correctly on DX10 generation cards

     

    New content

    ArmA Warfare

    Southern Sahrani

    Desert Marines

    Woodland Army soldiers

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