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Posts posted by Xross
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Just curious, I've updated to 1.16b, but when I start the game, it keeps saying 1.14. Is this typical?
Durka you need to run the executable that is in the 'beta' folder as opposed to the one in the ArmA root.
My shortcut target path:
"C:\Program Files\Atari\ArmA\beta\arma.exe" -nosplash -mod=beta;@ACE;@SIX_BC;@Mapfact_EU;@mapfact;DBE1;@opx;@aceip;@Sak
Good luck and let me know if you need anything.
ps Oops, Morgan posted while I was typing but it is the beta path that's the issue.
Root executable = 1.14
Beta executable = 1.16
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But I also have a few other Afghan/desert ones that I've been looking at so see if there are any here you might want us to try.
Some of those look amazing Zebb. We're right at the threshold of doing a new 'All-in-One' (and/or an incremental) so if there's some things we'd like to add there's no time like the present.
Good stuff.
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AHH! So there's a whole new map out now!?!? 101st 2nd Brigade! Those screenies are awesome.
Durka just grab me anytime and I'll be glad to help get you sorted.
The link Zebb provided (All-in-One) is the place to start. There have been a couple minor additions since then but you'll be good to go in no time. Any questions just ask.
Hope to see you soon.
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Zebb's right about 'freelook'. I just posted the TIR stuff because it was attached to recent ArmA II footage..
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Dslyecxi is involved with ArmA II beta testing (also an A.C.E. tester) and managed to capture some footage while talking up (and demonstrating) the benefit of using a TrackIR in ArmA.
Teaser
Demo
The ability to look in a direction you are not facing can not be overstated.
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I miss my butt being shaved
All joking aside i've found it more to do with the players than the game.
Amen Brother....
Speaking of players (who specifically are MIA and currently derelict in their ArmA type duties )
I hope you're well and shag yourself back here whenever things settle down a bit.
All the best
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Installed - put RAM back in - loaded up straight into server 4
Works fine mate, good job
Well that is good news.
Thanks for the quick feedback and I'll catch up with you later.
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Great I can put the RAM back in cheers bud
I'm very interested in this situation Custard. Would you please let us know if the issue, reportedly with the ATI GPUs , has been remedied by this patch?
Thanks,
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Hope it's as good as it sounds and thanks to all for being patient for a couple days while the initial feedback was monitored.
As mentioned I would recommend making a copy of the existing 'beta' folder in the ArmA root prior to running the 1.16 patch. In the unlikely event we needed to revert the servers to 1.15 having a backup copy of this folder would make that process smooth and easy.
See you there.
Cheers,
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As of this morning both ArmA servers 3 and 4 have been updated to BIS version 1.16 Beta.
This is now the baseline requirement for these servers (along with the A.C.E. mod set).
Note: This patch over writes the 'beta' folder in your ArmA root directory. Ideally you should make a backup of the existing beta folder prior to updating.
If you have any questions please don't hesitate to ask.
Enjoy,
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Looks like a hoot Athlon.
Glad you had a great time.
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Glad you enjoyed it Custard. I hope everyone else did as well.
I'm also glad you pointed out that the rules are there to enhance the immersion and run effiiciently and for no other reason. If comms start buzzing with chit chat then people are processing that instead of paying attention...will never work.
That particular night was more of an orientation for players not familiar with A.C.E. and/or new to ArmA. Next time will be different as will the time after that. Each run is unique and things may be happening for reasons that are not immediately obvious.....there is however a plan...lol
Great night and hope there's many more to come.
Cheers
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Embassy of the United States -> Mexico
Citizens Consular Service
Warden Message
Update on Flu Outbreak in Mexico:
"The U.S. Embassy in Mexico Suspends all Visa and Non-Emergency American Citizen Services for the Week of April 27 ? 30, 2009"
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A.C.E. team is actively testing compatibility so I'd suggest giving them a few days.
From what I've read so far the OPFOR AI are significantly tougher but as of now it's unconfirmed reports....I hope it's true.
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Another reason not to rush into this:
From the 'Readme'....There is no way to uninstall the patch, in order to get back to previous version you need to uninstall ArmA
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I'm moving to 64 bit as well so we'll get this up as soon as we're comfortable.
Won't be long...
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Nice Dai,
Lots of good fixes.
We'll review it, give the early adopters some time to report back and then move to it.
As long as it plays nice with A.C.E. I doubt there will be much delay.
Cheers,
ps...We will give everyone advance notice before any server changes are made so please hold at current ArmA release (1.15) for a bit longer.
UPDATE HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES
Changes from public beta 1.15
5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).
5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.
5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)
5277 - Attempt to fix: Crash opportunity
General
Newly adjusted default field of view
Improved performance (up to 100% increase in frame rate depending on scene, video settings and graphics card)
Significant optimizations with large view distances
New scripting functions (string manipulation, multiplayer synchronization)
Further improved recoil
Improved airplane turn dynamics simulation (including improved rudder simulation)
Fixed clipping issues with 16:9 or TrippleHead displays
Multiplayer
Numerous voice over net and multiplayer related fixes and improvements
BattlEye anti-cheating system
AI
AI bridge pathfinding much improved
Many combat AI improvements and tuning
Fixed some bugs in the AI target recognition both visually and aurally
Stability and Compatibility
Fixed compatibility issues with Vista x64 platform with 4 GB RAM
Fixed Out Of Memory problems caused by exhausting 32b virtual address space
Fixed compatibility problems caused by various copy protections used
Fog is rendered correctly on DX10 generation cards
New content
ArmA Warfare
Southern Sahrani
Desert Marines
Woodland Army soldiers
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Though I do agree we can not turn this place into a police state when it comes to Officer Safety we may agree to disagree in this touchy area.
This particular subject matter can bring forth a strong emotional response based on personal experience so perhaps we should wrap this one up.
Cheers
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I'm def' with Cy on this one and have LEOs in my family.
They would agree as well (maybe not enthusiastically).
Nice write up there young litigator.
Retainer check is in the mail..lol
Sorry for bailing out last night on the Klurs Map
in ARMA I
Posted
Hey T it's always great to have you in game and that you can manage any ArmA time at all is amazing.
Hope the 'new kid' is feeling better and we look forward to seeing you whenever it works out.
".... baked potato with Chilli...." ...lol
See ya next time,