Jump to content
Spartans Home

adder360~SPARTA~

4-Game Moderators
  • Content Count

    1,300
  • Joined

  • Last visited

  • Days Won

    4

About adder360~SPARTA~

  • Rank
    Chatter Box
  • Birthday 05/16/1990

Profile Information

  • Gender
    Male

Recent Profile Visitors

2,089 profile views
  1. very cool, i like the idea of the base being a trailer and there be a vehicle doing the pulling. I expermented a while ago with a trailer for my mini rover for the purpose of mining ice, one of the things i played around with was seting the wheels to have low friction so the wheels became more like skids and also using the thrust overide so i would control when i wanted the trailer to push, i think i had these set up in the cockpit. i put the workshop links bellow to have a look. this was very much a ice flat vehicle. https://steamcommunity.com/sharedfiles/filedetails/?id=1457685277 https://steamcommunity.com/sharedfiles/filedetails/?id=1457685277
  2. after our game freazing up incodents i had a look at the 64 bit beta to see if it made the performance a bit better. to do this i ran the inf res bridge map with 4x expert russan baddys and 3 easy guys on my side just to get loads of units on the bridge and ry and load the game, on the normal release of the game it seemed to be running at between 10-15 fps, a cupple of times i noticed the drive the game is installed on being used fully but apart from that it seemed to be using low system resorces. seems to only be spreeding over a few cores. the 64 bit beta was had about a 600 mb download (same for converting back to the normal version) that gets done by selecting it in the steam game bit and opt in to the beta. i did the same game senerio and the frame rate seems to be running between 15-20 fps. seemed to be an improvment that might be worth trying. my thorght on the 64 v 32 bit would be that to run the 32 bit version there is some sort of emulaion going on in the background this might be effecting things. the down side is that you cant cross play, so everyone would have to be on the same page ( ive reverted back to the sable version for now and see what the concensous is.
  3. looks cool, ill mostlikley fire up the c-130at some point. see how much of the power and start up procedure will come back to me. it was a fair few years ago i worked on them but even from watching that video memorys started coming back to me.
  4. Good games this weekend what were the names of the differnt maps we were playing?
  5. for added emersion (depending on what helos there are in DCS) could have ai helos heading towards the target in DCS. we in the aircraft have to clear the way in the jets and then once "spawn" in the helo on route to target (switch to arma) but sounds rather complercated
  6. I noticed these will make good prastic for the IR mavricks trying to hit a moving target. byt the end of my session i had noticed one of the APCs had gone rouge and was drving through the fence near of the air feild the F-15 are at. I was trying the GBU's on the 4 target buildings hit the one that looks like a small cout yard fine but then trying to hit the longer building my bombs kept over shoting which is odd, i only got a few runs in before i was intercepted by the MIG's. so naturaly i had to launch an interceptor and take care of the MIGS, after shoting them down i was returning to Batumi when i was found my self coming head to head to the OPFOR bomber wing and escorts, so i engaged.... a hairy engagement i cliped my wing on one of the migs mid dog fight causing bitching betty to constanctly shout eject at me, but i continued engagment Somone needed to avenge to empy buildings they just destroyed and manged to take out all of the bogies. Return to Batumi and land. Steering wasnt great and looks like one of the landing gear wasnt fully down. After this i thorght there AWACS had to go so lauched a High altertude strike attack, climbed to 35,000 and carried out a diving attack on there AWACS and its escorts the a mix of 120's and aim-9 were used and managed to elimante the targets. grumbles were geting launched at me but mangaged to evade with a mix of speed direction change and chaff. This speed came at the cost of fuel and i did not have enough to return to base, made it closer than i thorght but was still about 20nm shy. i even gave it a go on 1 engine but was not enough.
  7. Thanks for this is good fun, need to not waste the maverics next time and figure out why the GBUs were going off target, or learn how to use the GPS bombs. If you look realy close you can see the combat air patrol launching
  8. very nice, very much liking that
  9. Luckly the lack of half a wing lowerd the weight and made the VTOL that bit easyer. Thanks for the work on the training map will be intresting to see what surpises will come out way next
  10. A little thing i found with the harrier, theres a bug with the HUD where it is missing a lot of symbolgly when tectures are set to low. so if any one is using the harrier then just check the tectures are set to medium.
  11. Thanks for this:) need to set up all the key bindings on this, an the other planes an can start crashing on the carrier:)
  12. Thanks Chap. spent much longer than i planned asembing the new rig and re configuring the old one. looking forward to givinh it a proper test soon!
×
×
  • Create New...