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Arma 3


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From PCGamer Article:

 

Greek news sites are reporting that two Czechs have been arrested on Lemnos, after taking photographs and video of military installations. The two claim to be developers working for Bohemia Interactive, out gathering reference material for Arma 3, which takes place on the Greek island. This hasn?t yet washed with the Greek authorities who?ve slapped them with espionage charges.

 

The story has been confirmed by Marek Spanel, CEO and co-founder of Bohemia Interactive, who elected not to discuss the matter any further on the official Bohemia Interactive forums, ?at least until we know more specific details about the case.?

 

This isn?t the first time the Greek authorities have been a bit over-enthusiastic in their counter-espionage policy. In 2001, 12 British plane spotters were held on spying charges for taking photographs at an air-show near Kalamata, in southern Greece. Though they were confident of being cleared at the time, eight received three-year sentences for espionage, and the rest were convicted of aiding and abetting.

 

 

- JHunter

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things dont wash well with their authorities over there. it's 10 years to life imprisionment for having a joint.

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i think the ai would be well served for realisim if the programmers just made it so that the ai does it thing but when the first bullet goes bang the system does a roll of the dice for each squad either they hunker down near close objects such as tyres rocks or just down if theres nothing within 10 feet of them. or the system rolls a run for the buildings and take cover against them. cqb combat should consist of ai that watch doorways and windows not pointing their fn fal at the naughty corner of the room. they should make use of second floor windows and effectivly garrison building for ambushes.

this would make it a damn near perfect game in my eyes.

the only thing else i would ask for is adaptive ai. in 1996 aliens vs predator a truly terrifying game was made the aliens adapted to your gameplay. they learned to sneak up on you and stop moving when you spun around so you would think it was your imagination. their tatics changed depending on your style of fighting. so if we all convoyed through ao's they'd start deploying snipers on high ground including rooftops with armour piercing rounds to pick us off in subsequent ao's. if we kept at it theyd deploy sneaky mines. we use jet fighters theyd start moving mission intensive stuff into forests to make it difficult for us to hit anything and have those strela and igla troops at the edge of forests. this would keep us from rolling over each ao as the aos would be taking note from the last one and assessing the probabilities of how we would attack the current ao based of the major methods used in the other ao offensives. pretty soon after six aos the ai would be waitin for us if we tried the same approach to combat.

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More on the arrests from an Ars Technica article

 

Last week, it looked like the world of video game development, of all things, might be the cause an international incident when two employees at Czech developer Bohemia Interactive were arrested by Greek officials on suspicion of spying on military bases in the country. After meeting with those developers and their legal representatives, Bohemia is now offering a fuller explanation of what it is calling an "unfortunate and deep misunderstanding."

 

Bohemia says that employees Ivan Buchta and Martin Pexlar did not actually enter any Greek military bases, as some reports suggested, but simply took video of the international airport that included images of a far off military complex in the distance. The videos and pictures, Bohemia says, were taken from a public road that was accessible to visitors to Greece. "It's very likely that many tourists may have pictures similar to those taken by [buchta and Pexlar] in their own family albums, without being aware that they put themselves or their families at risk," the company said in a statement.

 

Bohemia reiterated that the two arrested employees were visiting the Greek island of Lemnos as tourists, and not as part of their official duties in making the game (which includes a fictionalized version of Lemnos as a setting). "Their holiday was a product of their interest in the island, triggered by their work on Arma 3 over the past two years of development," the company said. "The in-game Lemnos is close to completion, and it's far from an identical replication of the real place. It was heavily modified to fit the game's backstory, a purely fictional 2035 setting. It was rescaled to only 75 percent of the real island, and it does not attempt to display any real world military installations situated on the island of Lemnos."

 

In a message relayed by Bohemia, Buchta and Pexlar mentioned the "tough" conditions of their detainment in the Greek town of Mytilene, but expressed their belief that the situation was "a completely absurd misunderstanding that will certainly be quickly explained." Bohemia says it is making "every possible effort" to support its imprisoned employees, and will accept any and all outside support.

 

 

- JHunter

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Straight quote from PCGamer article.

 

Arma 3 delayed after ?an eventful year?

 

Bohemia Interactive have today announced that they will be postponing the release of Arma 3 after what they, as kings of understatement, describe as ?an eventful year?.

 

They are, of course, referring to the arrest and detainment of Ivan Buchta and Martin Pezlar, Bohemia employees who were charged on suspicion of espionage while on holiday in Greece.

 

Joris-Jan van?t Land, who recently took over as Arma 3′s project lead, said in a press release, ?We?ve been in the process of implementing changes that will help us innovate as a studio under unexpected circumstances ? facing problems we simply couldn?t have imagined.?

 

?We?re still trying to make sense of the situation and hope that our colleagues will be released soon. Although their plight has certainly affected us on a personal level, we continue working on the tasks identified as key to the release of Arma 3.?

 

The studio had planned to enter closed beta with Arma 3 this month, but are now pursuing an unspecified ?2013″ date. They expect to make a more complete statement at the beginning of next year.

 

Last week, the lawyer representing Ivan and Martin filed a second appeal, which is due to be processed in the new year. You can keep up with the community?s efforts to support the pair at the website helpivanmartin.org, which includes a recently released Arma machinima film explaining the situation.

 

 

- JHunter

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PCGamer - Arma 3 renames main island to avoid ?undesired real-life connotations? (Full article):

 

?In view of recent events, the team no longer feels passionate about using the previous name, ?Limnos?, and hopes that the new identity, ?Altis?, will help emphasize the fictional nature of the game.? Those recent events, of course, being the 129 day detainment of Bohemia employees Ivan Buchta and Martin Pezlar, now released on bail.

 

 

 

- JHunter

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I dont care what they call the prison.... just as long as it has all the bells and whistles of a real Greek prison.

 

This is not madness THIS IS SPARTA!!!!!!!

https://www.youtube.com/watch?feature=endscreen&NR=1&v=514IEcgz1Q8

Edited by Steel~Sparta~
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