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Patrol Ops 2


EL_n00biachi
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Found this cool new game-mode,its a mixture of game-modes which can be played separately or mixed...civs,insurgents,IED's are all in there...heres the info:

 

Description:

Inspired by Takistan Force, Patrol Ops is a 32 Player dynamic, random mission series that is great for both Mass Public Play and Clan Tactical Gaming.

 

Missions are randomly dynamic, with enemy force strength scaled to match the number of players connected so as to challenge players appropriately.

 

Vanilla, ACE and ACRE are supported in a single mission PBO and will adapt the gameplay and equipment to match the servers settings.

Player Class types denote access to specific gear and vehicles to strengthen the realism.

 

A focus on co-operative team based gameplay is the principle of Patrol Ops

 

 

Mission types:

Capture:

- Officer

- Town

- Vehicle

 

Locate and Capture:

- Officer

- Intel

 

Secure and Defend:

- FOB

- Town

 

RTF Tasks:

- Deliver Supply Containers

- Construct Hospital + Well

- Construct Comms Tower

 

Search and Destroy:

- Weapons Cache

- Insurgent Camps

- Chemical Facility

- Supply Convoy

- Tank Column

- Supply Depot

- UAV outpost (Time Sensitive)

- Radar

- Scud (Time Sensitive)

- Comms Tower

 

Search and Recover:

- Crashed Blackhawk

- Downed Pilot

- P.O.Ws

 

 

Mission Features:

- Light/Heavy Armour (M1A1 Abrams, Striker IMV/MGS)

- Light/Heavy Air (CAS A10, Apache, AH-6 Little Bird)

- Light Vehicles (HMMWV + varients, MTVR Transports)

- OA Backpacks

- Battlespace Hud

- IEDs

- Alternate Injury System with adjustable injury tolerance

- *Ace Wounds with increased IFAK capacity

- Lift Choppers

- Loadable Ammoboxes that can be paradropped from +160m altitude

- Liftable Cars/MHQ that can be paradropped from +170m altitude

- Moveable Shipping containers by Truck

- Deployable Comms Towers

- *Ranking and promotion System

- Recruitable AI for certain classes and Rank

- MHQ & Respawn system with Base Teleport

- Halo Jump

- Adjustable View Distance and Vegetation Density

- Available gear types restricted to player class

- *Heavier vehicles require crewmen/pilots to operate as driver

- ACE Autodetection modifying gear and vehicles to their Ace Varients

- *ACRE radios

* = (optional)

 

Added RHweps.

http://www.megaupload.com/?d=WCUI6R2D

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afternoon guys

 

been off playing deus ex and skyrim, having a few arma 2 withdrawal symptoms

 

how's this mod working out?

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  • 9 months later...
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