Jump to content
Spartans Home

Sneak Peak 1.8


KalXen~SPARTA~
 Share

Recommended Posts

  • 2 weeks later...

The official release of Minecraft 1.8 has been released. It is 1.8 pre-released debugged.

 

The links below are straight from Jens Bergensten's Twitter account.

 

SERVER:

×

jeb_twitter_normal.jpgjeb_The beta 1.8 pre-release 2 server is located here: http://t.co/crs68nh

 

CLIENT:

×

jeb_twitter_normal.jpgjeb_Ok, so here's the second "pre-release," only use it if you know what to do with the JAR: http://t.co/A3aXYOG

 

Edited by Hajimoto
Link to comment
Share on other sites

Ok the official REAL 1.8 is released, not the Pre-Pre-Pre or Pre-Release 2 but the honest to goodness 1.8.

Get your updated .JAR's for Server here: http://www.minecraft.net/download.jsp

What was fixed?

  • Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
  • Added new mob; Endermen
  • Added FOV slider
  • Added brightness slider
  • Added randomly generated ravines
  • Killing a monster makes it drop experience orbs
  • The player can level up by gathering experience orbs
  • Added randomly generated houses
  • Added huge mushrooms
  • Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there's room
  • Rewrote the light rendering to use multitexturing instead of direct colors
  • Sky light and block light have different tints, cool colors for sky light, warm for block lights
  • Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
  • If the player hits a mob while falling, they always hit a critical hit
  • The game now keeps track of damage sources and types
  • Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
  • Ice now only spreads next to existing ice or from coast areas
  • Made the explosions prettier
  • Made level height depend on a single variable (the level height still is 128, but it's more moddable now)
  • Added sprinting
  • Added hunger
  • Food is now stackable
  • Improved the logo
  • Added suspended particles to water
  • Added a server list so you can remember multiple servers
  • The player regenerates slowly while the food bar is high
  • Eating food now takes time + Skeletons hold their bows better now
  • Added melons
  • Made melons and pumpkins farmable
  • Animals that get hurt will flee randomly for a short while
  • Pigs have snouts now
  • Made a flashier title screen
  • Looking towards the sun during sunset/sunrise changes fog color
  • Added fence gates
  • Added a player list to multiplayer
  • Added Silverfish
  • Added Cave Spider
  • Added huge underground dungeons (stronghold)
  • Added underground mine shafts
  • Added melon twice, it seems
  • Added sprouts for melons and pumpkins
  • Added vines + Added iron bars
  • Fixed mushrooms spreading infinitely
  • Fixed caves generating with too many dead ends
  • Removed Herobrine
Edited by Hajimoto
Link to comment
Share on other sites

YES!! i sent markus a crate of cheap Belgian piss...i mean beer...just to get that in!

 

Thanks N00b for making this happen.... now that pigs have snouts, it totally changes the profile of the target, making it far easier to distinguish a pig from a cow ........... or a sheep........... Hell, it helps distinguish the pig from any other item............blocky ass junk!

PS. Thanks Ebe for the beer donation

Link to comment
Share on other sites

FYI - once Bukkit is out for 1.8, I'll migrate the current map to it. May actually do it as an extra world, and still allow us to have a completely new one as well. I think that is what I've heard from others on TS.

 

 

Oh shit,does this mean that if you want the new features and all, you need to start all over again?

Edited by EL_n00biachi
Link to comment
Share on other sites

 Share

×
×
  • Create New...